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Marked for greatness amidst an already-blessed spawning, these Skink Chiefs are the leaders of their red-crested legions.

Red Crested Skink Chief is a Lizardmen Lizardmen Lord unit introduced in Total War: Warhammer II with The Prophet and the Warlock.

Recruitment[ | ]

  • Lizardmen Lizardmen
    • Selecting any Settlement and recruiting them in the Lord Recruit tab
  • Spirit of the Jungle Spirit of the Jungle
    • Selecting any Army and recruiting them in the Lord Recruit tab as part of the Horde Building Panel

Description[ | ]

Within Lizardmen society, the quick-witted, swift-moving Skinks are the administrators and craftsmen – the workers, you might say. As is common among the Slann, certain spawnings are – for reasons unclear – faster, stronger, sharper and brighter than their peers. Such is the case of the Red Crested Skinks, who first emerged at the temple-city of Chaqua before it was attacked and overrun by a particularly vicious horde of plague-bearing Skaven, and it was the Red Crested Skinks who subsequently heeded Tehenhauin’s call and flocked to the Prophet’s banner in service of the coming Serpent-God, Sotek. As the survivors of the slaughter and the plague that followed it fanned out across Lustria, they brought word of the Prophecy of Sotek to all Lizardmen, urging them on to total war against Skavenkind and proclaiming that the sacrifice of any rat spawn would invoke the Serpent-God and hasten his blessed arrival.

Attributes[ | ]

  • Infantry axe great Great Axe Infantry
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Poison Attacks: The Modifier icon poisonpoisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.

Unit Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

Item Abilities (Multiplayer)[ | ]

Mounts[ | ]

Talent Tree[ | ]

Strategy[ | ]

The Chief brings a good amount of combat prowess to the battlefield, with high armor piercing and anti-large damage. Poison attacks and Frenzy also help tip combat situations in the Lord's favor.

He also has a variety of mount options, Horned One, Ripperdactyl, and Ancient Stegadon. This allows the Chief to be fast and nimble, fly, and be on a large dinosaur. On the Horned one and Stegadon the bonus vs. large is retained. Whereas, the Ripperdactyl turns him into anti-infantry.

He is also the cheapest of the Lizardmen Lords, allowing you to invest your funds elsewhere in your army.

When playing as the Cult of Sotek, using the Sacrifice to Xlagor boon will summon one with Immortality and the Renowned trait.

Gallery[ | ]

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