Salamander Hunting Pack

From Total War: WARHAMMER Wiki
Jump to: navigation, search
Salamander Hunting Pack
Wh2 dlc12 lzd mon salamander hunting pack.png
Overview
FactionLizardmen
CategoryHunting Packs
Unit size24
Recruitment
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 238
Statistics
Icon stat health.png Health: 122
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 70
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 28
Weapons
Melee
Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 34
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon flaming.png Flaming Attacks: Yes
Ranged
Icon stat ranged damage.png Missile Damage: 72
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 25
Weapon damage.png Explosive Damage: 12
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 4
Modifier icon bonus vs large.png Bonus vs. Large: 26
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 15
Icon stat range.png Range: 125
Modifier icon flaming.png Flaming Attacks: Yes
Protection
Icon stat armour.png
Armor:
67.5%
Attributes
  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Salamander Hunting Pack is a Lizardmen monstrous infantry unit in Total War: Warhammer II. Almost too much lizard for their skink handlers to handle, there's almost no holding these natural predators back!

Description[edit | edit source]

Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to vitims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooden creatures do not expire in the heat generated from their own bodies.

Abilities[edit | edit source]

  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
  • Primal Instincts: When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strategy[edit | edit source]