Pahaux Sentinels (Terradon Riders)

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Pahaux Sentinels
Wh2 dlc12 lzd cav terradon riders ror.png
Unit cat icon wh2 main lzd terradon.png
Overview
FactionLizardmen
CategoryFlying Missile Cavalry
Unit size8
Recruitment
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Statistics
Icon stat health.png Health: 372
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 90
Icon stat attack.png Melee attack: 32
Icon stat defence.png Melee defence: 31
Icon stat charge bonus.png Charge Bonus: 16
Resistance physical.png Damage Resist Physical: 20
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 52
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Ranged
Icon stat damage.png Weapon Damage: 27
Modifier icon armour piercing.png Armour-Piercing Damage: 13
Icon stat ammo.png Reload Time: 4,2
Icon stat ammo.png Ammunition: 26
Icon stat range.png Range: 90
Protection
Icon stat armour.png
Armor:
11.25%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.

Pauhax Sentinels (Terradon Riders) is a Lizardmen cavalry unit in Total War: Warhammer II. The keenest eyes, the sharpest reflexes, the coldest of hearts.

Description[edit | edit source]

Terradons are large flying reptiles that have haunted the skies above Lustria since for time immemorial. They are dangerous predators with sharp talons and pointed beaks that are filled with needle-like teeth. Many creatures fear to see the ominous shadow of their wide wingspan or to hear the shrill and piercing cries of their hunting packs. Skinks have mastered the art of riding Terradons by capturing their hatchlings at a young enough age that the beasts bond with their future riders - no easy matter considering the height and precariousness of Terradon lairs. There is a great demand for Terradon Riders as messengers and scouts, and they are exceptionally useful in battle. There, they streak ahead of the main Lizardmen force, the Skinks clinging to the flying reptiles' backs, launching poison-tipped javelins or slinging deadly fireleech bolas. Veteran riders, known as Sky Leaders, know to harass larger units, whittling them down to size before flying into combat to finish them off.

Abilities[edit | edit source]

  • Death from Above: While airborne, this unit can use a special attack to damage enemies below.
  • Fire whilst moving: This unit can fire while on the move.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Dodge: This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.

Strategy[edit | edit source]

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