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A stampede of crab-like monsters is all the scarier when accompanied by the hisses and cracks of gunpowder weapons.

Rotting Prometheans Gunnery Mob are a Vampire Coast Vampire Coast monstrous missile infantry unit introduced in Total War: Warhammer II with Curse of the Vampire Coast.

Recruitment

Description

There are many wondrous and dangerous creatures that dwell beneath the world's waves. From fire-breathing Sea Dragons to the ravaging Kraken of the Great Ocean, the sea’s bounty is truly as varied as that of land-going life. Once dead, however, even the most belligerent creatures become infinitely more controllable to the seafaring Necromancers that terrorise the oceans. The Lustrian coastline is home to many such useful sea monsters, including the crab-like Prometheans which scuttle across the more shallower regions of the continent’s surrounding ocean floors. Standing as tall as fully-grown men, and with pincers that can dismember a man like giant scissors, they are distant cousins of the much larger and rarer Leviathans. Being relatively common in their known habitats, Prometheans are often targeted by Undead pirate fleets to be killed, reanimated, and brought into their fighting ranks, either as mounts or as monstrous combatants in their own right.

Attributes

  • Monstrous infantryMonstrous Missile Beasts
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Defender: This elite unit excels at pinning the enemy down in melee, buying time for the rest of your army to get into position.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
  • Fire Whilst Moving: This unit can fire while on the move.

Unit Abilities

Passive Abilities

Strategy

If Rotting Prometheans were too tanky/defensive for you, this unit is the exact same but has a zombie with a shotgun on its back to amplify its damage output. The ranged attacks on this unit are enough to put a dent in nearby enemies or allow some poke damage from afar. The missiles are also decently armour-piercing so if you are concerned about armour, these units are for you. In addition, they have slightly more health than normal Rotting Prometheans, at an extra 16 per model.

The main downside of this unit is its additional cost, at almost 30% increased recruitment and upkeep cost compared to a normal Promethean. This is especially noticable as they only provide 40% of the zombies a Hand Cannon Zombie Pirate Gunnery Mob would at the increased cost, 33% in multiplayer. The benefits compared to recruiting a Gunnery Mob is of course the vastly improved durability of the Prometheans now carrying around the added dps of the zombies. It is a very good unit for compressing an army's unit slots, or just allowing you to get the benefits of your bonuses to missile attacks without having to deal with managing the lives of your zombies as actively.


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