Orc Arrer Boyz is a Greenskins missile infantry unit in Total War: Warhammer. From afar, Arrer Boyz rain down arrows upon their enemies with dead-eye precision.
Description
Some Orcs carry bows. These Orcs, known as Arrer Boyz, are viewed suspiciously by the rest of da Boyz, for archery is considered a bit "Gobliny". As Arrer Boyz can prove their prowess in combat, such oddities can be overlooked. Still, it is best not to camp next to Arrer Boyz, as a hail of arrows periodically pincushions passers-by. Yelling rude names at Arrer Boyz is a proven way to alleviate camp boredom and the start of many a good ruckus. Arrer Boy Bosses are notorious dead-eye shots that often order their mobs to keep shooting corpses long after their foes have fallen as "it's good practice".
Abilities
- Missile Infantry
- ▲ Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
- ▼ Poor Accuracy: This unit's attacks are prone to go stray.
Strategy
While these boyz on paper may not seem very effective, en masse they can be very useful. Their armour piercing is quite decent for their cost, meaning that 3 or 4 units can shred through many enemies given enough time. They also have decent melee stats/hit hard in melee, meaning they can fend off or at least damage harass units that get in their face.
Template:Navbox greenskins units