Red Crested Skink Chief

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Red Crested Skink Chief
Lzd lord red crested skink chief 01 0.png
Commander.png
Overview
FactionLizardmen
CategoryLizardmen Lord
Unit size1
Recruitment
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Statistics
Icon stat health.png Health: 2829
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 55
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 220
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Protection
Icon stat armour.png
Armor:
37.5%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Red Crested Skink Chief is a Lizardmen lord in Total War: Warhammer II. Marked for greatness amidst an already-blessed spawning, these Skink Chiefs are the leaders of their red crested legions.

Description[edit | edit source]

Within Lizardmen society, the quick-witted, swift-moving Skinks are the administrators and craftsmen - the workers, you might say. As is common among the Slann, certian spawnings are - for reasons unclear - faster, stronger, sharper and brighter than their peers. Such is the case of the Red Crested Skinks, who first emerged at the temple-city of Chaqua before it was attacked and overrun by a particularly vicious horde of plague-bearing skaven, and it was the Red Crested Skinks who subsequently heeded Tehenhauin's call and flocked to the Prophet's banner in service of the coming Serpent-God, Sotek. As the survivors of the slaughter and the plague that followed it fanned out across Lustria, they brought word of the Prophecy of Sotek to all Lizardmen, urging them on to total war against Skavenkind and proclaiming that the sacrifice of any rat spawn would invoke the Serpent-God and hasten his blessed arrival.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
  • Frenzy: Units with frenzy cause more damage while their Icon stat morale.pngleadership is high.

Strategy[edit | edit source]

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Gallery[edit | edit source]