Cannot Run: This unit cannot run and will only move at walking pace.
Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
Undead: The unit is Undead (does not rout, immune to terror, becomes unstable when is low).
Screaming Skull Catapult is a Tomb Kings artillery unit in Total War: Warhammer II: Rise of the Tomb Kings. What’s scarier than being bombarded with skulls from a distance? Why, if they are on fire and screaming in anguish of course!
The catapults of a Tomb King's eternal army are akin to the stone throwers of other races, but instead of flinging rocks at the foe, they throw volleys of flaming skulls. The Liche Priests cast terrible curses upon every one of these skulls, enchanting them so that they scream hideously as they are hurled through the air, rising to a deafening crescendo just before they strike their target. Those are the very death screams of the skulls' former owners, the wailing shrieks of those slaughtered on the field of battle and the agonised cries of prisoners captured at the moment of their execution. Many battle-hardened warriors are driven to the edge of insanity by the blood-curdling sound. This horrific ammunition bursts into hellish, ethereal flames when it is launched, and as the skulls arc through the air, they blaze an eerie trail of green-fire behind them. Most of these skulls explode on impact, sending fragments of splintered bone in all directions and engulfing those nearby in a wash of balefire. Others smash into their target with horrifying force, infernal flames spilling out of empty eye sockets as the skulls chew through armour and warm flesh alike.
↑Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
↑Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
The Screaming Skull Catapult is a decent general purpose artillery piece. It does deal magic damage, has a high amount of armour-piercing and inflicts the Take Cover! Leadership debuff, so it is good for routing low leadership enemies. The AoE is substantial, but in terms of damage the Casket of Souls is an even better shredder of infantry.
This page was last edited on 11 September 2020, at 17:21.
Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Game content and materials are trademarks and copyrights of their respective publisher and its licensors. All rights reserved.
This site is a part of Fandom, Inc. and is not affiliated with the game publisher.