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The standard, hardy warriors of the Lizardmen battleline. Their clubs are inelegant, but effective.

Saurus Warriors are a Lizardmen Lizardmen melee infantry unit introduced in Total War: Warhammer II.

Recruitment[ | ]

Description[ | ]

When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.

Attributes[ | ]

  • Wh2 main lzd infantry mace Mace Infantry
  • Predatory Senses: These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts: When under pressure, the primal instincts of these natural predators take over, improving their combat potential.

Unit Abilities[ | ]

Passive Abilities[ | ]

Strategy[ | ]

Saurus Warriors are the backbone of every Lizardmen force not led by Tehenhauin. They are far more capable than most line infantry, able to hold their own against what other factions consider elite infantry. They have a massive HP pool and are relatively well armored compared to other base infantry. They also have high leadership, and instead of breaking and fleeing they go into Rampage once they reach a certain HP threshold. They will hold their own for a long time, though their low speed makes them susceptible to enemy skirmishers and flanking maneuvers.

In multiplayer they are best avoided, as they cost a fair bit and are easily destroyed by wind spells. A problem that practically all expensive infantry face.

Gallery[ | ]

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