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Runesmith

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Runesmith
Wh main dwf rune smith.png
Wh main dwf runesmith.png
Overview
FactionDwarfs
CategoryDwarfs hero
Unit size1
Recruitment
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250
Statistics
Icon stat health.png Health: 2931
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 32
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 16
Resistance magic.png Damage Resist Magic: 25
Resistance missile.png Damage Resist Missiles: 15
Weapons
Melee
Icon stat damage.png Weapon Damage: 230
Modifier icon armour piercing.png Armour-Piercing Damage: 90
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Protection
Icon stat armour.png
Armor:
86.67%
Attributes
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Runesmith is a Dwarfs melee infantry unit in Total War: Warhammer. Forged Runes give the Runesmiths power to enhance allied weapons and armour, and nullify enemy magic to harmless lights.

Description[edit | edit source]

Runesmiths work spells with their hammercraft, binding the Winds of Magic into mighty runes of power. They are a suspicious lot and jealously protect the secrets kept in their anvils and hammers, guarding the knowledge that allows them to make magic items - weapon, armour, rings and talismans - of greater potency than items wrought by any other mortal race. In battle, Runesmiths aid their side by dampening enemy magic - earthing spells harmlessly before they can wreak havoc amongst the Dwarfs. They do this in the same manner as they capture the Winds of Magic to forge magic items, and they often bring along rune-covered talismans to aid in this endeavour. Many Runesmiths bear weapons and armour of their own crafting, and they are eager to show their comrades exactly how effective they can be. Whether by some gift of Grugni, or perhaps as a side effect of centuries of beating white-hot metal, when a Runesmith feels the rage of battle, his weapons, and those of friendly foes around him, begin to glow and radiate heat as if remembering the forgefires from which they were created. This aura of power has proven effective in helping blades penetrate the armoured or toughened hides of any foe.

Abilities[edit | edit source]

  • Armoured: Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Runic Magic: This unit can bind the Winds of Magic into powerful runes which can be activated during deployment or battle.

Active abilities[edit | edit source]

Strategy[edit | edit source]

Click here to add a strategy!

Actions[edit | edit source]

This Hero can perform the following actions on the campaign map:

  • Awareness (Requires skill)
    • Modifies the success chance of enemy Hero actions against the parent army by -25%
  • Embed Hero
    • Embeds the Hero into the army, joining it in battle
  • Runic Seal
    • Modifies the success chance of enemy Hero actions against settlements in the local province by -25%
  • Block Magic
    • Modifies the Winds of Magic power reserve for the target army by -10
    • Positive outcome base chance: 45%
  • Assassinate
    • Kills the target character
    • Positive outcome base chance: 25%
  • Runic Protection
    • Reduces the amount of Icon corruption chs.pngChaos and Icon corruption vmp.pngVampiric corruption in the local province by 12
  • Damage Settlement
    • Inflicts damage upon all buildings in the target settlement
    • Positive outcome base chance: 45%
  • Cleanse Corruption
    • Reduces the amount of Icon corruption chs.pngChaos and Icon corruption vmp.pngVampiric corruption in the local province by 2
    • Constant passive effect

Some of these actions can be improved by putting points into the relevant skills in the character's campaign skill tree.

Skill Tree[edit | edit source]

Standalone Skills[edit | edit source]

  • Ancestral Grudge
  1. Icon stat damage.png Weapon Strength: +3% when fighting against Greenskins
  2. Icon stat damage.png Weapon Strength: +8% when fighting against Greenskins
  3. Icon stat damage.png Weapon Strength: +15% when fighting against Greenskins
  • Resolute
  1. Icon stat charge bonus.png Charge bonus: +2
  2. Icon stat charge bonus.png Charge bonus: +5
  3. Icon stat charge bonus.png Charge bonus: +9
  • Relentless (Requires rank 11)
  1. Icon stat speed.png Speed: +3%
  2. Icon stat speed.png Speed: +8%
  3. Icon stat speed.png Speed: +15%
  • Rune of Grimnir (Requires rank 8)
    • Resistance missile.png Missile resistance: 10%


Character Skills
Rune of Hearth & Home
Character's aura leadership effect: +5
Rune of Oath & Steel Damping Strike the Runes Forgefire
Grants the ability Rune of Oath & Steel Enemy Winds of Magic power reserve: -2 (local region) Cooldown: -3% to Rune abilities (Hero's army) Grants the ability Forgefire
-5 -8%
-9 -15%
Rune of Wrath & Ruin
Grants the ability Rune of Wrath & Ruin
Rune of Striking Rune of Might Rune of Parrying Master Rune of Fury
Melee attack: +6 Weapon strength: +6% Melee defence: +6 Charge bonus: +5
Rune of Negation
Grants the ability Rune of Negation


Campaign Skills
Rune of Shielding
Runic Seal action: Enemy Hero success chance is modified by an additional -10%
Rune of Fortitude Stalwart Rune Rune of Warding Ancestor Rune
Public Order: +1 (local province) Growth: +8 (local province) Reduction in Icon corruption chs.pngChaos and Icon corruption vmp.pngVampiric corruption: +1 (local province) Runic Protection action: Icon corruption chs.pngChaos and Icon corruption vmp.pngVampiric corruption are reduced by an additional +1 (foreign province)
+2 +20 +2 +2
+3 +36 +3 +3
Rune of Preservation
Wound recovery time -1
Master Rune of Valaya Master Rune of Immolation Rune of Spellbreaking Master Rune of Breaking
Enemy Winds of Magic power reserve: -2 (local region) Damage Settlement action: Additional 5% damage caused Grants the ability to perform the Awareness action.

Awareness: Reduces the success chance of enemy Hero actions against the parent army

Block Magic action: Winds of Magic power reserve is modified by an additional -2 (foreign army)
-5 15% Enemy hero success chance is modified by an additional -5% -5
-9 30% -10% -9
Dreng Rhunki
Assassinate action: Additional 7% chance of killing target

Gallery[edit | edit source]