Raven Heralds (Repeater Crossbow)

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Raven Heralds
Wh2 dlc10 def raven heralds.png
Overview
FactionDark Elves
CategoryDark Elves missile cavalry Regiment of Renown
Unit size18
Recruitment
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 200
Statistics
Icon stat health.png Health: 146
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 23
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 20
Icon stat ammo.png Ammunition 16
Icon stat ammo.png Reload Time: 30
Weapons
MeleeTemplate:Wh2 main def repeater crossbow pegasus ror m
Ranged
Icon stat ranged damage.png Missile Damage: 58
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 4
Icon stat ammo.png Reload Time: ?
Icon stat ammo.png Ammunition: 16
Icon stat range.png Range: 115
Protection
Icon stat armour.png
Armor:
22.5%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Raven Heralds (Repeater Crossbow) is a Dark Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. The Raven Heralds appear from nowhere, leaving piles of corpses in their wake.

Description[edit | edit source]

In the grim days when armies of Daemons besieged Ulthuan, keen-eyed messengers from Nagarythe kept guard for any signs of a daemonic intrusion. These Dark Riders wore cloaks of black feathers, invoking the raven-headed god Nethu to keep them hidden from the eyes of the enemy. During the civil war, the Dark Riders earned a more sinister reputation. They travelled ahead of Nagarythe's hosts, sowing terror and confusion wherever they rode, burning villages and driving their people into the wilds. In battle, Dark Riders take delight in skirting the enemy flanks to attack war machines and cut lines of supply. They revel in the prospect of running down terror-stricken victims, dragging out every moment of wild panic as long as possible before delivering the final heart-seeking strike.

Abilities[edit | edit source]

  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Very Fast: This unit can run circles around most other units, taunting and harrassing the enemy or evading its missile fire.

Strategy[edit | edit source]

The notable upgrade between this version and the standard one is that the riders are now flying. This enables a greater degree of mobility, but does limit the damage output as there are fewer models. When set against enemy lords on large mounts or large monsters in general, they can produce significant damage.