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Battle rampaging

Rampage Rampage! is an attribute introduced in Total War: Warhammer II. A unit with this attribute will become uncontrollable an attack the nearest enemy or move around at random if no enemy is present when reaching certain health thresholds and gains the following abilities: Rampage Feral Rage I and Rampage Feral Rage II.

Overview[ | ]

Only certain units have the potential to rampage. For these units, rampaging is caused when too much damage is taken in too short time. When a unit rampages, it gains stat bonuses and will automatically charge/engage the nearest enemy unit in melee. The player loses control while it is rampaging. Rampaging units are indicated by a flashing orange Icon status rampage 24 symbol on their banner and unit card. Broken units cannot start rampaging, and if a rampaging unit breaks it will stop rampaging.

Rampaging keeps units in the fight. However, a clever opponent can draw rampaging units away by kiting with fast ranged units. Additionally, rampaging units can sometimes stay engaged longer than is useful.

Of all races, Lizardmen Lizardmen have the most units which are prone to rampaging.

In Warhammer II, Rampaging sometimes comes with a "Primal Instincts" tag for the unit, which provides a passive ability: Wh3 dlc24 unit passive predatory fighter Primal Instincts: Rampage! triggers at 20% Hit Points. When triggered, the affected unit also benefits from +8 Icon stat attack Melee Attack and +15% Icon stat charge bonus Charge Bonus. However in Warhammer III, Primal Instincts no longer causes Rampage.

Following Patch 4.2.0, Rampage has been reworked. Units with rampage now have two abilities: Feral Rage I and Feral Rage II which will trigger at 75% and 25% health respectively, this was implemented in order to make Rampage seem less random. Another change is that if there is no enemy present when a unit rampages it will move randomly during the duration of it. Also many units that could cause rampage with attacks such as Witch Elves can no longer inflict it.

Description[ | ]

A Rampaging unit is uncontrollable and will attack the nearest enemy unit.
When there are no enemy units nearby, a Rampaging unit will move around randomly instead.

Units with this Attribute[ | ]

Beastmen Beastmen[ | ]

Category Unit
Monstrous infantry Monsters & Beasts Wh dlc03 bst razorgor herdWh dlc03 bst feral manticore

Dark Elves Dark Elves[ | ]

Category Unit
Monstrous infantry Monsters & Beasts Wh2 dlc10 def mon feral manticore
Campaign exclusive Extended Roster Wh2 main lzd cav cold ones feralWh3 main ogr mon sabretusk pack 0Wh2 main lzd mon stegadon feralWh dlc08 nor war mammoth feralWh2 dlc15 grn mon wyvern waaagh 0Wh2 main lzd mon carnosaur

Greenskins Greenskins[ | ]

Category Unit
Campaign exclusive Extended Roster Wh dlc06 grn squig herdWh2 dlc15 grn mon wyvern waaagh 0Wh2 main def war hydra

Lizardmen Lizardmen[ | ]

Category Unit
Cavalry Cavalry & Chariots Wh2 main lzd cav cold ones feral
Monstrous infantry Monsters & Beasts Wh2 main lzd mon bastiladon feralWh2 main lzd mon stegadon feralWh2 main lzd mon carnosaurWh2 dlc13 lzd feral dread saurian
Wh2 main lzd dinosaur missile Missile Monsters & Beasts Wh2 dlc17 lzd mon troglodonWh2 dlc17 lzd mon troglodon ror
Campaign exclusive Extended Roster Wh2 main lzd mon carnosaur blessed

World Walkers Norsca[ | ]

Category Unit
Monstrous infantry Monsters & Beasts Wh dlc03 bst feral manticoreWh dlc08 nor war mammoth feral

Ogre Kingdoms Ogre Kingdoms[ | ]

Category Unit
Monstrous infantry Monsters & Beasts Wh3 main ogr mon sabretusk pack 0

Warhost of the Apocalypse Warriors of Chaos[ | ]

Category Unit
Monstrous infantry Monsters & Beasts Wh dlc03 bst feral manticore

Wood Elves Wood Elves[ | ]

Category Unit
Campaign exclusive Extended Roster Wh dlc03 bst feral manticore

Abilities that causes Rampage[ | ]

Unit Abilities[ | ]

Army Abilities[ | ]

Item Abilities[ | ]

Abilities that stop Rampage[ | ]

Unit Abilities[ | ]

Contact Effects[ | ]

Spells[ | ]

Mechanics[ | ]

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