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Rituals are a game mechanic in the Eye of the Vortex campaign, introduced in Total War: Warhammer II.

How they work

In the campaign, each of the 4 races (divided into 8 playable factions) has a set of rituals they can perform to influence the Great Vortex. This is one method of winning the campaign.

Note: The Tomb Kings and Vampire Coast are playable in Eye of the Vortex, but don't use rituals. Instead they search for the Books of Nagash and to be the most infamous pirate respectively.

Rituals progress in a linear fashion, one after the other. During a ritual, 3 of your settlements funnel magic across the map to the Great Vortex. A successful attack any on any of these settlements will cause the ritual to fail if the settlement is not retaked or recolonized in before it ends. Rituals can take up to 10 turns to finish, so the settlements must be protected from Warriors of Chaos, Unknown Skaven Clan, and Norscan Tribes factions who will spawn nearby, and from enemy Intervention armies.

Each completed ritual will cause an animated cutscene to play, and provide some story mission/content.

Eventually, players will have to complete The Final Battle.

Ritual currency

Each ritual has an increasing cost of ritual currency, and has different effects. Ritual currency is generated through settlements, treasure hunts and other dilemmas, winning battles and also through ritual resource sites. The ritual currency is different for each race:

Interventions

Intervention armies can be summoned while another faction is in the middle of performing a ritual. These armies are AI controlled and generally attack the enemy settlements involved in their ritual. Interventions come in 3 levels, which cost different amounts.

See below for faction pages:

List of rituals

Number Ritual currency cost Lizardmen High Elves Dark Elves Skaven
1. 350 Vortex lzd 1 Ritual of Prognostication Vortex hef 1 Ritual of Prophecy Vortex def 1 Ritual of the Tortured Oracle Vortex skv 1 Ritual of Dark Scrying
2. 1060 Vortex lzd 2 Ritual of Rumination Vortex hef 2 Ritual of the Seafarer Vortex def 2 Ritual of the Hated Foe Vortex skv 2 Ritual of Gnawing
3. 2040 Vortex lzd 3 Ritual of Contemplation Vortex hef 3 Ritual of the Scholar Vortex def 3 Ritual of the Senescent Mentor Vortex skv 3 Ritual of Decay
4. 3325 Vortex lzd 4 Ritual of Deliberation Vortex hef 4 Ritual of the Explorer Vortex def 4 Ritual of the Unrequited Lover Vortex skv 4 Ritual of Gestation
5. 5000 Vortex lzd 5 Ritual of Alignment Vortex hef 5 Ritual of the Defender Vortex def 5 Ritual of the Trusted Sibling Vortex skv 5 Ritual of Noisome Breeding

Enemy faction spawns

These factions will spawn when a faction begins a ritual, and attack that faction:

Norscan Tribes:

Warriors of Chaos:

Skaven:

Cutscenes

Warning: SPOILERS.

YouTube links:

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