Sentinels of Xeti

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Sentinels of Xeti
Wh2 main lzd sentinels of xeti crest.png
General data
TypeMinor faction
CategoryLizardmen
RulerBoqhui
CampaignsEye of the Vortex
Mortal Empires
Territory
Starting territoryDepends on campaign
This page is about the faction. For the settlement of the same name see Huahuan Desert (Mortal Empires) or The Forbidden Jungle (Eye of the Vortex).
Not to be confused with The Sentinels, a Tomb Kings faction.

Sentinels of Xeti is a minor Lizardmen faction introduced in Total War: Warhammer II. It is led by Boqhui, a Slann Mage-Priest.

Note: the follow info is only applicable to the Mortal Empires campaign as the map looks a bit different from the Eye of the Vortex map.

The Lizardmen known as the Sentinels of Xeti live in the area west of the mountain range of Spine of Sotek. With almost no enemies close by except far to the north and surrounded by mountains and the edge of the map, this faction has perhaps the safest spawning location in all of Total War: Warhammer.

To the south and to the west is the map's edge, meaning no enemies can come from that way.

To the east is the Spine of Sotek, occupied by the aptly named Spine of Sotek Dwarfs. This faction is often neutral or friendly to the Sentinels of Xeti, effectively keeping the Lizardmen led by Boqhui safe from the more dangerous opponents in the rest of Lustria.

To the north is where the only real danger can come from. The Blue Vipers are relatively close by at the Southern Jungles of Pahualaxa and even closer are minor Skaven clans. This should not be too much of a challenge for the Sentinels considering they can focus all their effort north, not having to care about defending the inner parts of their kingdom.

Starting territory[edit | edit source]

Eye of the Vortex:

Mortal Empires

Diplomatic traits[edit | edit source]

AI diplomatic traits:

  • Cold-blooded Logic - the immutable, alien logic of the Lizardmen means they will only consider strong, emotive states when engaging in diplomacy.
  • Aggressive - belligerent and warmongering, their armies reach far and wide with little regard for defence.
  • Dissonance - other generations follow a false plan, they cannot be trusted.

Strategy[edit | edit source]

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