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Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire.

Night Runners (Slings) are a Skaven Skaven missile infantry unit introduced in Total War: Warhammer II.

Recruitment[ | ]

Description[ | ]

Night Runners are the most common Clan Eshin warriors, although they are still secretive like all their mysterious clan. Trained to move at speed, Night Runners strike quickly to prepare the way for Skaven armies. Small furtive units sneak from the shadows to seize key terrain features, while larger blocks of Night Runners scurry ahead of the Skaven lines to harass and slow down the foe. Night Runners fight with blades in each hand, although many employ slings to rain death on enemy war machines or poorly armoured elites. A typical ruse is to slink off to the army's flanks, hoping to lure pursuit into a hastily prepared ambush.

Attributes[ | ]

  • Wh2 main missile infantry sling Missile Infantry
  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Dodge: This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[ | ]

Click here to add a strategy!

While lacking the damage and/or range of weapons teams, Night Runners (Slings) are much more mobile and survivable. While more threatening than Skaven Slaves (Slings), their low AP damage does limit their use versus armored units.

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