Lore of the Wild

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The Lore of the Wild is a lore of magic unique to the Beastmen. The Lore of the Wild was introduced to Total War: Warhammer along with the Call of the Beastmen DLC.

Lore Attribute[edit | edit source]

Bestial Surge[edit | edit source]

Wh dlc03 lore passive bestial surge.png The Bray-Shaman inflames the Beastmen's urge to rend the foe, causing them to surge forward in a roaring bellowing mass.

  • The Passive of the Lore, active mapwide on casting another spell.
  • +18 Charge Bonus

+ 9% Vigor

Spells[edit | edit source]

Bray Scream[edit | edit source]

Wh dlc03 spell wild bray scream.png This spell unleashes a howling roar of such intensity that it mashes brains and bursts eyeballs.

Overview
Type: Breath
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 7
Recharge Time: 55 seconds
Wind up Time: 3 seconds
Target: Enemy, Ground
Effected Units: No Limit
Range: 50m

Devolve[edit | edit source]

Wh dlc03 spell wild devolve.png The Bray-Shaman magnifies the savage and animalistic parts of the foe's psyche until they are nothing more than growling beasts.

Overview
Type: Direct Damage
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 9
Recharge Time: 63 seconds
Wind up Time: 3 seconds
Target: Enemy, Ground
Effected Units: No Limit
Area of Effect: 45
Range: 200m
Direct Damage
Duration: 11 seconds
Frequency: 1
Chance: 25%
AP Damage: 36
Maximum Damaged Entities:: 4

Mantle of Ghorok[edit | edit source]

Wh dlc03 spell wild mantle of ghorok.png Ghorok was a legendary Minotaur, ferocious as a storm. His spirit-mantle is terrible but dangerous to the bearer.

Overview
Type: Augment
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 12
Recharge Time: 81 seconds
Wind up Time: 5 seconds
Target: Ally
Effected Units: 1
Range: 200m
Augment
Duration: 55 seconds
Effect:
+58 Melee Attack
+44% Weapon Damage

Savage Dominion[edit | edit source]

Wh dlc03 spell wild savage dominion.png The Bray-Shaman sends his mind winging into the wilds to possess a Cygor, then summons it to the battlefield.

Overview
Type: Augment
Strength: Strong and long lasting effects. High costs and recharge.
Cast
Power Cost: 16
Recharge Time: 84 seconds
Wind up Time: 5 seconds
Target: Ally, Ground
Effected Units: 1
Range: 60m
Augment
Duration: 11 seconds
Effect:

Traitor-Kin[edit | edit source]

Wh dlc03 spell wild traitor kin.png The Bray-Shaman drives a spear of wrath into enemy hearts, unlocking the beast within and causing them to turn against their own.

Overview
Type: Direct Damage
Strength: Useful in the right context. Balanced cost and recharge.
Cast
Power Cost: 11
Recharge Time: 55 seconds
Wind up Time: 3 seconds
Target: Enemy, Ground
Effected Units: No Limit
Area of Effect: 30
Range: 200m
Direct Damage
Duration: 12 seconds
Frequency: 1
Chance: 75%
AP Damage: 36
Maximum Damaged Entities:: 1

Viletide[edit | edit source]

Wh dlc03 spell wild viletide.png This spell calls to the creeping things of the undergrowth, sending a swarm of spiders, centipedes and slug-beetles onto the foe.

Overview
Type: Explosion
Strength: Weak and disposable, can help in a pinch. Low costs and recharge.
Cast
Power Cost: 6
Recharge Time: 34 seconds
Wind up Time: 3 seconds
Target: Enemy, Ground
Effected Units: 1
Range: 200m

Units[edit | edit source]

Beastmen[edit | edit source]

Magic