Norscan Ice Trolls

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Norscan Ice Trolls
Wh dlc08 nor ice trolls feathered.png
Monstrous infantry.png
Overview
FactionNorsca
CategoryMonstrous Infantry
Unit size12
Recruitment
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 238
Statistics
Icon stat health.png Health: 549
Icon stat morale.png Leadership: 38
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 40
Resistance fire.png Damage Resist Flames: 20



Weapons
Melee
Icon stat damage.png Weapon Damage: 33
Modifier icon armour piercing.png Armour-Piercing Damage: 69
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1/10
Protection
Icon stat armour.png
Armor:
30%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

Norscan Ice Trolls is a Norsca monstrous infantry unit introduced in Total War: Warhammer. Mutations of the frozen north enable them to freeze their unfortunate victims with their foul, icy breath.

Description[edit | edit source]

Ice Trolls originate further north than their counterparts from Troll Country. All Trolls have indiscriminate appetites and unthinking ferocity, and the northern variety are no different. With their great strength and regenerative abilities, the warlike Northmen find uses for Trolls in battle, despite them having rather limited intelligence. Most varieties are able to spew acidic stomach bile over their victims to inflict a nasty death, but the Ice Trolls’ proximity to the Chaos Wastes has caused this ability to mutate into something else altogether. With a single exhalation of their icy breath, they can instantly freeze their foes in their tracks, usually just before gobbling them up in a crunch of icy flesh and bones.


Strengths & Weaknesses[edit | edit source]

  • Frostbite: The intense cold cuts into the flesh and burns the foe's extremities, greatly reducing their speed.
  • Poor Leadership: This unit suffers from poor Lord or other encouraging units nearby.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Regeneration: Regeneration allows a unit to heal while in battle. Fire is known to harm this healing process, so be warned that flaming attacks will cause more damage to units with Regeneration.


Strategy[edit | edit source]

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