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== Overview ==
 
{{Infobox faction
 
{{Infobox faction
 
|image =Campaign_12.png
 
|image =Campaign_12.png
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|category =Skaven
 
|category =Skaven
 
|provinces = Depends on subfaction
 
|provinces = Depends on subfaction
|subfactions =[[File:Clan Mors.png|20px]][[Clan Mors]]<br>[[File:Clan Pestilens.png|20px]][[Clan Pestilens]]<br>[[File:Clan Rictus.png|20px]][[Clan Rictus]]<br>[[File:Clan Skryre.png|20px]][[Clan Skryre]]
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|subfactions =[[File:Clan Mors.png|20px]][[Clan Mors]]<br>[[File:Clan Pestilens.png|20px]][[Clan Pestilens]]<br>[[File:Clan Rictus.png|20px]][[Clan Rictus]]<br>[[File:Clan Skryre.png|20px]][[Clan Skryre]]<br>[[File:Clan Eshin.png|20px]][[Clan Eshin]]<br>[[File:Wh2 main skv clan moulder crest.png|20px]][[Clan Moulder]]
 
|ruler =Depends on subfaction
 
|ruler =Depends on subfaction
 
|climates =Depends on subfaction
 
|climates =Depends on subfaction
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}}
 
}}
   
'''Skaven''' are a major [[race]] in ''[[Total War: Warhammer II]]'', playable in [[multiplayer]] and [[custom battles]]. In the [[campaign]], they have 4 playable subfactions.
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The '''Skaven''' are a [[race]] introduced in [[Total War: Warhammer II]]. They have six playable factions, each led by a different [[Legendary lords|legendary lord]].
   
 
The Skaven are a race of vicious mutant rat-men who lurk in a vast Under-Empire below the world. They seek to bring pestilence and ruin to the surface-dwellers, and kill or enslave all who would oppose them. Skaven forces attack with overwhelming numbers of weak troops, backed up by arcane artillery and horrifying mutant monsters.
 
The Skaven are a race of vicious mutant rat-men who lurk in a vast Under-Empire below the world. They seek to bring pestilence and ruin to the surface-dwellers, and kill or enslave all who would oppose them. Skaven forces attack with overwhelming numbers of weak troops, backed up by arcane artillery and horrifying mutant monsters.
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==How they play==
 
==How they play==
 
A summary of Skaven gameplay:
 
A summary of Skaven gameplay:
* '''Units:''' Masses of cheap expendable units, backed up by horrifying monsters, and devastating war machines. No cavalry or flying units, though [[Rat Ogres]] are utilized much like cavalry due to their high charge bonus.
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* '''Units:''' Masses of cheap expendable units, backed up by horrifying monsters, and devastating war machines. No cavalry or flying units, though some monsters might fill this role.
 
* '''Skaven Under-Empire:''' Skaven [[settlements]] appear as [[ruins]] to other factions, until discovered. Additionally, Skaven can establish secret [[Under-Cities]] beneath enemy settlements.
 
* '''Skaven Under-Empire:''' Skaven [[settlements]] appear as [[ruins]] to other factions, until discovered. Additionally, Skaven can establish secret [[Under-Cities]] beneath enemy settlements.
 
* '''Food:''' [[Food]] is a special resource that Skaven must manage alongside [[money]]. It can increase usage of army abilities or help upgrade settlements.
 
* '''Food:''' [[Food]] is a special resource that Skaven must manage alongside [[money]]. It can increase usage of army abilities or help upgrade settlements.
 
* '''The Menace Below:''' In campaign battles, Skaven have a unique [[army ability]] called [[The Menace Below]] which summons [[Clanrats]]. Spending food or increasing corruption increases the number of uses.
 
* '''The Menace Below:''' In campaign battles, Skaven have a unique [[army ability]] called [[The Menace Below]] which summons [[Clanrats]]. Spending food or increasing corruption increases the number of uses.
* '''Skaven Corruption:''' In campaign, particularly higher difficulties, Skaven must manage [[Corruption]] which both benefits and harms them.
+
* '''Skaven Corruption:''' Skaven must manage [[Corruption]] which can both benefit and harm them.
 
* '''Loyalty:''' [[Lords]] have different [[loyalty]] levels, which can cause them to take their army and rebel against you.
 
* '''Loyalty:''' [[Lords]] have different [[loyalty]] levels, which can cause them to take their army and rebel against you.
 
* '''Stances:''' [[Stalking]] replaces default [[stance]] and gives a chance to [[ambush]] while moving. Skaven also have access to the [[Underway]], like [[Dwarfs]] and [[Greenskins]].
 
* '''Stances:''' [[Stalking]] replaces default [[stance]] and gives a chance to [[ambush]] while moving. Skaven also have access to the [[Underway]], like [[Dwarfs]] and [[Greenskins]].
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The Skaven are vile, malevolent ratmen that swarm beneath the surface of the world. Hidden in their sprawling underground lairs, they gnaw at the roots of civilization, plotting and scheming for the day they will burst from their dark tunnels and drown the world above in a tide of mangy fur, rusty blades and plague-ridden filth. They desire world domination with every fibre of their twisted beings - from their quivering whiskers to the tips of their segmented tails.
 
