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Pernicious and sly, Skarsnik retains command through deception, subterfuge and no small amount of murder.

Skarsnik is a Greenskins Greenskins Legendary Lord unit in Total War: Warhammer introduced with The King and the Warlord. In the campaign, he leads the Crooked Moon Crooked Moon.

Description[ | ]

Skarsnik is the chieftain of the Crooked Moon tribe and the most powerful Night Goblin in the World's Edge Mountains. All of the surrounding Greenskin tribes acknowledge Skarsnik's overlordship of the peaks, valleys and upper levels of the ruined Dwarfhold of Karak Eight Peaks. Through devious machinations and relentless spite, he has risen to command in the midst of the bitter and ongoing three-way battle between the Greenskins, Dwarfs and Skaven. A merciless opponent, Skarsnik is forever devising new traps with which to lure his enemies to their doom. His mere name kindles incandescent rage in Dwarfs; it is said that the abominable deeds of Skarsnik have gained their own chapter in the Book of Grudges, but the Dwarfs are not alone in hating Skarsnik. The Skaven have made innumerable pacts with the Greenskins, only to find themselves double-crossed by arguably the shrewdest Night Goblin ever. Skarsnik orders heaps of Skaven skulls stacked into grim monuments to demoralise his ratmen foes. Queek Headtaker, second in command and Right-Claw to the Grand Ruler of Clan Mors, has vowed to place the head of Skarsnik on his trophy rack. Not a day goes by in Karak Eight Peaks without some plot, probing raid, ambush, assassination or full-scale assault. Yet still Skarsnik rules supreme. By the light of flickering candles made of Dwarf-fat, Skarsnik sits on his iron throne and plots yet more wicked schemes of conquest.

Attributes[ | ]

  • Infantry spear halberd Halberd Infantry
  • Armour-Piercing: The damage of Modifier icon armour piercingarmour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Large: Anti-Large: Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a Modifier icon bonus vs largedamage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Charge Defence Against Large Foes: When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Poison Attacks: The Modifier icon poisonpoisonous attacks of this unit weaken the target's speed and damage and/or apply the Poison! debuff.

Character Abilities[ | ]

Active Abilities[ | ]

Campaign only[ | ]

Passive Abilities[ | ]

  • None

Item Abilities[ | ]

Waaagh![ | ]

Unique Item[ | ]

Campaign starting units[ | ]

The Old World, Mortal Empires & Immortal Empires[ | ]

Wh main grn night goblins sword Wh main grn night goblins sword Wh main grn goblins spear Wh main grn goblins bow Wh dlc06 grn squig hoppers Wh main grn arachnarok spider

Lord effects[ | ]

  • Subterfuge Enables lighting strike battles when reinforcements are present
  • Charge Charge Bonus: +14 Night Goblin Squig Hoppers units
  • Wh2 dlc15 army abilities skarsniks waaagh Army ability: "Skarsnik's Waaagh!"

WH1[ | ]

  • Construction Unique building chain available at Karak Eight Peaks
  • Treasury Hero action cost: -50% and receive +100% experience
  • Military spending Upkeep and Recruitment cost: -40% for Goblin units
  • Army Can only recruit Orc units from Karak Eight Peaks

Character traits[ | ]

Personal trait[ | ]

Trait greenskins Warlord of Karak Eight Peaks: "The Peaks belong to me, I dare yoo to try and take 'em from me, stunty."

  • Subterfuge Enables lighting strike battles when reinforcements are present
  • Charge Charge Bonus: +14 Night Goblin Squig Hoppers units
  • Wh2 dlc15 army abilities skarsniks waaagh Army ability: "Skarsnik's Waaagh!"

Defeat trait[ | ]

Trait greenskins Sneakysmiter: Sometimes, even the sneakiest among us come unstuck.

