From Total War: WARHAMMER Wiki
Jump to: navigation, search

Rituals are a game mechanic in the Eye of the Vortex campaign, introduced in Total War: Warhammer II.

How they work[edit | edit source]

In the campaign, each of the 4 races (divided into 8 playable factions) has a set of rituals they can perform to influence the Great Vortex. This is one method of winning the campaign.

Note: The Tomb Kings and Vampire Coast are playable in Eye of the Vortex, but don't use rituals. Instead they search for the Books of Nagash and to be the most infamous pirate respectively.

Rituals progress in a linear fashion, one after the other. During a ritual, 3 of your settlements funnel magic across the map to the Great Vortex. A successful attack on any of these settlements will cause the ritual to fail if the settlement is not retaked or recolonized in before it ends. Rituals can take up to 10 turns to finish, so the settlements must be protected from Warriors of Chaos, Unknown Skaven Clan, and Norscan Tribes factions who will spawn nearby, and from enemy Intervention armies.

Each completed ritual will cause an animated cutscene to play, and provide some story mission/content.

Eventually, players will have to complete The Final Battle.

Ritual currency[edit | edit source]

Each ritual has an increasing cost of ritual currency, and has different effects. Ritual currency is generated through settlements, treasure hunts and other dilemmas, winning battles and also through ritual resource sites. The ritual currency is different for each race:

Interventions[edit | edit source]

Intervention armies can be summoned while another faction is in the middle of performing a ritual. These armies are AI controlled and generally attack the enemy settlements involved in their ritual. Interventions come in 3 levels, which cost different amounts.

See below for faction pages:

List of rituals[edit | edit source]

Number Ritual currency cost Lizardmen High Elves Dark Elves Skaven
1. 350 Vortex lzd 1.png Ritual of Prognostication Vortex hef 1.png Ritual of Prophecy Vortex def 1.png Ritual of the Tortured Oracle Vortex skv 1.png Ritual of Dark Scrying
2. 1060 Vortex lzd 2.png Ritual of Rumination Vortex hef 2.png Ritual of the Seafarer Vortex def 2.png Ritual of the Hated Foe Vortex skv 2.png Ritual of Gnawing
3. 2040 Vortex lzd 3.png Ritual of Contemplation Vortex hef 3.png Ritual of the Scholar Vortex def 3.png Ritual of the Senescent Mentor Vortex skv 3.png Ritual of Decay
4. 3325 Vortex lzd 4.png Ritual of Deliberation Vortex hef 4.png Ritual of the Explorer Vortex def 4.png Ritual of the Unrequited Lover Vortex skv 4.png Ritual of Gestation
5. 5000 Vortex lzd 5.png Ritual of Alignment Vortex hef 5.png Ritual of the Defender Vortex def 5.png Ritual of the Trusted Sibling Vortex skv 5.png Ritual of Noisome Binding

Enemy faction spawns[edit | edit source]

These factions will spawn when a faction begins a ritual, and attack that faction:

Norscan Tribes:

Warriors of Chaos:


Cutscenes[edit | edit source]

Warning: SPOILERS.

YouTube links: