Norgrimlings Ironbreakers (Ironbreakers) is a Dwarfs melee infantry unit. Though they hail from Clan Norgrimling, the fealty of these Ironbreakers is sworn to the glory of the Dwarfs.
Clad from head to toe in suits of Gromril armour, Ironbreakers can survive in a treacherous world of rockfalls and sudden ambush. They stand resolute, barring danger from advancing beyond their post. It is an honour to be selected to join the Ironbreakers, for they are trusted to protect the Hold's most vulnerable entrances. Only the strongest and bravest are accepted into their ranks, but the dark offers no vainglory, and those warriors who choose a path of greater ambition must seek out the Hammerers. Ironbreakers are trained to fight in tight formations, wedged into the confines of narrow tunnels. There, they find defensible positions and let the enemy break upon their overlapping shields as waves crash into rock. Impervious, implacable and unmoving, they form a living line, Gromril-hard, that holds back the flood terror that lurks in the dark below. Enemies fall before their axes like Winter wheat before the scythe and blows clang harmlessly off their nigh-impervious armour or are caught and deflected by their sturdy shields. Such is the prowess of the Ironbreakers that they will often be called upon to fight on the surface - aiding the throng in time of a muster. However, for each battle under the light of sun or moon, the Ironbreakers will have fought dozens in the deep dark beneath the mountains.
- ↑ Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
- ↓ Can't Attack Air: Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.
- ↑ Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's charge bonus.
- ↑ Special Ranged Weapon: This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.
With near 90 Melee defence, expert charge defence, shields, high armor, and the Dwarfs magic resistance, these warriors are most stalwart infantry in the game. Among anchors for your front line this is one of the heaviest anchors. They are also able to pack a punch with their blasting charges, although they have limited ammunition. Their melee attack is decent, but not stellar. Expect these warriors to outlast every other infantry in the game.