Racial capital

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Racial capitals are special settlements on the campaign map. They usually have unique landmark buildings. Many serve as the starting location for playable factions, though not all playable factions start at their racial capital. In Total War: Warhammer II racial capitals have 10 building slots rather than the usual 8 for a province capital.

Racial capitals are distinct from faction capitals.

List of racial capitals by campaign[edit | edit source]

The Old World[edit | edit source]

Altdorf, Reikland

  • Racial capital for Empire Provinces
  • Starting faction: Reikland

Karaz-a-Karak, The Silver Road

Couronne, Couronne

  • Racial capital for Bretonnian Kingdoms
  • Starting faction: Couronne

Black Crag, Death Pass

  • Racial capital for Orc Tribes
  • Starting faction: Greenskins

Karak Eight Peaks, Eastern Badlands

  • Racial capital for Goblin Tribes
  • Starting faction: Greenskins

Castle Drakenhof, Eastern Sylvania

Mortal Empires[edit | edit source]

Mortal Empires contains all of the above faction capitals, as well as the following additions:

Naggarond, Iron Mountains
Lothern, Eataine
Hexoatl, Isthmus of Lustria
Itza, Southern Great Jungle
Hell Pit
Khemri, Land of the Dead
Lahmia, Devil's Backbone
Kislev (settlement), Southern Oblast
  • Racial capital for Kislev
  • Starting faction: Kislev
  • Only has 8 building slots.

The Awakening, The Vampire Coast

Eye of the Vortex[edit | edit source]

Naggarond, Naggarond
Lothern, Straits of Lothern
Hexoatl, Isthmus of Lustria
Itza, Northern Great Jungle
Khemri, Land of the Dead

The Awakening, The Vampire Coast