Hide (forest): This unit can hide in forests until enemy units get too close.
Poison Wind Globadiers is a Skaven missile infantry unit in Total War: Warhammer II. When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death.
Poisoned wind globes are glass or crystal orbs filled with deadly Warpstone gas. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. Breathing the vapours causes lungs to spontaneously fill with bubbling pus - a horrible and nearly instantaneous death. For this reason, Globadiers wear all manner of elaborate masks, goggles and cumbersome rebreathing apparatus in an effort to protect themselves against accidental gassing. Armour offers no protection against poisoned gas, but this does not stop the Globadiers from wearing arcane body armour underneath their robes.
↑Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
↑Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
↑Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
↑Poison Wind Globes: Misleadingly, and to the horror of anyone exposed to its content, the globes thrown by the Poison Wind Globadiers do not release poison, but a small cloud of lethal Warpstone gas. The larger the target's surface, the more pain it will experience.
Best used in collaboration with a unit of Skavenslaves or Clanrats to tie down the enemy; when able to deliver their deadly globes, Globadiers can be an effective counter to monstrous infantry, cavalry and monsters. However, their short range and small unit size makes them very vulnerable to any direct attack, so they must be protected carefully from missile fire and flanking maneuvers to make full use of their poisonous weapons. Unlike Warpfire Throwers, they do not need a clear LoS to attack.