The Skaven are vile, malevolent ratmen that swarm beneath the surface of the world. Hidden in their sprawling underground lairs, they gnaw at the roots of civilization, plotting and scheming for the day they will burst from their dark tunnels and drown the world above in a tide of mangy fur, rusty blades and plague-ridden filth. They desire world domination with every fibre of their twisted beings - from their quivering whiskers to the tips of their segmented tails.
   
The Skaven present a massive danger to civilization. Huge numbers of them dwell in the Under-Empire which stretches beneath most of the world (except the island-continent of [[Ulthuan]]), and the center of this empire is the terrible city of Skavenblight. Despite the threat, most of [[The Empire]] denies that Skaven even exist! [[Dwarfs]] are not so foolish, as they have fought bitter wars against the ratmen for control of the underground realms. The [[Lizardmen]] also have a special hatred for the Skaven.
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The Skaven present a massive danger to civilization. Huge numbers of them dwell in the Under-Empire which stretches beneath most of the world (except the island-continent of [[Ulthuan]]), and the center of this empire is the terrible city of [[Skavenblight]]. Despite the threat, most of [[The Empire]] denies that Skaven even exist! [[Dwarfs]] are not so foolish, as they have fought bitter wars against the ratmen for control of the underground realms. The [[Lizardmen]] also have a special hatred for the Skaven.
   
Most skaven are male. The few females are bloated, drugged, barely conscious creatures which are jealously guarded by clans and forced to birth hordes of young. As a result the ratmen are perhaps the most numerous intelligent race in the world, even outstripping the [[Greenskins]]. Because of this, [[food]] is a constant concern for them. Apart from food, the Skaven also crave warpstone – they are one the few races reckless enough to work with this dangerous Chaos-tainted substance. The lowest rung of Skaven society are slaves, who also double as food when times are tough. These are mostly Skaven, though Skaven also take slaves of other races.
+
Most skaven are male. The few females are bloated, drugged, barely conscious creatures which are jealously guarded by clans and forced to birth hordes of young. As a result the ratmen are perhaps the most numerous intelligent race in the world, even outstripping the [[Greenskins]]. Because of this, [[food]] is a constant concern for them. Apart from food, the Skaven also crave warpstone – they are one the few races reckless enough to work with this dangerous Chaos-tainted substance. The lowest rung of Skaven society are slaves, who also double as food when times are tough. These are mostly Skaven, though there are also slaves of other races.
   
Skaven society is divided into Clans which rule over slaves and compete for power and influence. [[Clan Eshin]] are highly secretive masters of stealth and their Assassins are feared in the Under-Empire and beyond. [[Clan Skryre]] are engineers, combining magic and technology to create devastating weapons and war-machines. [[Clan Pestilens]] are a cult of religious fanatics who worship the Horned Rat in his aspect as the bringer of plague and disease. [[Clan Moulder]] hail from [[Hell Pit]], and create horrifying mutated monsters. Aside from these, there are several "Warlord Clans" such as [[Clan Mors]] and [[Clan Rictus]].
+
Skaven society is divided into Clans which rule over slaves and compete for power and influence. [[Clan Eshin]] are highly secretive masters of stealth and their Assassins are feared in the Under-Empire and beyond. [[Clan Rictus]] are warriors producing the elite [[Stormvermin]]. [[Clan Skryre]] are engineers, combining magic and technology to create devastating weapons and war-machines. [[Clan Pestilens]] are a cult of religious fanatics who worship the Horned Rat in his aspect as the bringer of plague and disease. [[Clan Moulder]] hail from [[Hell Pit]], and create horrifying mutated monsters. Aside from these, there are several "Warlord Clans" such as [[Clan Mors]].
   
The Skaven worship the Great Horned Rat, a malevolent diety who embodies all the treachery, destruction, disease and malintent of the Skaven. The Horned Rat is served by the Grey Seers, a priesthood of white-furred, horned rats with great spellcasting powers. This caste of sorcerer-priests stands apart from and above the clans. Above the slaves, clans and seers are the Council of Thirteen, the shadowy governing body of Skaven society. This council contains representatives from all the major clans, as well as the leader of the Grey Seers. The thirteenth seat on the council is traditionally reserved for the Horned Rat himself.
+
The Skaven worship the Great Horned Rat, a malevolent deity who embodies all the treachery, destruction, disease and malintent of the Skaven. The Horned Rat is served by the Grey Seers, a priesthood of white-furred, horned rats with great spellcasting powers. This caste of sorcerer-priests stands apart from and above the clans. Above the slaves, clans and seers are the Council of Thirteen, the shadowy governing body of Skaven society. This council contains representatives from all the major clans, as well as the leader of the Grey Seers. The thirteenth seat on the council is traditionally reserved for the Horned Rat himself.
   
