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When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death.

Poisoned Wind Globadiers are a Skaven Skaven missile infantry unit introduced in Total War: Warhammer II.

Recruitment[ | ]

Description[ | ]

Poisoned wind globes are glass or crystal orbs filled with deadly Warpstone gas. When thrown, the sphere shatters, releasing billowing clouds so lethal that mere skin contact can cause severe pain or even death. Breathing the vapours causes lungs to spontaneously fill with bubbling pus - a horrible and nearly instantaneous death. For this reason, Globadiers wear all manner of elaborate masks, goggles and cumbersome rebreathing apparatus in an effort to protect themselves against accidental gassing. Armour offers no protection against poisoned gas, but this does not stop the Globadiers from wearing arcane body armour underneath their robes.

Attributes[ | ]

  • Wh2 main skv missile infantry globe Missile Infantry
  • Armour-Piercing Missiles: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Armoured: Armoured units can block damage from any source apart from Modifier icon armour piercingArmour-Piercing damage.
  • Poison Wind Globes: Misleadingly, and to the horror of anyone exposed to its content, the globes thrown by the Poison Wind Globadiers do not release poison, but a small cloud of lethal Warpstone gas. The larger the target's surface, the more pain it will experience.

Strategy[ | ]

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Grenade infantry with relatively short range, these units can be effective against infantry blobs but their combat role is more potently filled by mortars or simply more gun lines. Due to their short range they can get bullied by longer range missile units.

Quite a good pick in MP, as they are cheap (only 550 a piece), have a decent model count, and deal magic damage, so are great for stamping out witch-elves, plague monks, and any other low armour/ high resistance units.

Try to place behind a unit on clanrats or slaves, and have them fire at will. They nearly always pay for themselves, often getting 1k+ damage value. i always bring 2 in my competetive armies.

Campaign is another story entirely, just don't bother with them. As simple as that.

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