Description[edit | edit source]
The Poisoned-Wind Mortar is a form of light-artillery that allows a small team of Globadiers to lob a much larger payload of poisoned-wind globes at a much greater range than a lone Globadier could ever hope to achieve.
This two-Skaven team requires one of its member to strap on the mortar upon his back while a second Skaven would load the ammunition inside the mortar itself. Additionally, with some hastily squealed directions, a team of Poisoned-Wind Mortar has the ability to fire their weapon on the go or fire indirectly at the enemy. Such a situation where hurting the enemy without risking their own lives has always been an appealing idea to any Skaven.[1a]
When in combat, as the bulk of the firing apparatus can be strapped upon a crew member's back, the Weapons team can advance and catch up alongside Skaven infantry blocks, pausing momentarily to lob high-arching shots onto distant targets, before scurrying forward to keep up with the rest of the army.
Attributes[edit | edit source]
- ↑ Poison Wind Globes: Misleadingly, and to the horror of anyone exposed to its content, the globes thrown by the Poison Wind Globadiers do not release poison, but a small cloud of lethal Warpstone gas. The larger the target's surface, the more pain it will experience.
- ↑ Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.
- ↑ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
Abilities[edit | edit source]
Strategy[edit | edit source]
An effective bombardment unit that adds to the deadly ranged weapons at the Skaven's disposal. Notably, the Poisoned Wind Contact Effect does affect friendly units, so beware when shooting. Or don't and accept that those Skavenslaves probably weren't that important anyways. Regardless, the damage over time allows them to very effectively whittle down healthy units.
Notably, their accuracy is not the best. The arcs they do are also fairly high so hitting a moving unit can be decently unreliable.
This unit also has a fairly loose spacing which makes taking them out with ranged fire quite difficult, they are better dealt with through cavalry or harass units.