Total War: WARHAMMER Wiki
Register
Advertisement

Icon public orderPublic Order, also called Obedience and Control for certain races, is a measure of how happy the populace of a province is, and likely they are to rebel against the controlling faction.

Various factors can improve public order, such as certain buildings and the stationing of armies in the province settlements. Other factors can be detrimental such as taxes, corruption, or invading armies. For Skaven, food strongly affects public order.

Mousing over the public order icon will tell you all the things that are negatively and positively affecting it so that you can determine how to deal with it.

A province revolts if public order ever drops to -100, making it a crucial resource to manage.

Factors improving public order[ | ]

Factors reducing public order[ | ]

Effect[ | ]

The value of public order also matters as of The Twisted and the Twilight, providing various benefits and negatives depending on how good or bad public order is. For example, good public order also provides more line of sight over a controlled province. Low public order will reduce line of sight.

Region Control: Full (75 to 100)

  • Campaign line of sight +80% for local regions
  • Construction cost -5% for all buildings
  • Growth +25
  • Public order -12
  • Recruitment cost -5% local armies

Region Control: Very High (50 to 75)

  • Campaign line of sight +50% for local regions
  • Construction cost -2% for all buildings
  • Growth +15
  • Public order: -8
  • Recruitment cost -2% local armies

Region Control: High (25 to 50)

  • Campaign line of sight +25% for local regions
  • Construction cost -1% for all buildings
  • Growth +5
  • Public order: -4
  • Recruitment cost -1% local armies

Region Control: Neutral (-25 to 25)

  • Campaign line of sight +10% for local regions

Region Control: Low (-25 to -50)

  • Campaign line of sight +5% for local regions
  • Construction cost +2% for all buildings
  • Growth -10
  • Public order: +4
  • Recruitment cost +2% local armies

Region Control: Very Low (-50 to -75)

  • Campaign line of sight +2% for local regions
  • Construction cost +5% for all buildings
  • Growth -15
  • Public order: +6
  • Recruitment cost +5% local armies

Region Control: None (-75 to -100)

  • Campaign line of sight +0 for local regions
  • Construction cost +10% for all buildings
  • Growth -25
  • Public order: +8
  • Recruitment cost +10% local armies

Rebellions[ | ]

Not to be confused with separatists which form from low loyalty, or the Empire Secessionists who serve as an early game enemy for Reikland.

When public order reaches -100, a rebellion will form. A new rebel faction will spawn and begin to raid the area or attack the nearest army or settlement. If it takes over a settlement successfully, then it can reform into whatever the original faction was who owned the province.

Which kind of rebel faction forms depends on who originally owned the province at the start of the game, and the level of Corruption in the province.

For instance if the province was originally owned by a Bretonnian Kingdoms faction, then a Bretonnian Rebels faction will spawn. However, this can be overruled by corruption: If there is very high corruption when the rebel faction spawns, then it can be a Warriors of Chaos, Skaven or Vampire Counts faction instead, depending on the type of corruption present.

Sometimes minor factions will appear as a rebel army using their normal crest instead of the special Rebels one. For example, Averland may spawn "Averland Rebels" instead of Empire Rebels and will still just use the normal Averland crest.

Reviving Factions[ | ]

Most Factions can be revived if a rebellion triggers in their starting region (however some factions can revive in regions they don't start in). If that faction manages to take a settlement, they can be confederated and the Legendary Lord can appear in the faction they join. The player can use this to recruit all the Legendary Lord from their race for example.


as of version 3.1.0, Playable factions that revive outside their starting area

reviving faction Settlement Type Starting faction notes
Bordeleaux Errant Bordeleaux Errant Bordeleaux Province capital Wh dlc05 brt aquitaine crest Aquitaine in addition to Bregonne
Clan Angrund Clan Angrund Karak Izor Province capital Wh main grn broken nose 256 Broken Nose cannot revive in Zarakzil
Nagarythe Nagarythe Tor Dranil Minor settlement Wh2 main def scourge of khaine crest Scourge of Khaine cannot revive in The Monoliths
Shrine of Khaine Minor settlement
Order of Loremasters Order of Loremasters Fuming Serpent Minor settlement Wh2 main skv clan spittel crest Clan Spittel cannot revive in Fortress of Dawn
Ursun Revivalists Ursun Revivalists Novchozy Minor settlement Ropsmenn Clan Ropsmenn Clan cannot revive in The Tower of Torment
Disciples of the Maw Disciples of the Maw Myrmidens Province capital Wh main teb border princes 256 Border Princes cannot revive in Karak Angazhar
Clan Mors Clan Mors Karrag Orrud Province capital Arachnos Arachnos in addition to Misty Mountain
Heralds of the Tempest Heralds of the Tempest Dragon's Death Minor settlement Dolgan Dolgan cannot revive in The Challenge Stone
Legion of the Gorequeen Legion of the Gorequeen Ironfrost Minor settlement Wh2 main nor mung crest Mung cannot revive in Dagrak's End
The Ecstatic Legions The Ecstatic Legions Red Fortress Province capital Imperial Wardens Imperial Wardens cannot revive in The Tower of Khrakk
Shadow Legion Shadow Legion isle of Wights Minor settlement Vanaheimlings Vanaheimlings cannot revive in Konquata

Beastmen Beastmen, Wh3 main dae daemon prince 256 Legion of Chaos, Spirit of the Jungle Spirit of the Jungle, World Walkers World Walkers, Puppets of Misrule Puppets of Misrule, The Fecundites The Fecundites, and The Decadent Host The Decadent Host and are believed not to revive through rebellions (do not appear in start_pos_regions)

Strategies[ | ]

Click here to add a strategy!

  • Think of public order as a resource, not an abstract measure. Taxes convert public order into money and a balance must be struck. Sometimes it's easier to not tax a province in the short term to build up a reserve of order to spend.
  • Corruption should be a top priority when it comes to dealing with public order issues. Weed out corruption, lest it weeds you out.
  • When playing as the Vampire Counts, the speed with which conquered provinces are blighted with the vampiric taint determines how swiftly conquest into enemy territories can be consolidated.
  • Sometimes it is beneficial to intentionally let public order get low in order to provide your armies with Rebel Armies to farm experience on (or food to feed hungry Skaven!)
Advertisement