Resources

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Resources or trade resources can be found in some settlements on the campaign map. To extract a resource you need to construct the correct building at the appropriate settlement. Different resources have difference effects which can boost growth or provide income. They can also provide experience or other bonuses to units recruited in the province. Crucially, most resources can also be traded to other factions.

Tomb Kings require trade resources in order to craft items and Legions of Legend via the Mortuary Cult. Likewise, Dwarfs require trade resources to craft items in The Forge.

Trade Resources[edit | edit source]

Each faction can have additional bonuses from resources they control. These are outlined in the following table. For Skaven, each resource building also reduces the Skaven corruption levels (making the province habitable for longer).

Scroll down for special, faction-specific resources which can't be traded.

Name Baseline price Effect
Resource dwarf beer.pngDwarf Beer 18 Dwarfs: Increases Public Order
Resource dyes.pngDyes 12
Resource furs.pngFurs 14

Greenskins: Bonus experience and reduced recruitment and upkeep costs for Boar, Wolf and Spider Rider units


Vampire Counts: Bonus experience and reduced recruitment and upkeep costs for  Dire Wolves and Varghulf units


High Elves: Bonus experience and reduced recruitment and upkeep costs for White Lions of Chrace units

Resource gemstones.pngGemstones 20

Dwarfs: Bonus experience and reduced recruitment and upkeep costs for Ironbreaker and Hammerer units


Vampire Counts: Bonus experience, reduced recruitment/upkeep costs for Corpse Cart, Black Coach, and Mortis Engine units. +1 capacity for Necromancers (tier 3)


High Elves:  +1 capacity for Loremaster of Hoeth and Mages (tier 3)

Resource iron.pngIron 15

Bretonnia: Bonus experience and reduced recruitment and upkeep costs for Peasant Mobs, Men-at-Arms with Swords, Battle Pilgrims and Foot Squires units


Dwarfs: Bonus experience and reduced recruitment and upkeep costs for Dwarf Warriors, Longbeards, Slayers, and Miners units


Empire: Bonus experience and reduced recruitment and upkeep costs for Swordsmen, Greatswords, and Empire Knights units


Vampire Counts: Bonus experience and reduced recruitment and upkeep costs for Grave Guard, Black Knights and Blood Knights units. +1 for Wight Kings (tier 3)


High Elves: Bonus experience and reduced recruitment and upkeep costs for Swordmasters of Hoeth, Phoenix Guard, Dragon Princes and Chariot units


Dark Elves: Bonus experience and reduced recruitment and upkeep costs for Bleakswords, Cold One Knights, Cold One Dread Knights, Cold One Chariot, Black Guard of Naggarond and Har Ganeth Executioners units

Resource marble.pngMarble 10 Reduced construction costs for all buildings province-wide
Resource pottery.pngPottery 10
Resource salt.pngSalt 12

Dwarfs: Bonus experience and reduced recruitment and upkeep costs for gyrocopters and units using fire or gunpowder weapons


Dark Elves: Bonus experience and reduced recruitment and upkeep costs for Black Ark Corsairs units

Resource timber.pngTimber 10

Bretonnia: Bonus experience, reduced recruitment/upkeep costs for Bowmen, Mounted Yeomen, Spearmen-at-Arms, Men-at-Arms (Polearm) and Field Trebuchet units


Dwarfs: Bonus experience and reduced recruitment and upkeep costs for Quarrellers, Rangers, Bolt Thrower and Grudge Thrower units


Empire: Bonus experience and reduced recruitment and upkeep costs for [[Crossbowmen and Spearmen units


Vampire Counts: Bonus experience and reduced recruitment and upkeep costs for Fell Bats and Vargheists units


High Elves: Bonus experience and reduced recruitment and upkeep costs for Archers, Spearmen, Lothern Sea Guard and Eagle Claw Bolt Thrower units


Dark Elves: Bonus experience and reduced recruitment and upkeep costs for Dreadspears, Darkshards, Shades and Reaper Bolt Thrower units

