Shades (Greatswords)

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Shades
Wh2 main def shades great weapons.png
Overview
FactionDark Elves
CategoryDark Elves missile infantry
Unit size80
Recruitment
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300
Statistics
Icon stat health.png Health: 74
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 18
Icon stat ammo.png Ammunition 18
Weapons
Melee
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armour-Piercing Damage: 26
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 12
Icon stat speed.png Melee Interval: 4.3 s
Ranged
Icon stat damage.png Weapon Damage: 3
Modifier icon armour piercing.png Armour-Piercing Damage: 12
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 130
Protection
Icon stat armour.png
Armor:
22.5%
Attributes
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.

Shades (Greatswords) is a Dark Elves missile infantry unit in Total War: Warhammer II. The strength of these spiteful warriors is borne out by the horrific power of their weapons.

Description[edit | edit source]

The ancestors of the Shades once ruled Clar Karond but were betrayed and exiled by their peers. Now the outcast clans have become utterly at home in the wilderness of the Blackspine Mountains, moving as silently as ghosts through petrified forests and razor-sharp rocks. Their lives are vicious, even by the harsh standards of Dark Elves. Every day is a battle for survival with the dread beasts of the mountains; every night a gauntlet of drum-driven king-sacrifice and death duelling. The Shades' hardiness makes them valued additions to any raiding fleet, and many Dreadlords expend much wealth in enticing them to their cause. When the army attacks, the Shades infiltrate the enemy battleline. From this position, they can harass the foe with volleys of dark-fletched bolts, or strike out and slay war machine crews with glinting blades.

Abilities[edit | edit source]

  • Anti-Infantry: Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Armour-Piercing: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Stalk: This unit can move hidden in any terrain.
  • Vanguard Deployment: This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.

Strategy[edit | edit source]

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