Rotting Prometheans Gunnery Mob

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Rotting Prometheans Gunnery Mob
Wh2 dlc11 cst rotting prometheans gunnery mob.png
Monstrous infantry.png
FactionVampire Coast
CategoryMonstrous Missile Beasts
Unit size9
Icon treasury.png Cost (MP): 1350 (1350)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 337
Icon stat health.png Health: 676
Icon stat morale.png Leadership: 44
Icon stat speed.png Speed: 45
Icon stat attack.png Melee attack: 38
Icon stat defence.png Melee defence: 48
Icon stat charge bonus.png Charge Bonus: 22
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 55
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Icon stat ranged damage.png Missile Damage: 3
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 8
Icon stat ranged damage.png Number of Projectiles: 3
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 45
Icon stat range.png Range: 90
Icon stat armour.png
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Undead.png Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).

Rotting Prometheans Gunnery Mob is a Vampire Coast monstrous infantry unit in Total War: Warhammer II. A stampede of crab-like monsters is all the scarier when accompanied by the hisses and cracks of gunpowder weapons.

Description[edit | edit source]

There are many wondrous and dangerous creatures that dwell beneath the world's waves. From fire-breathing Sea Dragons to the ravaging Kraken of the Great Ocean, the sea’s bounty is truly as varied as that of land-going life. Once dead, however, even the most belligerent creatures become infinitely more controllable to the seafaring Necromancers that terrorise the oceans. The Lustrian coastline is home to many such useful sea monsters, including the crab-like Prometheans which scuttle across the more shallower regions of the continent’s surrounding ocean floors. Standing as tall as fully-grown men, and with pincers that can dismember a man like giant scissors, they are distant cousins of the much larger and rarer Leviathans. Being relatively common in their known habitats, Prometheans are often targeted by Undead pirate fleets to be killed, reanimated, and brought into their fighting ranks, either as mounts or as monstrous combatants in their own right.

Abilities[edit | edit source]

  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Defender: This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
  • Fire whilst moving: This unit can fire while on the move.

Strategy[edit | edit source]

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If Rotting Prometheans were too tanky/defensive for you, this unit is the exact same but has a zombie with a shotgun on its back to amplify its damage output. The ranged attacks on this unit are enough to put a dent in nearby enemies or allow some poke damage from afar. The missiles are also decently armour-piercing so if you are concerned about armour, these units are for you.