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From afar, Arrer Boyz rain down arrows upon their enemies. Accuracy be damned, quantity is all.

Orc Arrer Boyz are a Greenskins Greenskins missile infantry unit introduced in Total War: Warhammer.

Recruitment[ | ]

Description[ | ]

Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".

Attributes[ | ]

  • Grn missile infantry bow Missile Infantry
  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Poor Accuracy: This unit's attacks are prone to go stray.

Scrap Upgrades[ | ]

Icon salvage armour large Scrap Armour[ | ]

Icon salvage bag large Combat Skinsacks[ | ]

  • Cost: Icon Grn Scrap20
  • Icon stat reload time character Reload time reduction: +25%
  • Wh main grn extra armour layer Technology Required: 'Eavy Metal

Icon salvage weapon large Wizardly Weapons[ | ]

Strategy[ | ]

Click here to add a strategy!

While Orc Arrer Boyz on paper may not seem very effective, en masse they can be very useful. Their armour piercing is quite decent for their cost, meaning that 3 or 4 units can shred through many enemies given enough time. They also have decent melee stats/hit hard in melee, meaning they can fend off or at least damage harass units that get in their face.

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