  • Icon effects ambush Ambush Success Chance: +20% (Icon ArmyLord's Army)
  • Icon effects ambush Ambush Defence Chance: +20% (Icon ArmyLord's Army)

Talent Tree[ | ]

Chapter Objectives[ | ]

Chapter 1[ | ]

Rank Name Objective(s) Reward(s) In-game description
Primary objective Warlord Skarsnik is the self-styled 'Warlord of the Eight Peaks', sat atop a Dwarf throne, laying waste to all who challenge his dominion. Now he finds himself in the west, with the humies and stunties between him and his mountains. Might as well wreak some havoc on the way back, eh?
Bonus objective I Choppas Out, Lads! Bring bloodshed and misery to those that stand against the Greenskins. Skarsnik has conspired long and hard to achieve victory, and he will have it by any means necessary. Any means. Gottit, you git? Good.
Bonus objective II Boss Fight The gobbos are revolting, in many ways, but they need bringing to heel - Skarsnik has put down many a rebellion in bloody misery, but this might require a less violent touch. Pick a Boss from their disgusting ranks and make him a 'Big Boss'; maybe then they'll behave?
Bonus objective III Yer Sacked! Time to rampage - winning in battle is one thing but a Greenskin's career is all about the lootin' too. Sack and raze enemy settlements - let the foe know that Skarsnik's boyz are coming!
Bonus objective IV Mishon Impozzable Nothing pleases an Orc than being part of a big green mob, mindlessly charging into the enemy. But war is rarely that simple, even the Greenskins know this; sometimes though, somewhat annoyingly, a more strategic approach is needed.
Bonus objective V Find da Shiny Stuff The boyz need loot. Skarsnik needs loot. Every git needs loot! So they better find it; a good few raids should sort out the cash flow.

Chapter 2[ | ]

Rank Name Objective(s) Reward(s) In-game description
Primary objective Get da Gits in Order If the Greenskins are going to fear Skarsnik - and they should - then he must use his influence and build up a great green horde to launch an invasion and crush all his enemies. The local tribes must fall into line or get a proper bootin'!
Bonus objective I Mob-Up! Skarsnik is above his boyz, smarter and more cruel. But now is not the time to be a loner - the world needs dominating, and if he wants part of it, he needs to start mobbing-up!
Bonus objective II Get Me a Spell Flinga! Magic is a tricky thing. A few of the enemy wizards are quite good at it! Fortunately, Mork and Gork can provide: some gobbos and Orcs can fling a good spell too. Find a Goblin Shaman as they're normally cheaper and easier to bully.
Bonus objective III Sackin' for Pleasure If their enemies don't fear the Greenskins, then how can they be dominated? They need to dish out some serious damage. Start sacking and looting in the name of Skarsnik!
Bonus objective IV More Mishons Skarsnik is eager to unleash his fiendish plots upon unsuspecting enemies, yet there are things that need doing in preparation for the big charge. Get 'em done, and keep Skarsnik happy.
Bonus objective V 'Ero Quest Orcs will travel leagues to join a burgeoning Waaagh!, but they won't come for just any Warboss. They are attracted to those favoured by the Gods, by those whose legends are created by the quests they undertake.

Chapter 3[ | ]

Rank Name Objective(s) Reward(s) In-game description
Primary objective Put da Boot In It's time to stop messing around and put the boot in! The Badlands, the World's Edge, the Empire - all of it belongs to the Greenskins! Destroy the trespassers, take their lands and get the Waaagh! started.
Bonus objective I Mob Rule As much as Skarsnik would revel in outsmarting everyone single-handedly, even he knows he needs the boyz behind him to destroy his foes in short order. The call has gone out, and the mobs are coming.
Bonus objective II Mork's Gaze While spells of da Little Waaagh! are already at our disposal, it's time to get some of the bigga spellz" in play. Maybe a foot or fist of Gork to really wind the enemy up? Go and find an Orc Shaman."
Bonus objective III Sackin' Time! More ravaging is needed, our foes still have hope, some even think they can beat us! That needs taking from them - see to it!
Bonus objective IV Yer Mishon, Should Ya Decide Ta Accept It! To bring about the largest Waaagh! this pitiful world has ever seen we need to target that Greenskin aggression. Achieve some key objectives and the green tide will flow!
Bonus objective V Raiderz ov da Last Orc It ain't cheap keeping all these armies - Orcs are greedy gits that are always after loot and shiny stuff. It might be best to replenish da cofferz" - a few raids should do the job."

