Red Crested Skinks

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Red Crested Skinks
Wh2 dlc12 lzd inf red crested skinks.png
Infantry axe great.png
Overview
FactionLizardmen
CategoryLizardmen Melee Infantry
Unit size90
Recruitment
Icon treasury.png Cost (MP): 575 (575)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 137
Statistics
Icon stat health.png Health: 59
Icon stat morale.png Leadership: 62
Icon stat speed.png Speed: 46
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 19
Icon stat charge bonus.png Charge Bonus: 21
Weapons
Melee
Icon stat damage.png Weapon Damage: 5
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Protection
Icon stat armour.png
Armor:
22.5%
Attributes
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Red Crested Skinks are a Lizardmen melee infantry unit in Total War: Warhammer II. These Skinks are differentiated by their impressive red crests, but are also faster, stronger and even cleverer than their lesser cousins.

Description[edit | edit source]

Within Lizardmen society, the quick-witted, swift-moving Skinks are the administrators and craftsmen - the workers, you might say. As is common among the Slann, certian spawnings are - for reasons unclear - faster, stronger, sharper and brighter than their peers. Such is the case of the Red Crested Skinks, who first emerged at the temple-city of Chaqua before it was attacked and overrun by a particularly vicious horde of plague-bearing skaven, and it was the Red Crested Skinks who subsequently heeded Tehenhauin's call and flocked to the Prophet's banner in service of the coming Serpent-God, Sotek. As the survivors of the slaughter and the plague that followed it fanned out across Lustria, they brought word of the Prophecy of Sotek to all Lizardmen, urging them on to total war against Skavenkind and proclaiming that the sacrifice of any rat spawn would invoke the Serpent-God and hasten his blessed arrival.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
  • Frenzy: Units with frenzy cause more damage while their Icon stat morale.pngleadership is high.
  • Poison Attacks: The poisonous attacks of this unit weaken the target's speed, damage, and vigour. Applies the Poison! debuff.

Strategy[edit | edit source]