Racial capitals are special settlements on the campaign map. They usually have unique landmark buildings. Many serve as the starting location for playable factions, though not all playable factions start at their racial capital. In Total War: Warhammer II racial capitals have 10 building slots rather than the usual 8 for a province capital.
- Which racial capitals appear on the map depends on which campaign you are playing.
- Hordes do not have racial capitals.
- Wood Elves use an alternative settlement system with the Oak of Ages.
- For Tomb Kings, the Black Pyramid of Nagash is important but not a racial capital.
- Norsca do not have a racial capital, but get special bonuses when they capture enemy racial capitals. For Norscan purposes, Kislev (settlement) is considered a racial capital while Lahmia is not, despite the fact that Kislev has 8 building slots and Lahmia has 10.
- Karak Eight Peaks is not a racial capital.
Racial capitals are distinct from faction capitals.
List of racial capitals by campaign[edit | edit source]
The Old World[edit | edit source]
- Racial capital for Empire Provinces
- Starting faction: The Empire
- Racial capital for Dwarf Realms
- Starting faction: Dwarfs
- Racial capital for Bretonnian Kingdoms
- Starting faction: Bretonnia
- Racial capital for Greenskin Tribes
- Starting faction: Greenskins
Mortal Empires[edit | edit source]
Mortal Empires contains all of the above faction capitals, as well as the following additions:
Eye of the Vortex[edit | edit source]
The Awakening, The Vampire Coast