Order of Loremasters

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Order of Loremasters
Order of Loremasters.png
General data
TypePlayable subfaction
CategoryHigh Elves
CampaignsEye of the Vortex, Mortal Empires
Starting territory
  • Prefers island, savannah and jungle
Starting territory

Eye of the Vortex

Mortal Empires

Distinct features
Bullet hef intrigue.pngIntrigue and Influence:Influence can be spent on superior Lords, or used to affect diplomacy between factions.
Bullet hef espionage.pngEspionage and Trade:Trade agreements allow line-of-sight of the trade partner. High Elves also have many bonuses for trade.
Bullet hef martial prowess.pngMartial Prowess:Superior coordination in melee combat when High Elves enter battle at full strength.
Icon minor rituals.pngRitesHigh Elf rites give special faction-wide bonuses when performed.

Order of Loremasters is a playable High Elves subfaction in Total War: Warhammer II, led by Teclis.

Please see the main High Elves article for full details on faction mechanics, etc.

How they play[edit | edit source]

A summary of High Elves gameplay:

  • Units: High Elves have a varied unit roster with spellcasters and dragons. High Elf armies tend to focus on quality over quantity.
  • Martial Prowess: In battle, High Elf armies gain extra bonuses while they are at high strength.
  • Intrigue and Influence: In campaign, High Elves can spend this resource to manipulate other factions, or to recruit powerful characters.
  • Espionage and Trade: If High Elves make a trade agreement they gain vision of that faction's territory. They also benefit greatly from trade in general.
  • Rites: High Elves access to various rites which grant bonuses in campaign.
  • Lileath's Blessing: An army stance which replaces channelling and has greater bonuses.
  • Sword of Khaine: High Elf factions can draw the Sword of Khaine.

Legendary Lords[edit | edit source]

  • Teclis - a powerful and versatile spellcaster, who does not cope well in melee combat

Starting provinces[edit | edit source]

Eye of the Vortex
Mortal Empires

Climates[edit | edit source]

Order of Loremasters has different climate preferences to other High Elf factions.

  • Habitable: Savannah, Jungle, Island
  • Unpleasant: Temperate, Frozen, Mountain, Magical Forest
  • Uninhabitable: Wasteland, Ocean, Chaotic Wasteland, Desert

Faction effects[edit | edit source]

Victory Objectives[edit | edit source]

Eye of the Vortex[edit | edit source]

Vortex Victory[edit | edit source]

  • Complete all Rituals.
  • Win the following battle: The Final Battle.

Domination Victory[edit | edit source]

Mortal Empires[edit | edit source]

Short Campaign Victory[edit | edit source]

Long Campaign Victory[edit | edit source]

Diplomacy[edit | edit source]

Diplomatic traits[edit | edit source]

  • ?

Starting agreements[edit | edit source]

Eye of the Vortex[edit | edit source]

  • ?

Mortal Empires[edit | edit source]

  • ?

Starting Territory[edit | edit source]

Eye of the Vortex[edit | edit source]

Mortal Empires[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!


  • The Order of Loremasters starts in a war with the Sentinels of Xeti.
  • Your first goal is to secure your island province and then defeat the Sentinels of Xeti. Next you need to claim the territory of the Blood Hall Coven. Once you have at least 2 armies you can battle the Skaven to the north.
  • The Court of Lybaras and the Spine of Sotek Dwarfs should help secure your borders to the south and to the east.
  • As a High Elven faction your battle tactics should start with using defensive formations, forcing your enemies to come to you while under fire from your ranged units.