Organ gun

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Organ gun
Wh main dwf organ gun.png
Field gun.png
CategoryField Gun
Crew size24
Artillery pieces3
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275
Buildings required:
Engineer's Workshop
Icon stat health.png Health: 1119
Icon stat morale.png Leadership: 66
Icon stat speed.png Speed: 20
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 20
Icon stat charge bonus.png Charge Bonus: 2
Resistance magic.png Damage Resist Magic: 25

Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 68
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ammo.png Reload Time: 12
Icon stat range.png Range: 300
Icon stat armour.png
  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

Organ Gun is a Dwarfs siege engine unit in Total War: Warhammer. Should the enemy get too close, an Organ Gun can decimate entire ranks with a well timed blast.

Description[edit | edit source]

An invention of the Dwarf Engineers' Guild, the four-barrelled Organ Gun is so called because its arrays of barrels resembles the pipes of a musical organ. The Organ Gun's barrels are smaller and lighter than an ordinary cannon's, which means it lacks that extreme range and hitting power, but has the advantage of firing a barrage of shots all at the same time. With a well-placed salvo, and all its barrels firing to maximum effect, an Organ Gun has been known to blow away entire enemy units at a time.

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.

Strategy[edit | edit source]

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Because of the slow speed of the Organ Gun, this artillery piece is better at the back of the army. The 25% magic damage resistance is good when versing magic casters, so you don't need to be too wary when versing such races. Typically, the Organ Cannon's barrel are smaller and lighter than the ones used in standard cannonry, meaning it lacks the range and firepower of conventional artillery. However, the Organ Gun makes up for this disadvantage by being able to fire multiple shots at the enemy, able to literally tear apart an entire regiment of soldiers should the crew get within adequate range of the enemy. Where the flame cannon tears through unarmored infantry at short ranges, the Organ gun is equally effective against armored units, but will struggle against hordes of low armor troops.