Total War: WARHAMMER Wiki
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|icon =<!-- Hunting Pack.png -->
 
|icon =<!-- Hunting Pack.png -->
 
|faction =[[Lizardmen]]
 
|faction =[[Lizardmen]]
|type =Lizardmen Monstrous Infantry
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|type =Hunting Packs
 
|general ={{wh2_dlc12_lzd_mon_salamander_pack_0 general}}
 
|general ={{wh2_dlc12_lzd_mon_salamander_pack_0 general}}
 
|main ={{wh2_dlc12_lzd_mon_salamander_pack_0 main}}
 
|main ={{wh2_dlc12_lzd_mon_salamander_pack_0 main}}
 
|melee ={{wh2_dlc12_lzd_salamander_flame}}
 
|melee ={{wh2_dlc12_lzd_salamander_flame}}
 
|ranged ={{wh2_dlc12_lzd_salamander_flame_1}}
 
|ranged ={{wh2_dlc12_lzd_salamander_flame_1}}
|armor ={{wh2_main_body_30}}
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|armor ={{wh2_main_body_90}}
|shield ={{wh2_main_body_90}}
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|shield =
 
|attributes ={{wh_fear_hideForest}}
 
|attributes ={{wh_fear_hideForest}}
 
|unit size = 24
 
|unit size = 24
 
}}
 
}}
'''Salamander Hunting Packs''' are a [[Lizardmen]] monstrous infantry unit in ''Total War: Warhammer II''. Almost too much lizard for their skink handlers to handle, there's almost no holding these natural predators back!
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'''Salamander Hunting Pack''' is a [[Lizardmen]] monstrous infantry unit in ''Total War: Warhammer II''. Almost too much lizard for their skink handlers to handle, there's almost no holding these natural predators back!
   
 
==Description==
 
==Description==
Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the [[Lustria|Lustrian]] jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to vitims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooden creatures do not expire in the heat generated from their own bodies.
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Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the [[Lustria|Lustrian]] jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to vitims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.
   
 
==Abilities==
 
==Abilities==
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[[Category:Lizardmen units]]
 
[[Category:Lizardmen units]]
 
[[Category:Lizardmen melee infantry units]]
 
[[Category:Lizardmen melee infantry units]]
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[[Category:The Prophet and the Warlock units]]
   
 
{{Navbox lizardmen units}}
 
{{Navbox lizardmen units}}

Revision as of 15:08, 21 October 2020

Salamander Hunting Pack is a Lizardmen monstrous infantry unit in Total War: Warhammer II. Almost too much lizard for their skink handlers to handle, there's almost no holding these natural predators back!

Description

Salamanders are giant, predatory reptiles that stalk the swamplands and estuaries of the Lustrian jungles. Propelled by four thickly-muscled legs and a powerful tail, they are fast moving creatures whether on land or in water. Once within range of their prey, they launch a burst of highly-corrosive liquid from their gullets, a substance so volatile that it bursts into flames upon contact with the air! The burning pitch-like substance sticks to vitims, burning them alive and beginning the digestive process. The creatures' neck-frills and back sails provide a cooling mechanism, ensuring the cold-blooded creatures do not expire in the heat generated from their own bodies.

Abilities

  • Wh2 dlc17 lzd salamander Monstrous Missile Beasts
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.
  • Primal Instincts: When under pressure, the primal instincts of these natural predators take over, improving their combat potential.

Strategy

Template:Navbox lizardmen units