Queen Bess

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This Hellhammer Cannon has been refined by the Pirate King himself to be one of the most feared artillery pieces in existence.

Queen bess
Wh2 dlc11 cst queen bess.png
FactionVampire Coast
CategorySiege Engine
Unit size48
Icon treasury.png Cost (MP): 0 (1600)
Icon hourglass.png Turns: 0
Icon income.png Upkeep: 500
Icon stat health.png Health: 7057
Icon stat morale.png Leadership: 30
Icon stat speed.png Speed: 20
Icon stat attack.png Melee attack: 12
Icon stat defence.png Melee defence: 10
Icon stat charge bonus.png Charge Bonus: 5
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 75
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 262
Weapon damage.png Explosive Damage: 15
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 72
Icon stat ammo.png Reload Time: 16.2
Icon stat ammo.png Ammunition: 16
Icon stat range.png Range: 450
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
  • 15px-Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.

The infamous artillery piece known as Queen Bess is a monstrous cannon, so heavy and powerful that it requires constant maintenance due to the forces involved when firing it. Despite its cumbersomeness, its lethality makes it the pride and joy of any pirate fleet that manages to bring it into its possession, living or dead. The exact heritage of Queen Bess is uncertain, but it closely resembles a Hellhammer Cannon – a class of massive artillery originally designed by the mad alchemists of the Empire. Despite being utterly devastating, they were far too heavy to move on land – by mortals, at least – so ended up being used on Imperial Wargalleys. It is said that Luthor Harkon himself managed to steal one, refining and improving it in one of his more lucid moments to produce Queen Bess, one of the most powerful pieces of black powder artillery to ever grace a battlefield.

Abilities[edit | edit source]

  • Extra Powder Because you can never have too much.
  • Crumbling The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will.
  • Disintegrating The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.

Strengths and Weaknesses[edit | edit source]

  • Armour-Piercing Missiles The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.

Strategy[edit | edit source]

Bess inflicts a heavy slow on enemy units it hits, so it can help delay or stagger the advance of enemy infantry. Bess does devastating damage, but also has relatively little ammo. To counter this, it is best to bring 1 or 2 Gunnery Wights, who can replenish ammunition on a unit. The spell Spiteful Shot improves accuracy, which can help make Bess an efficient killer. Finally, it is best to switch targets every time Bess fires, this way an opponent has to work harder to dodge the missile and can further mess up their formation.

Sources[edit | edit source]