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Total War: Warhammer Wiki
10,652
pages
Explore
Main Page
All Pages
Interactive Maps
navigation
Main page
Community portal
Recent changes
Random page
Admin noticeboard
General info
Warhammer I
Warhammer II
Warhammer III
DLC
Patches and updates
Campaign
Battle
Multiplayer
Legendary lords
Immortal Empires
The Realm of Chaos
Special buildings
Events
Items
Set piece battles
Races
The Empire
Dwarfs
Greenskins
Vampire Counts
Warriors of Chaos
Beastmen
Wood Elves
Bretonnia
Norsca
High Elves
Dark Elves
Lizardmen
Skaven
Tomb Kings
Vampire Coast
Kislev
Grand Cathay
Khorne
Nurgle
Tzeentch
Slaanesh
Chaos Undivided
Ogre Kingdoms
Chaos Dwarfs
Wiki affairs
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Understanding our infoboxes
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Potion of Speed Update
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Potion of Speed Update
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=== BATTLE === * Slight overall improvements to both framerates and loading times. * Malagor no longer ignores shallow water penalties. * Old vigour loss reduction effects have been updated to show numbers instead of medium, large, small, etc. * Fixed an issue with war machine, war beast and chariot riders being scaled incorrectly in cases where there is more than one rider. * The Sunmaker now properly deals fire damage with its explosions. * Rock-dropping abilities no longer deal fire damage. Only fire rocks deal fire damage. * Arrows of Aqshy ability now correctly deals fire damage. * War Hydra fire breath now correctly deals fire damage. * Warp Lightning now correctly deals magical damage. * Unique RoR unit colours now display correctly when playing as The Blessed Dread. * Fixed an issue where the Death Runners class definition was set to missile infantry instead of melee infantry. * Fixed an issue where Ushabti (Great Bows) and the RoR version were part of the Missile Chariot cap grouping in Custom Battle. * Fixed several issues where unit banners were mounted too low on all Harpy units, Dark Elf Black Dragon and Dark Pegasus mounts. * For players who own the Blood for the Blood God II effects pack, dismemberment has been enabled on the following units Dreadlord (All), Supreme Sorceress (All), Sorceress (All), Death Hag, Khainite Assassin. * Chariot articulation has been adjusted and fixed across all chariots, improving their reliability when turning and reducing the amount of visual issues where a chariot could clip into itself. * Hawk Riders can no longer secure capture points (flying units should not be able to secure capture points). * The skill Strike the Runes now correctly reduces rune cooldown for the Runelord’s master version of each rune. * Veil of Shadows will no longer cover units in blood. * Runelords using Anvil of Doom no longer look like they have been possessed by the most chaotic of demons when loaded into campaign battles. * Players can no longer generate armies that exceed unit caps in quick battles. * Moved reinforcement lines on one of the island maps to a more standard position to prevent strange reinforcement behaviour outside of the playable area. * Norscan Wolf Chariots splash-attack area size has been increased. * Empire Infantry line “Die Traitor!” will no longer trigger as frequently. * Warplock Jezzail trails will no longer fade too quickly and are now visible from a distance. * War Wagons will no longer say “Outriders!” when selected. * Carroburg should not be using the Sigmar Statue map anymore. * Felix’s dagger will no longer clip through his chainmail during animations. * The Corpse Lifespan will now revert to recommended settings correctly. * Fixed a crash that could occur when changing graphics settings during battle. * Fixed scaling issues which could occur on heroes and lords mounting vehicles and chariots. * Fixed an issue causing Crossbowmen fielded by the Pilgrims of Myrmidia Rogue Army to T-pose in battle. * Increased the size of the Razordon projectile VFX. * Marauader Chieftain no longer loses passive Rage when removing other abilities. * Wulfrik now uses the Lord version of Rage instead of the unit version. * VFX will no longer be culled on some maps when graphics settings are on medium. * Removed unnecessary hard collision areas on High Elf minor settlement map and smoothed out some terrain. * Setting a formation while in the deployment phase of the battle will no longer cause some units to inch further and further away from the rest of the army.
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