Resource wine.pngWine 16

Bretonnia: Increases public order


Empire: Increases public order


Vampire Counts: Increases public order


High Elves: Increases public order


Dark Elves: Increases public order

Resource medicine.pngMedicinal plants

12

Dark Elves: Bonus experience and reduced recruitment and upkeep costs for Witch Elves units, +1 rank for Death Hags and Khainite Assassins (tier 3)


Lizardmen: Bonus experience and reduced recruitment and upkeep costs for Skink and Chameleon Skinks units; +1 rank for Skink Chiefs and Priests (tier 3)

Resource obsidian.pngObsidian

10

Dark Elves:  +1 rank for Sorceresses (tier 3)


Lizardmen: Bonus experience and reduced recruitment and upkeep costs for Saurus  units

Resource spices.pngSpices

16

Resource trinkets.pngElven trinkets

18

Resource animals.pngExotic animals

15

Bretonnia: Bonus experience and reduced recruitment and upkeep costs for Pegasus Knights, Royal Pegasus Knights and Royal Hippogryph Knights units


Empire: Bonus experience and reduced recruitment and upkeep costs for Demigryph units


Vampire Counts: Bonus experience and reduced recruitment and upkeep costs for Terrorgheist units


High Elves: Bonus experience and reduced recruitment and upkeep costs for Great Eagle, Phoenix and Dragon units


Dark Elves: Bonus experience and reduced recruitment and upkeep costs for Harpies, War Hydra and Black Dragon units


Lizardmen: Bonus experience and reduced recruitment and upkeep costs for Terradon Riders, Bastiladon, Stegadon and Feral Carnosaur units


Skaven: Generates Food resource.pngFood

Resource gold.pngGold N/A

Overall: Generates income


Empire: Bonus experience and reduced recruitment and upkeep costs for Free Company units; +1 rank for Empire Captains (tier 3)


Dwarfs: +1 rank for Thanes (tier 3), +1 ranks for Lord (Dwarfs) recruits (tier 4)


Lizardmen: Bonus experience and reduced recruitment and upkeep costs for Kroxigors, Temple Guards and Cold One units; +1 rank for Saurus Scar-Veterans (tier 3)

Resource grain.pngPastures N/A

Overall: Generates growth and increases casualty recovery rate.


Bretonnia: Bonus experience, reduced recruitment/upkeep costs for Knights Errant, Knights of the Realm, Grail Knights, Questing Knights and Grail Guardians units.


Empire: Bonus experience and reduced recruitment and upkeep costs for Outriders and Pistoliers units


Wood Elves: Bonus experience for cavalry units


High Elves: Bonus experience and reduced recruitment and upkeep costs for Ellyrian Reavers and Silver Helms units


Dark Elves: Bonus experience and reduced recruitment and upkeep costs for Dark Riders units


Skaven: Generates Food resource.pngFood

Resource gold idols.pngGolden Idols N/A Tomb Kings, Dwarfs, Lizardmen, High Elves, Dark Elves: This resource is extracted from settlements with gold, instead of regular gold.

Special Resources[edit | edit source]

Name Effect
Resource savage orcs.pngSavage Orcs Allows Greenskins factions to recruit Savage Orcs units at the settlement.

Resource colony.pngElven colony

Increases income from ports constructed in the settlement.

Resource vortex site.pngRitual resource site

During the Eye of the Vortex campaign, generates ritual currency which differ depending on race:

Resource amber.pngAmber

A special resource/currency used by Wood Elves factions.

Canopic jars.pngCanopic Jars

A special resource/currency used by Tomb Kings factions.

Food resource.pngFood

A special resource/currency used by Skaven factions.

Influence icon.pngInfluence

A special resource/currency used by High Elves factions.

Resource oathgold.pngOathgold

A special resource/currency used by Dwarfs factions in Total War: Warhammer II.

Icon slaves.pngSlaves

A special resource/currency used by Dark Elves factions.
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