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Total War: Warhammer Wiki
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pages
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Siege battles
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Siege battles
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===Attacking=== * The biggest damage dealer in a siege is not enemy infantry, but enemy towers. They have a reach well into the deployment zone on most maps and plenty of coverage. Make it a priority to either evade their fire (by getting close to the walls with units), protect your units (actual shields or cheaper infantry as meat shields), or destroy them using artillery. *Siege towers preserve the infantry on approach, but are notoriously fragile and frequently get destroyed while halfway in. The infantry inside suffers 50% casualties, so it might be more advantageous to have regular infantry, especially faster units, set up ladders. Of course, ladders only permit one unit per ladder, leading to issues with penetrating enemy resistance. Ladders also cause severe [[Fatigue]] to the unit, and should be used sparingly lest your army becomes Exhausted. * The same doesn't go for rams. They are durable, but slow, and once they get to the gates, it's going down. Have at least one to gain access for cavalry inside the city. * At any rate, the priority is to neutralize the towers, then get into the city. Marshal forces and attack the victory point for a quick victory. Easier said than done, though, as the defenders are very resilient. Taking out the gates allows cavalry to move in, which can greatly turn the odds in your favor. *Fighting the defenders on the battlements is optional, but will ensure no counterattacks in the back. Occupying them with some infantry is generally a good idea and once inside the city, you can rout them with ease. *However, getting ranged units onto the battlements is a very good idea. Any defenders get pelted with arrows and projectiles, stripping their [[leadership]] faster than you could hope for.
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