Sisters of Avelorn

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Sisters of Avelorn
Wh2 dlc10 hef inf sisters of avelorn.png
FactionHigh Elves
Category High Elves missile infantry
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 212
Icon stat health.png Health: 76
Icon stat morale.png Leadership: 82
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 38
Icon stat charge bonus.png Charge Bonus: 7
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 10
Icon stat speed.png Melee Interval: 4.3 s
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armour-Piercing Damage: 16
Icon stat ranged damage.png Number of Projectiles: 1
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range: 180
Modifier icon magical.png Magical Attacks: True
Icon stat armour.png
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Sisters of Avelorn are a High Elves unit in Total War: Warhammer II's downloadable content, The Queen and the Crone. Guardians of the sacred places of Avelorn, these peerless archers are incorruptible.


Sisters of Avelorn are keen-eyed archers, Elf maids chosen from the ranks of the citizen levy by the Everqueen's personal decree. By tradition, only the most gifted are welcomed into the Sisters of Avelorn, for just as the Everqueen embodies all that is ideal and unblemished in the Elven race, so too must her chosen guardians – not only in mind and body, but also in pursuit of the spiritual. Such measures serve to raise the warriors of the Maiden Guard above the petty intrigues that often pervade the Everqueen's court, ensuring that they remain incorruptible.


  • Armour-Piercing Missiles: The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Bows of Avelorn: Loosing arrows of mystical blue fire, they excel at setting vulnerable units ablaze and piercing the toughest armour.
  • Decent Melee Combatant: Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Good Range: This unit has a larger range than most other units of the same class. This allows it to take out hostile missile units before they can come into firing range.


Click here to add a strategy!

The magic arrows used by the Sisters ignore physical resistance, do extra damage to regenerating creatures, AND pierce armor. Suffice to say, they can kill anything, given enough time to shoot at it. Place them behind your front line of Spearmen or Phoenix Guards, target the most expensive enemy units utilising your superior range, and watch them get whittled down long before the fronts clash. They are still vulnerable to return fire, so make sure to keep them from being focused by enemy ranged units.


Sisters of Avelorn are the most effective unit in the High elf army roster. They have great missile damage and decent melee stats. This makes it possible for Sisters of Avelorn to function without a front guard, as they can decimate any approaching enemies and deal with the stragglers if they reach melee range. A doomstack for the High Elves, the most effective army one can create for the faction, consists of a lord (preferably punitive trait), a handmaiden (preferably resistant trait), a light wizard (any trait), 15 Sisters of Avelorn, and 2 Eagle Claw Bolt Throwers. This army could single-handedly take on multiple enemy armies (except maybe other doomstacks) and come out on top.

Due to the High Elves' strong late-game economy, it is totally feasible to sustain 8 or 9 of these doomstacks to finish up your late campaign.