Provinces

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The province of Ellyrion, as seen in the Eye of the Vortex campaign. Note the 3 settlements, and forest/grassland terrain.

Provinces are large land areas which the campaign map is divided into. In turn, provinces are divided into local regions which each contain a settlement. Provinces are not waterways.

Provinces contain up to four settlements. Control of a province can be split between multiple factions, each ruling over the settlements/local regions they hold.

In Total War: Warhammer, control of provinces was limited by the regional occupation system. In Total War: Warhammer II, this was replaced by the climate system. However even in TWW2, some races still have limitations on which provinces/settlements they can control.

Provinces also have various kinds of terrain, some of which may be difficult for armies to cross, or even cause attrition.

Overview[edit | edit source]

  • A province and its population must be managed by the factions in power there.
  • Horde factions do not control settlements, but still invade and attack provinces. Their horde armies act as mobile settlements for them.
  • Settlements within a province produce taxes for the faction that controls them.
  • Control over an entire province grants a public order bonus, as well as the ability to issue commandments which offer province-wide bonuses.
  • Provinces are affected by corruption.

Local regions[edit | edit source]

Each settlement in a province has it's own local region surrounding it. This is relevant for some items, followers etc that only affect the local region. Local regions should not be confused with regions.

List of provinces[edit | edit source]

To see the layout of provinces, consult the campaign map. Each different campaign has it's own map and different provinces, see the article on campaigns for a list of campaigns.

Additionally, you can see the categories:

Or the following navboxes: