Total War: WARHAMMER Wiki
Register
Advertisement

Settlement options are options that players can pick after capturing a settlement on the campaign map, or when moving an army into a ruin. Settlement options can differ depending on which race you are playing.

"Razing" and "sacking" both redirect here. Please see below for what these options do.

Settlement options should not be confused with post-battle options.

Captured Settlement[ | ]

Standard[ | ]

Some or all of these options are available to many different races.

The Empire, Dwarfs, Vampire Counts, High Elves, Lizardmen, Dark Elves use only these:
Option Effect
Occupy Occupies the settlement.
Reduces public order temporarily (-10 flat reduction, and then a further -3 which reduces by -1 each turn).
Loot and Occupy Occupies the settlement.
Increases the treasury moderately.
-30 public order flat, and then a further -10 which reduces by -1 per turn.
Increases Sacrificial offerings (Cult of Sotek only)
Sack Increases the treasury greatly.
Army cannot also raze in the same turn.
Raze Increases the treasury moderately.
Destroys the settlement turning it into ruins.

Bretonnia[ | ]

Bretonnia
Option Effect
Occupy Same as standard.
Sack Increases the treasury greatly.
Army cannot also raze in the same turn.
Reduces Brt Amberchivalry.
Raze Same as standard.

Greenskins[ | ]

Greenskins
Option Effect
Occupy Same as standard.
Sack Same as standard.
Loot and Occupy Same as standard.
Raze Increases the treasury moderately.
Destroys the settlement turning it into ruins.
When Greenskins raze a settlement, it leaves behind harmful vandalism buildings.

Warriors of Chaos[ | ]

Total War: Warhammer III

Warriors of Chaos (Total War: Warhammer III) settlement options
Option Effect
Occupy and Vassalise
(Only for Dark Fortresses which are Norscan capitals)
Occupy
(minor settlements, or Dark Fortresses which are NOT Norscan capitals)
Raze
Sack
  • Increases the treasury (favour) greatly.
  • -10 province instability
  • Sacrificed Captives:
    • A mass sacrifice of captives hones the warriors' blades.
    • Turns remaining: 1
    • Unit experience: +100
Gift to Vassal
  • Gives the settlement to one of your vassals
  • Province instability -10
  • Treasury increased
  • Unit replenishment
Subjugate
(When you take the last settlement of a Chaos-aligned faction)
  • The faction retains their settlement, but becomes your vassal
  • Souls gained
  • Unit replenishment

TWW1 and TWW2

Warriors of Chaos (TWW1 & TWW2) settlement options
Option Effect
Sack Same as standard.
Raze Increases the treasury moderately.
Destroys the settlement turning it into ruins.
This also creates a Chaos Portal which spreads Chaos Corruption.
Awaken Tribe See Awaken the Tribes page

Beastmen[ | ]

Beastmen (TWW1)
Option Effect
Loot & Raze Razes settlement, turning it into ruins
Increases Total Favour (treasury).
Raze & Defile Razes settlement, turning it into ruins.
Erects a Herdstone or Beastmen Totem which gives +100 Chaos Corruption.
Gives +8 Horde Growth


Beastmen (TWW2 onwards)
Option Effect
Raise Herdstone Raise a Herdstone here, marking nearby regions as part of a Blood-ground. Herdstones require the Herdstone Shard resource to construct, and cannot be constructed in existing Blood-grounds.
  • Conquest penalty -10 public order
  • Provincial instability -5 public order, reduces by -1 per turn
  • -1 Herdstone Shards
Raze & Advance Take only the prizes, then advance forwards.
  • Treasury increased
  • Raze (1 turns)
    • Destroying its enemies has strengthened this horde.
    • Casualty replenishment rate +10%
    • Allows for a moderate amount of additional movement.
Loot & Raze Revel in the destruction and take everything you can!
  • Treasury increased
  • Raze (1 turn)
    • Destroying its enemies has strengthened this horde.
    • Bestial Rage +10
    • Allows for a small amount of additional movement

Wood Elves[ | ]


Wood Elves
Option Effect
Occupy Occupies settlement.
Only available for forest settlements inside Athel Loren.
Seeding Occupies settlement, creates an Asrai Lookout.
Only available for settlements outside Athel Loren.
Raze Same as standard.

