Ratling Gun Weapons Team is a Skaven missile infantry unit in Total War: Warhammer II. The very latest technology Clan Skryre have to offer requires a special breed of suicidal nutters to operate it effectively.
The Ratling Gun is perhaps the most powerful weapon Clan Skryre has ever invented, a large, multi-barrelled death-dealing machine with the potential to change the very face of warfare in the Skaven's favour. Though a relatively new and often unreliable design, the gun has nonetheless proven itself so successful that Clan Skryre simply cannot make enough to satisfy Warlord Clans' greedy demands. Powered by Warp-steam and the prodigious working of a hand crank, the six-barrelled Ratling Gun starts to spin before unleashing its deadly payload of Warpstone bullets. Commonly, the gun requires two Skaven; one to hold and crank the Warp-steam while another aims the gun forward.
- ↑ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
- ↑ Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
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Due to their suppressive fire ability, reducing the speed of enemy units hit by their bullets, Ratling Guns are perfect for supporting your frontline. By using elevated terrain or a checkerboard formation with gaps in your front, let your Ratlings target any enemy infantry and decimate them at leisure while they slowly wade through a hailstorm of bullets. By the time the fronts clash, your Clanrats or Stormvermin will have a much easier time standing their ground.