Orc Boyz

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Orc Boyz
Wh main grn orc boyz sword.png
Infantry sword.png
Overview
FactionGreenskins
CategorySword Infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 450 (450)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 112
Statistics
Icon stat health.png Health: 81
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 25
Icon stat charge bonus.png Charge Bonus: 20
Weapons
Melee
Icon stat damage.png Weapon Damage: 26
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Icon stat speed.png Melee Interval: 3.9 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
22.5%
Shielded units will block the following percentage of missile damage from the front Shield: 30%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Orc Boyz is a Greenskins melee infantry unit in Total War: Warhammer. Orc Boyz lack the strength of Big 'Uns, but their tenacity and endurance in battle is well respected.

Description[edit | edit source]

Orcs, often known as Orc Boyz or just "da Boyz", are the hard-fighting infantry found at the heart of most Greenskin tribes. Goblins are more prolific, but it is the Orcs that do the bulk of the bloody work in most battles. That is okay with all parties, as Orcs are a warrior race and there is nothing they like half as much as a good scrap. In fact, it is hard to get Orcs to stop fighting. They are an overly pugnacious lot and if no one else is around they will pummel each other just to keep their spirits up. Luckily, Orcs do not register pain as do other races. A typical green-skinned lout won't let a minor injury, such as a severed limb, keep him from fighting. Orcs are so tough and resilient that if the arm can be found and sewn back on (however crudely) it will heal quickly. Orcs naturally take their robust physique for granted and regard everyone else as weak, puny or "squishy".

Abilities[edit | edit source]

  • Shielded: Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.

Strategy[edit | edit source]

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