Norgrimlings Ironbreakers (Ironbreakers)

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Norgrimlings Ironbreakers
Wh dlc06 dwf norgrimlings ironbreakers.png
Infantry axe.png
Overview
FactionDwarfs
CategoryAxe Infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 1550 (1500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 388
Statistics
Icon stat health.png Health: 96
Icon stat morale.png Leadership: 95
Icon stat speed.png Speed: 26
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 86
Icon stat charge bonus.png Charge Bonus: 8
Resistance magic.png Damage Resist Magic: 25


Weapons
Melee
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Ranged
Icon stat ranged damage.png Missile Damage: 1
Weapon damage.png Explosive Damage: 30
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 12
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 2
Icon stat range.png Range: 60
Protection
Icon stat armour.png
Armor:
88.75%
Shielded units will block the following percentage of missile damage from the front Shield: 35%
Attributes
  • Charge reflector.png Expert Charge Defence: When bracing, this unit negates the charge bonus of any attacker.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Immune to psychology.png Immune to Psychology: The unit is immune to psychological attacks (fear and terror).

Norgrimlings Ironbreakers (Ironbreakers) is a Dwarfs melee infantry unit. Though they hail from Clan Norgrimling, the fealty of these Ironbreakers is sworn to the glory of the Dwarfs.

Description[edit | edit source]

All Dwarfs reserve a special loathing for Skaven, but the Norgrimlings have more reason than most. A mining clan out of Karak Eight Peaks, it was not unusual for a Norgrimling to go decades or longer without seeing the sun. Based in the lower levels, it was their kin that suffered the brunt of the ratmen's invasion during their long siege of Karak Eight Peaks. The atrocities perpetrated by the Skaven when they finally broke into the deeps is part of a saga passed down by the survivors, told as a ‘coming of age’ tale to their young warriors. Now, scattered across many holds, some Norgrimlings still toil in the deep mines, but most seek to one day fight as Ironbreakers or Irondrakes. Although the clan was scattered for long ages, many have now gathered beneath the banner of King Belegar.

The Axes of Norr ironbreakers regiment were the most famous of the surviving Norgrimlings clan. Hollering their iconic warcry. 'Gand Dammaz, Az Baraz, Norgrimssons-za!' - which translates as 'Suffer the axe-promise, the Ancestors of Norr are upon you!' - they had fought by King Belegar's side since he returned to Karak Eight Peaks, winning renown at the East Gate. Led by then Borrik Norgrim, the Axes of Norr held off the greenskin onslaught long enough for the Citadel to be retaken. As veteran ironbreakers, they were well used to long shifts guarding vital passageways deep underground. They showed so much confidence in their unit that the back ranks often grabbed brief naps while standing upright, locked in place by tight tunnel confines and their own brethren.

Abilities[edit | edit source]

  • Armoured & Shielded: Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Can't Attack Air: Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's charge bonus.
  • Special Ranged Weapon: This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks.

Strategy[edit | edit source]

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With near 90 Melee defence, expert charge defence, shields, high armor, and the Dwarfs magic resistance, these warriors are most stalwart infantry in the game. Among anchors for your front line this is one of the heaviest anchors. They are also able to pack a punch with their blasting charges, although they have limited ammunition. Their melee attack is solid, but not stellar. Expect these warriors to outlast every other infantry in the game. Even with armour piercing damage these warriors will take a long time to whittle down. They should avoid artillery fire that can do heavy damage to them.