Sartosa Militia

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Wh dlc04 emp free company militia.png

You'll never find a less trustworthy rabble, but for the right price they'll fight to the death... and beyond.

Sartosa Militia are a missile unique to Aranessa Saltspite's faction. This unit is similar to Free Company Militia in being a missile/melee hybrid.

Description[edit | edit source]

The Decadent Pirate Principality of Sartosa, known more politely by its swashbuckling inhabitants as the Free City of Sartosa or simply the City of Pirates, is an anarchic pirate island-stronghold located on the southern reaches of war-torn Tilea, off the coast of the Tilean city-state of Luccini. A notorious haven for criminals, it harbours all manner of pirates, brigands, lawless mercenaries - anyone wanting to avoid the various legitimate powers of the Old World. It is a tremendously dangerous place, where drunken pirates press-gang unsuspecting individuals, brawls and duels are an hourly occurrence, and thieves ply the dirty, crowded docks looking for easy marks. Despite the risks, however, it is a place where someone with the toughness and willpower to survive can not only live but thrive, far from the yoke of unfair taxes, overbearing noblemen, and stringent laws. From Sartosa to Araby in the south, the Border Princes to the east, and the mainland past the Great Ocean, exotic lands await. In short, Sartosa is a perfect place for finding fame, plunder and endless adventure![1]

Attributes[edit | edit source]

Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Aquatic: Where other units of small stature struggle to fight and move in shallow water, Aquatic units excel.

Fire whilst moving: This unit can fire while on the move.

Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.

Abilities[edit | edit source]

Strategy[edit | edit source]

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