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Skaven are a major faction in the south of the world of Warhammer Fantasy Battle and one of the four principal campaign factions in Total War: Warhammer II.
Gameplay[edit | edit source]
The verminous Skaven are a race of malevolent and self-serving ratmen. From their underworld cities they fight tooth and claw against the other races – and each other – to further their personal standing within the Skaven heirarchy and to serve their diabolical god, the Horned Rat. Skaven corruption is spread wherever the Skaven settle. As they naturally befoul anywhere they linger, Skaven corruption causes settled provinces to become less hospitable over time, even for Skaven.
- Skaven Underworld: Skaven settlements are not ordinarily visible to other races, appearing instead as uninhabited ruins. Heroes may scout ruins to see if they are truly abandoned.
- Food: In addition to money, Skaven factions require a stockpile of x20pxfood, each army consuming an amount of x20pxfood per turn. x20pxFood may be gained from battles, from sacking settlements, and from certain buildings.
- Skaven Corruption: The Skaven spread corruption where they settle, lowering public order over time but giving additional uses of the Menace Below army ability in battles fought within the local province. However, it eventually makes provinces difficult to inhabit for Skaven.
- Skaven armies stalk their enemies by default, giving them a chance to ambush even when attacking normally.
- Skaven factions can spend money to conduct rites to gain powerful bonuses, or to summon special Heroes that can cause earthquakes or spread x20pxplagues.
- Like the Dark Elves, Skaven also require keeping an eye on the loyalty of lords deployed on the battlefield. If it ever reaches zero, the lord will rebel and form their own faction.
Unit Roster[edit | edit source]
Main article: Skaven Unit Roster
Background[edit | edit source]
|“||Brother-under-the-fur. Ha! Now you are brother-true. Reject false-words of seers and embrace true face of the Horned One! Bring Skrolk to the Wormstone, and you will be Plague Priest. Betray, and you become pus-bag.||„|
The Skaven are vile, malevolent ratmen that swarm beneath the surface of the world. Hidden in their sprawling underground lairs, they gnaw at the roots of civilisation, plotting and scheming for the day they will burst from their dark tunnels and drown the world above in a tide of mangy fur, rusty blades and plague-ridden filth. They desire world domination with every fibre of their twisted beings - from their quivering whiskers to the tips of their segmented tails.
Clan Pestilens is one of the four Greater Clans. Its members are the Plague Monks – the disciples of disease and decay. Clan Pestilens dedicate themselves with insane fervour to spreading corruption in the name of the Great Horned Rat. Pestilens was the first clan to reach Lustria; there, in the hot, fetid conditions, did the disease-ridden ratmen start to overcome the climate to found Clan Pestilens. It wasn’t long before the emergent clan encountered the Lizardmen and an age-old enmity was born. Of all the warm-blooded invaders to trespass on Lustria, it is the Skaven – and Clan Pestilens in particular – that the Lizardmen hate the most. Eventually, after decades of self-imposed exile, the Plague Monks re-joined the Under-Empire and immediately claimed their place on the Council of Thirteen. Their leader is Arch-Plaguelord Nurglitch, and while he controls the clan from Skavenblight it is Lord Skrolk that remains in Lustria to return Pestilens to greatness.
Lord Skrolk is an affront to nature. Plants wither and die where Skrolk treads and even the air around him seems to congeal and darken. Skrolk is ancient and blind, but only a fool would mistake his lack of sight for weakness… In battle, Skrolk leads from the front so he can unleash his rabid fury, wielding the Rod of Corruption and reading from the Liber Bubonicus - a tome describing every disease conjured by Pestilens that even the Chaos God, Nurgle, is said to covet. But Skrolk’s greatest asset is and always will be his cunning. This Plague Priest has lived for countless centuries and is far more than a mere frenzied zealot!
The Skaven Under-Empire consists of countless clans. Each one – just like each individual Skaven – jostles for position, status and power. The four Greater Clans are unassailable in this never-ending race, but under them, the Warlord Clans are a thriving mass of betrayal and broken alliances. Clan Mors is the currently the most powerful, their ascendancy in no small part due to their control of the City of Pillars – the lower levels of Karak Eight Peaks and an important nexus of the Under-Empire. While the grand ruler of Clan Mors, Warlord Gnawdwell, takes his seat on the Council of Thirteen in the ratmen capital of Skavenblight, the City of Pillars falls under Gnawdwell’s infamous ‘Right Claw’: Queek Headtaker.
The scarlet-armoured, fur-clad warrior of rage and ego is Queek Headtaker - scion of Clan Mors and one of the most accomplished and fierce fighters in all Skavendom. He is despised by Dwarfs for the sheer amounts of heads he has taken, with a record number of entries in the Great Book of Grudges, but he is also hated by Greenskins and Elves too. The only thing more renowned than Queek’s fighting prowess is his arrogance. The Headtaker is a power-hungry narcissist who carries the severed heads of his latest victims upon his trophy rack, advertising to enemies and followers just how truly great he is.
While Queek has carved quite the powerbase under Eight Peaks, Gnawdwell sends him wherever Clan Mors needs him to be. The Council of Thirteen - of which Gnawdwell is a part - see Headtaker as a powerful asset to enable their plans, whether Queek agrees with them or not!