Healthland:

  • Occupy Heathland (Occupy)
    • Conquest penalty public order -30
    • Provincial instability public order -10, deteriorating at -1 per turn
    • Treasury increased
    • Units replenished
    • Secure Borders (Forest Health icon), Turns remaining 1, The forests always sense the threat of hostile neighbours. When such threats are abated, they thrive.
  • Sack
    • Provincial instability public order -10, deteriorating at -1 per turn
    • Treasury increased
    • Units replenished
  • Clear Heathland
    • Treasury increased
    • Ashen Feriliser (Forest Health icon), Turns remaining 1, the pulverized remains of the settlement and its deceased denizens nourish the Worldroots and bring life to the nearby Magical Forest. Forest Health +5 to local Magical Forest, +1 per turn to local Magical Forest while settlement remains razed

Norsca[ | ]

Norsca
Option Effect
Occupy Occupies settlement.
Only available for racial capitals, ports and settlements in Norsca.
Sack Same as standard.
Subjugate Available when defeating the leader of an enemy Norscan Tribes faction in battle and taking their capital settlement.
Makes the faction your vassal.
Enslaves the captives, if any.

In TWW2, rather than this option, you will instead get a dilemma: Warlord Defeated, Throgg Defeated or Wulfrik Defeated.

Raze for the Serpent Razes settlement and puts Serpent monument, giving allegiance with the Serpent.
+6 favour with the Serpent, -2 favour with each of the other Gods.
Raze for the Eagle Razes settlement and puts Eagle monument, giving allegiance with the Eagle.
+6 favour with the Eagle, -2 favour with each of the other Gods.
Raze for the Crow Razes settlement and puts Crow monument, giving allegiance with the Crow.
+6 favour with the Crow, -2 favour with each of the other Gods.
Raze for the Hound Razes settlement and puts Hound monument, giving allegiance with the Hound.
+6 favour with the Hound, -2 favour with each of the other Gods.

Tomb Kings[ | ]

Tomb Kings
Option Effect
Occupy Occupies the settlement.
Reduces public order temporarily (-10 flat reduction, and then a further -10 which reduces by -1 each turn).
Provides Canopic jarsCanopic jars.
Can be done by a Ptra's Necrotect hero, who can occupy at a higher level.
Sack Increases Treasury
Provides unit replenishment
Decreases public order for the enemy
Raze Razes settlement, turning it into ruins.
Increases treasury
Provides Canopic jarsCanopic Jars.

Skaven[ | ]

Skaven
Option Effect
Loot and Occupy Increases replenishment
Treasury increased
Reduces public order in the settlement.
Can spend Food resourcefood to occupy at a higher level.
Sack Same as standard.
Raze Same as standard.
Expand Under-Empire Establishes an Under-City
Units replenished by an extra percentage.
-10 public order over time.

Vampire Coast[ | ]

Vampire Coast
Option Effect
Occupy Occupies the settlement.
Reduces public order temporarily (-10 flat reduction, and then a further -5 which reduces by -1 each turn).
Sack Increases the treasury greatly. Army cannot also raze in the same turn.
-10 public order for the owning faction.
Your units replenished by an extra percentage.
Raze Increases treasury by a small amount.
Increases infamy.
Establish a Pirate Cove Only available for port settlements.
Establishes a Pirate Cove
-10 public order over time
Increases treasury by a moderate amount.
Your units replenished by an extra percentage.

Kislev[ | ]

Grand Cathay[ | ]

Khorne[ | ]

  • Occupy - a high cost
  • Sack
  • Raze - very profitable
  • Establish Cult - Chaos armies can establish cults in enemy settlements to generate profit.
Khorne
Option Effect
Occupy Occupies the settlement.
Reduces public order temporarily (-10 flat reduction, and then a further -5 which reduces by -1 each turn).
Costs a lot of Skulls.
Sack Increases the treasury greatly. Army cannot also raze in the same turn.
-10 public order for the owning faction.
Your units replenished by an extra percentage.
Skulls for the Skull Throne Increases Skulls by a large amount.
Blood for the Blood God Summons a Blood Host, which cannot be controlled but only sustained by winning more battles.
Winds of Magic power reserve: +20 per turn.

Nurgle[ | ]

Slaanesh[ | ]

Tzeentch[ | ]

  • Occupy
  • Sack
  • Raze
  • Establish Cult

Ogre Kingdoms[ | ]

  • Occupy
  • Loot
  • Sack
  • Raze

Ruins[ | ]

When ruins are entered, there is the following options:

Colonise
  • This is available to all races except hordes. Creates a level 0 settlement which can be repaired. If vandalism buildings are present, then they must be demolished first. Costs money and takes troops/health from every unit in the army.
  • Skaven can spend food to colonise settlements at a higher level than zero.
  • Tomb Kings can spend a Ptra's Necrotect to colonise at a higher level.
Treasure Hunt / Search Ruins
Do nothing
  • Armies can leave without doing anything.

Gallery[ | ]

Settlement conquest[ | ]

Ruin colonisation[ | ]


See also[ | ]


Advertisement