Norgrimlings Ironbreakers (Ironbreakers)

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Norgrimlings Ironbreakers
Wh dlc06 dwf norgrimlings ironbreakers.png
Infantry axe.png
Overview
FactionDwarfs
CategoryDwarfs melee infantry
Unit size120
Recruitment
Icon treasury.png Cost (MP): 1550 (1500)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 388
Statistics
Icon stat health.png Health: 86
Icon stat morale.png Leadership: 96
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 41
Icon stat defence.png Melee defence: 83
Icon stat charge bonus.png Charge Bonus: 8
Icon stat ammo.png Ammunition 2
Resistance magic.png Damage Resist Magic: 25


Weapons
Melee
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Ranged
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armor-Piercing Damage: 12
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range 60 (3m AoE)
Protection
Icon stat armour.png
Armor:
62.5%
Shielded units will block the following percentage of missile damage from the front Shield: 35%
Attributes
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Norgrimlings Ironbreakers (Ironbreakers) is a Dwarfs melee infantry unit. Though they hail from Clan Norgrimling, the fealty of these Ironbreakers is sworn to the glory of the Dwarfs.

Description[edit | edit source]

Clad from head to toe in suits of Gromril armour, Ironbreakers can survive in a treacherous world of rockfalls and sudden ambush. They stand resolute, barring danger from advancing beyond their post. It is an honour to be selected to join the Ironbreakers, for they are trusted to protect the Hold's most vulnerable entrances. Only the strongest and bravest are accepted into their ranks, but the dark offers no vainglory, and those warriors who choose a path of greater ambition must seek out the Hammerers. Ironbreakers are trained to fight in tight formations, wedged into the confines of narrow tunnels. There, they find defensible positions and let the enemy break upon their overlapping shields as waves crash into rock. Impervious, implacable and unmoving, they form a living line, Gromril-hard, that holds back the flood terror that lurks in the dark below. Enemies fall before their axes like Winter wheat before the scythe and blows clang harmlessly off their nigh-impervious armour or are caught and deflected by their sturdy shields. Such is the prowess of the Ironbreakers that they will often be called upon to fight on the surface - aiding the throng in time of a muster. However, for each battle under the light of sun or moon, the Ironbreakers will have fought dozens in the deep dark beneath the mountains.

Abilities[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Can't Attack Air: Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Special Ranged Weapon: This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.

Strategy[edit | edit source]

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