Saurus Spears

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Saurus Spears
Wh2 main lzd inf saurus spearmen.png
Infantry spear.png
Overview
FactionLizardmen
CategoryLizardmen melee infantry
Unit size75
Recruitment
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187
Statistics
Icon stat health.png Health: 94
Icon stat morale.png Leadership: 75
Icon stat speed.png Speed: 31
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 10
Weapons
Melee
Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat speed.png Melee Interval: 4.1 s
Modifier icon bonus vs large.png Bonus vs. Large: 15
Icon stat range.png Range: 2
Protection
Icon stat armour.png
Armor:
45%
Attributes
  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Saurus Spears is a Lizardmen melee infantry unit in Total War: Warhammer II. The charge will fall upon them and be repelled by resolute hands bearing resolute polearms.

Description[edit | edit source]

When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.

Abilities[edit | edit source]

  • Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Predatory Senses: These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts: When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.

Strategy[edit | edit source]

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These Saurus Warriors trade their obsidian-spiked clubs for spears, lowering their overall melee damage a little, but giving themselves a bonus vs large creatures and the ability to stop their charge. Saurus Spears are still exceptional line infantry with very high health and leadership, but can also reliably be thrown against any enemy monsters or cavalry. Their only weaknesses are their slow speed and lack of shields, making them vulnerable to enemy skirmishers and missile units.