Pirates of Sartosa

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Pirates of Sartosa
Pirates of Sartosa.png
General data
TypePlayable subfaction
CategoryVampire Coast
RulerAranessa Saltspite
CampaignsEye of the Vortex
Mortal Empires
Required DLCCurse of the Vampire Coast
Starting territorySartosa
Pirates of Sartosa require Curse of the Vampire Coast to play.

Pirates of Sartosa is a Vampire Coast faction introduced in Total War: Warhammer II, led by Aranessa Saltspite. Originally a minor faction, Pirates of Sartosa was expanded and made playable with the release of Curse of the Vampire Coast. They are a mix of human and undead pirates who make port at Sartosa, and raid the seas south of the Old World.

Background[edit | edit source]

Queen of the Tides, Aranessa Saltspite is one of the most respected and feared pirate captains of Sartosa. Some say she is the daughter of the sea god Manann himself and he whispers to her to take control of all the world’s oceans. Now, many a sea-bloated corpse washes up against the Swordfysh’s hull, and so the Vampire first mates breathe unlife into them, creating a vast rabble of loyal crew, ready to serve at Captain Saltspite’s command. As part of the living realm rather than the undead, she commands a human pirate crew known as the Sartosa Free Company, otherwise reluctantly sharing control of the denizens of the Vampire Coast.

Playstyle[edit | edit source]

For general information about the Vampire Coast race, see that page.

  • Pirate Coves: Gain Infamy and leech wealth from unsuspecting settlement owners where these hideouts have been formed.
  • Infamy: Destroy, sack, and raid to build a reputation at sea, whilst keeping ambitious commanders loyal and trustworthy by imparting riches and wealth to them.
  • Extra Powder: Boosts the firepower missile units can output in battle while they have high levels of ammunition at their disposal
  • Verses of the Ancient Sea Shanty: TBA
  • Treasure Maps: TBA
  • Pieces of Eight: Various Rogue Pirate factions patrol the seas, defeating them will unlock regiments of renown

In battle[edit | edit source]

Units[edit | edit source]

The same unit roster as other Vampire Coast factions with the exception of two unique units:Sartosa Free Company and Sartosa Militia- human pirates who serve under Aranessa, reluctantly fighting alongside undead crewmembers.

In campaign[edit | edit source]

Legendary Lord choices[edit | edit source]

The Swordfysh[edit | edit source]

The Swordfysh is Aranessa's personal ship. Her unique building is the Saw-Shark's Blade

Faction effects[edit | edit source]

  • -100 Diplomatic relations with Norscan Tribes
  • +25% Chance of finding treasure maps
  • +50% income for raiding
  • +20% income from sacking

Aranessa Saltspite’s ruthlessness earns her additional income from raiding and sacking settlements as well as increasing her chance of finding treasure maps.

Starting territory[edit | edit source]

Eye of the Vortex

Click to enlarge

Mortal Empires

Click to enlarge

Crest Design[edit | edit source]

Their crest design comes from the Swordfysh, a ship captained by Aranessa Saltspite in the Games Workshop game Dreadfleet.

Before the DLC[edit | edit source]

The old crest.

Prior to the release of Curse of the Vampire Coast, the faction used Empire units and was led by a generic lord named Gregor Solmann. They were classified as a Southern Realms faction and controlled Sartosa in the Eye of the Vortex campaign (but did not appear in Mortal Empires).

Strategy[edit | edit source]

Click here to add a strategy!

In the Vortex campaign: Aranessa currently begins at war with Yvresse and has missions that vaguely encourage her to conquer this faction. This is a viable option, however it commits the player to protecting their portion of Ulthuan against hordes of High Elves, with Tyrion close by and Allarielle not very far, this will be a hard and time consuming fight.

Another option is to sack/raze Yvresse to end that war before returning to Sartosa and sailing the high seas, or attacking the Brettonians/Tomb Kings close by (note Tomb Kings are poor and will make very little money from sacking/razing).

In Mortal Empires: Araness's first threat is Tilea who should be conquered. From there, it is up to the player. They face potentially friendly Greenskins and Belegar to the Northeast, Ikit Claw to the North, Settra and Arkhan's war to the South, and open sea to the West. Noctilus and the other Vampire Coast lords are in the West and can be made treaties with or more likely, conquered. The Strygos are a friendly minor Vampire faction to the South that spread corruption and may be useful to keep alive for a time, so that they spread corruption before you claim territory.