Savage Orcs (Unit)
- For other uses see Savage Orcs
Savage Orcs (Unit) are a Greenskins melee infantry unit in Total War: Warhammer.
Description[edit | edit source]
Savage Orcs lay into their enemies with clubs, axes or whatever is needed to cause as much damage as possible.
It isn't just their appearance that is wild, for Savage Orcs drum and chant themselves into a bloodthirsty rage before a battle. While other Greenskins might find their backward customs odd, all agree that Savage Orcs are ferocious fighters. Once engaged in combat, they beat foes enthusiastically with hefty clubs and stone axes, or stab at them with flint-tipped spears. Some Savage Orcs use bows, firing stone-tipped arrows to fell enemies from afar. They are also known to employ a Big Stabba, a two-Orc team carrying a long spear. This, traditionally, has been used for hunting since the lands were full of enormous reptilian beasts. Back then, Savage Orcs like to recall, "Orcs wuz Orcs and beasts wuz big!" Some tribes can boast of a mob of Savage Orc Big 'Uns, the fiercest fighters often marked with the most outlandish warpaint or bearing a larger number of shrunken heads, bangles or other fetishes.
Attributes[edit | edit source]
- ↑ Damage Dealer: This unit has a strong emphasis on dealing damage. If fighting it, make sure to take it out before it can get into firing or melee range.
- ↑ Frenzy: Units with frenzy cause more damage while their leadership is high.
- ↑ Warpaint: The colourful tattoos on their bare skin grant Savage Orcs 30% Physical Resistance, which reduces the damage from any non-magical attack.
Strategy[edit | edit source]
This unit functions similarly to da Boyz, but are more offensive. They sacrifice armour and a shield for 25% physical resistance and higher melee stats and damage.