Total War: WARHAMMER Wiki
Advertisement

Though they hail from Clan Norgrimling, the fealty of these Ironbreakers is sworn to the glory of the Dwarfs.

Norgrimlings Ironbreakers (Ironbreakers) are a Karaz-a-Karak Dwarfs Regiment of Renown melee infantry unit introduced in Total War: Warhammer with The King and the Warlord.

Recruitment[ | ]

  • Icon effect ror Recruited with: Regiments of Renown Recruitment panel

Description[ | ]

Clad from head to toe in suits of Gromril armour, Ironbreakers can survive in a treacherous world of rockfalls and sudden ambush. They stand resolute, barring danger from advancing beyond their post. It is an honour to be selected to join the Ironbreakers, for they are trusted to protect the Hold's most vulnerable entrances. Only the strongest and bravest are accepted into their ranks, but the dark offers no vainglory, and those warriors who choose a path of greater ambition must seek out the Hammerers. Ironbreakers are trained to fight in tight formations, wedged into the confines of narrow tunnels. There, they find defensible positions and let the enemy break upon their overlapping shields as waves crash into rock. Impervious, implacable and unmoving, they form a living line, Gromril-hard, that holds back the flood terror that lurks in the dark below. Enemies fall before their axes like Winter wheat before the scythe and blows clang harmlessly off their nigh-impervious armour or are caught and deflected by their sturdy shields. Such is the prowess of the Ironbreakers that they will often be called upon to fight on the surface - aiding the throng in time of a muster. However, for each battle under the light of sun or moon, the Ironbreakers will have fought dozens in the deep dark beneath the mountains.

Attributes[ | ]

  • Infantry axe Axe Infantry
  • Armoured & Shielded: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage. Modifier icon shieldShields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Special Ranged Weapon: This unit has a special missile attack with limited Icon stat ammoammunition, which can be very useful when initiating attacks.
  • Charge Defence Against All: When standing and bracing against a charge this unit will negate the enemy's Icon stat charge bonuscharge bonus.
  • Can't Attack Air: Some ranged weapons, like grenade launchers, bombs or blasting charges, can't target airborne units.

Difference from Ironbreakers[ | ]

Strategy[ | ]

For holding your front line look no further - this unit is one of the heaviest anchors. With near 80 Melee defence, expert charge defence, shields, high armor, and the Dwarfs spell resistance, these warriors are most stalwart infantry in the game. They are also able to pack a punch with blasting charges, although ammunition is limited. Their melee attack is solid, but not stellar. Expect to outlast every other infantry in the game - even faced with armour piercing weapons, it takes a long time to whittle them down. Artillery fire can still deal heavy damage though, so be careful with positioning.

Advertisement