Orc Arrer Boyz

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Orc Arrer Boyz
Wh main grn orc boyz bow.png
Missile infantry bow.png
Overview
FactionGreenskins
CategoryMissile Infantry
Unit size68
Recruitment
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125
Statistics
Icon stat health.png Health: 76
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 23
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 10
Weapons
Melee
Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon stat speed.png Melee Interval: 3.9 s
Icon stat range.png Range: 1
Ranged
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ammo.png Reload Time: 11
Icon stat range.png Range: 140
Protection
Icon stat armour.png
Armor:
22.5%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Orc Arrer Boyz is a Greenskins missile infantry unit in Total War: Warhammer. From afar, Arrer Boyz rain down arrows upon their enemies with dead-eye precision.

Description[edit | edit source]

Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da Boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".

Abilities[edit | edit source]

  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Poor Accuracy: This unit's attacks are prone to go stray.

Strategy[edit | edit source]

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