Chapter 4[ | ]

Rank Name Objective(s) Reward(s) In-game description
Primary objective The Green Tide The momentum shifts as the Orc  realms expand. The Dwarfs quail, the Empire shudders, even the forces of Chaos stutter as the Green Tide rises. Now is the time to bring outlying territories into the clutches of the scheming, devilish Skarsnik.
Bonus objective I Da Great Ruckus The Waaagh! gathers pace! The enemies of the Greenskins - that's everyone without green skin (well, even a few Greenskins to be honest) - will witness a mob like never before. Da Great Ruckus begins!
Bonus objective II Be More Orc! The true horror of the Greenskin menace is not always seen on the battlefield but in the devastation left in the wake of the Orc ravagers. They are merciless, and often hungry as they scourge enemy ruins. Be merciless, be more Orc!
Bonus objective III Brute Power Skarsnik does not have mates, for he does not need them. He tolerates those around him as he rises to greatness. Yet for the Waaagh! to be successful, Skarsnik must give the brutes below him more power, as he cannot do everything himself.
Bonus objective IV We Don't Need Anovver 'Ero Skarsnik is smart enough to know that, despite his intellect, he needs the Bosses and Shamans around him to enact his schemes. Give them yet more power so that they may serve him!
Bonus objective V Da Special Shiny Stuff The best and shiniest stuff, the loot that can make the eyes of the hardiest Warboss water, is rarely in the neighbouring location. The boyz are going to have to loot deep into enemy territory to get the good stuff!

Chapter 5[ | ]

Rank Name Objective(s) Reward(s) In-game description
Primary objective Waaagh! Skarsnik A Waaagh! is happening! The Orcs gather in great numbers - they must bring as many regions as possible under the Greenskins' control - such an act will appease Gork and Mork and ensure that Skarsnik's name is revered for all time!
Bonus objective I The Mightiest Waaagh! Dat Eva Woz An unending tide of green - a mass mob of Orcs and Goblins that would make Gork and Mork swell with pride and send Sigmar and his cronies cowering into the Realm of Chaos! That is the goal, now it's time to bring it!
Bonus objective II Da Scourge Destroy! We must unleash the beast that lies within every Greenskin. The Orc Gods want this world to tremble, and so our Savage Lord must be Da Scourge" and burn a scar across the lands that not even time will forget!"
Bonus objective III I Got Da Power! Grant the most able Warbosses and magic-users in the Greenskin ranks the power and status they need to bring about a slaughter. It is what Gork demands, and Skarsnik knows it is necessary!
Bonus objective IV It Comez in Threes! Skarsnik's most feared allies need not only his backing, so they can go about unimpeded, but if they are to spread the word of the Warlord's Waaagh! then they must be granted the power such a message demands!
Bonus objective V Ragnarork Costs Even for Orcs, the lure of shiny stuff is as strong as the thrill of murder - the richest Bosses are always the most successful. If Skarsnik is to bring about Ragnarork then he must become the wealthiest Greenskin as well.

Strategy[ | ]

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Despite being a goblin skarsnik is a tanky melee combatant. Him and Gobbla have more health than the average Greenskin Lord as well as armour-piercing and a bonus vs. large. He also has poison to hurt the effectiveness of his enemies.

Tricksy Traps is a niche ability that can be used creatively to hide a unit and surprise the enemy. Fermented Fungi is a deadly ability that lowers the melee defence and can rampage an enemy if they have taken some damage. This makes them easy pickings for being focused down.

Gallery[ | ]

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