Pirates of Sartosa

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Pirates of Sartosa
Pirates of Sartosa.png
General data
TypePlayable subfaction
CategoryVampire Coast
RulerAranessa Saltspite
CampaignsEye of the Vortex
Mortal Empires
Required DLCCurse of the Vampire Coast
Territory
Starting territorySartosa
Pirates of Sartosa require Curse of the Vampire Coast to play.

Overview[edit]

Pirates of Sartosa is a playable subfaction of the Vampire Coast introduced in Total War: Warhammer II. It is led by Aranessa Saltspite and can be found in Sartosa, east of Ulthuan.

The Vampire Coast are undead who ply the coastlines of the world in search of plunder. Their armies consist of zombified pirates armed with cutlasses, muskets and cannons, backed up by giant crabs and other undead horrors. Pirates of Sartosa are a mix of human and undead pirates who make port at Sartosa, and raid the seas south of the Old World.

Playstyle[edit]

  • Units: Large focus on large masses of lightly armed and armored undead troops, supported by midling artillery units, flying units, and strong monster units. Advanced armies will consist of regiments much fewer in number but many times greater in strength and utility.
  • Upgradeable Ships: Legendary Lords may build up their flagship to give great boons both in battle and on the campaign map.
  • Pirate Coves: Successfully besiege a settlement or use a Hero to establish a Cove that will generate Income and Infamy.
  • Infamy: Starting at the bottom of the list, win battles, draw out rivals, and kill those Rivals to recover the Lost Sea Shanty
  • Verses of the Ancient Sea Shanty: An ancient song that has not been sung as a whole in countless years. Combine all three Verses to Summon a practical Ocean God.
  • Loyalty: Manage the Loyalty of your Lords by giving them Plunder and letting them do what pirates do, lest they see you as the more profitable target.
  • Treasure Maps: Search for Gold, Treasure, and Infamy by solving Riddles found in abandoned Settlements and buried in the sands.
  • Pieces of Eight: Defeat Pirate crews who have been possessed by cursed gold, take their piece from them to summon Regiments of Renown to plunder the seas with little resistance.

Background[edit]

Queen of the Tides, Aranessa Saltspite is one of the most respected and feared pirate captains of Sartosa. Some say she is the daughter of the sea god Manann himself and he whispers to her to take control of all the world’s oceans. Now, many a sea-bloated corpse washes up against the Swordfysh’s hull, and so the Vampire first mates breathe unlife into them, creating a vast rabble of loyal crew, ready to serve at Captain Saltspite’s command. As part of the living realm rather than the undead, she commands a human pirate crew known as the Sartosa Free Company, otherwise reluctantly sharing control of the denizens of the Vampire Coast.

In battle[edit]

Units[edit]

The same unit roster as other Vampire Coast factions with the exception of two unique units: Sartosa Free Company and Sartosa Militia - human pirates who serve under Aranessa, reluctantly fighting alongside undead crewmembers.

In campaign[edit]

Legendary Lord choices[edit]

The Swordfysh[edit]

The Swordfysh is Aranessa's personal ship. Her unique building is the Saw-Shark's Blade

Faction effects[edit]

  • -100 Diplomatic relations with Norscan Tribes
  • +25% Chance of finding treasure maps
  • +50% income for raiding
  • +20% income from sacking

Aranessa Saltspite’s ruthlessness earns her additional income from raiding and sacking settlements as well as increasing her chance of finding treasure maps.

Starting territory[edit]

Eye of the Vortex

Click to enlarge

Mortal Empires

Click to enlarge

The old crest.

Strategy[edit]

Click here to add a strategy!

In the Eye of the Vortex campaign: Aranessa begins at war with Yvresse and has missions that vaguely encourage her to conquer this faction. This is a viable option, however it commits the player to protecting their portion of Ulthuan against hordes of High Elves, with Tyrion close by and Alarielle not very far, this will be a hard and time consuming fight.

Another option is to sack/raze Yvresse to end that war before returning to Sartosa and sailing the high seas, or attacking the Bretonnians/Tomb Kings close by (note Tomb Kings are poor and will make very little money from sacking/razing).

In the Mortal Empires campaign: Aranessa's first threat is Tilea who should be conquered. From there, it is up to the player. They face potentially friendly Greenskins and Belegar to the Northeast, Ikit Claw to the North, Settra and Arkhan's war to the South, and open sea to the West. Noctilus and the other Vampire Coast lords are in the West and can be made treaties with or more likely, conquered. The Strygos Empire is a friendly minor Vampire Counts faction to the South that spread corruption and may be useful to keep alive for a time, so that they spread corruption before you claim territory.

Trivia[edit]

  • Prior to the release of Curse of the Vampire Coast, the faction used Empire units and was led by a generic lord named Gregor Solmann. They were classified as a Southern Realms faction and controlled Sartosa in the Eye of the Vortex campaign (but did not appear in Mortal Empires).
  • Their crest design comes from the Swordfysh, a ship captained by Aranessa Saltspite in the Games Workshop game Dreadfleet.
  • Aranessa's relationship malus with Norscans is due to herself being Norscan and having been abandoned by her tribe because of her mutant features.