 
==In Battle==
 
==In Battle==
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:''Main article: [[Skaven unit roster]]''
 
:''Main article: [[Skaven unit roster]]''
   
The Skaven rely on vast numbers of cheap, [[expendable]] troops with low-leadership. [[Skavenslaves]] have the highest troop number in the game – 180 on ultra unit sizes. In campaign mode, the [[Menace Below]] ability can be used to [[summon]] extra [[Clanrats]] into the battle. Most Skaven units have low [[leadership]], so they will quickly rout only to rally shortly after. However these meat-shield units must be backed up with stronger damage-dealing units. [[Stormvermin]] and their variants are solid infantry (though will still lose to elite troops). Monsters such as [[Rat Ogres]] and artillery/war machines such as the [[Plagueclaw Catapult]] are devastating.
+
The Skaven rely on vast numbers of cheap, [[expendable]] troops with low-leadership. [[Skavenslaves]] have the highest troop number in the game – 180 on ultra unit sizes. In campaign mode, the [[Menace Below]] ability can be used to [[summon]] extra [[Clanrats]] into the battle. Most Skaven units have low [[leadership]], so they will quickly rout only to rally shortly after. However these meat-shield units must be backed up with stronger damage-dealing units. [[Stormvermin]] and their variants are solid infantry (though will still lose to elite troops). Monsters such as [[Rat Ogres]] and artillery/ such as the [[Plagueclaw Catapult]] are devastating. They also have weapon teams such as [[Warplock Jezzails]] (snipers), [[Ratling Gun Weapons Team|Ratling Guns]] (machine guns), [[Warpfire Thrower|Warpfire Throwers]] and [[Poison Wind Globadiers|Globadiers]] (poison gas lobbers).
 
Skaven [[spellcaster]]s have access to two unique lores of magic: ''[[Skaven Spells of Ruin]]'' and ''[[Skaven Spells of Plague]]''. [[Grey Seer]]s have access to a [[unique spell]] called the [[Dreaded Thirteenth Spell]].
 
   
 
;Limitations
 
;Limitations
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*No cavalry units
 
*No cavalry units
 
*No flying units
 
*No flying units
  +
*Poor leadership
  +
  +
=== Strength in Numbers and Scurry Away! ===
  +
Most units within the [[Skaven unit roster|Skaven roster]] have access to the [[Strength in Numbers]] and [[Scurry Away!]] [[abilities]]. Strength in Numbers provides Skaven units with benefits to melee defence and leadership but reduce movement speed (-12%) while the unit is at 50% base health or higher. Scurry Away! gives a buff to movement speed (+12%) while the units leadership is low. This causes Skaven units to essentially trade melee combat effectiveness for movement speed as a battle progresses. As a result units that have routed and regrouped are able to quickly rejoin the fray, offsetting the low leadership most Skaven units tend to have.
  +
  +
=== Magic ===
 
Skaven [[spellcaster]]s have access to three unique lores of magic: ''[[Skaven Spells of Ruin]]'', ''[[Skaven Spells of Plague]]'' and ''[[Skaven Spells of Stealth]]''. [[Grey Seer]]s have access to a [[unique spell]] called the [[Dreaded Thirteenth Spell]].
   
 
===The Menace Below===
 
===The Menace Below===
[[The Menace Below]] is an important [[army ability]] available to Skaven [[armies]] in battles during the campaign. It [[summons]] a free unit of Clanrats into the battle, but has a cooldown timer. It has a maximum number of times it can be used per battle – this limit can be increased by spending [[food]] before the battle.
+
[[The Menace Below (army ability)|The Menace Below]] is an important [[army ability]] available to Skaven [[armies]] in battles during the campaign. It [[summons]] a free unit of degrading Clanrats into the battle, but has a cooldown timer. It has a maximum number of times it can be used per battle – this limit can be increased by spending [[food]] before the battle or having more Skaven Corruption in the province.
   
 
==In the Campaign==
 
==In the Campaign==
Skaven are a normal, non-[[horde]] race who occupy settlements and control [[provinces]].
+
Skaven factions are normal, non-[[horde]] factions who occupy settlements and control [[provinces]].
   
 
===Playable subfactions===
 
===Playable subfactions===
In campaign there are three playable Skaven factions, each with its own starting position, and led by separate Legendary Lords. See individual pages for faction-specific info.
+
In campaign there are six playable Skaven factions, each with its own starting position, and led by separate Legendary Lords. See individual pages for faction-specific info.
   
 
{|style="text-align: left;"
 
{|style="text-align: left;"
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|-
 
|-
 
|[[File:Clan Rictus.png|40px]]
 
|[[File:Clan Rictus.png|40px]]
|'''[[Clan Rictus]]''', led by [[Tretch Craventail]] - Added as free content on January 24, 2018. Download [http://store.steampowered.com/app/735420/Total_War_WARHAMMER_II__Tretch_Craventail/ here].
+
|'''[[Clan Rictus]]''', led by [[Tretch Craventail]] - Added as free content on January 24, 2018.
 
|-
 
|-
 
|[[File:Clan Skryre.png|40px]]
 
|[[File:Clan Skryre.png|40px]]
|'''[[Clan Skryre]]''', led by [[Ikit Claw]] - Requires [[The Prophet and the Warlock]] paid DLC.
+
|'''[[Clan Skryre]]''', led by [[Ikit Claw]] - Requires [[The Prophet and the Warlock|The Prophet and The Warlock]] paid DLC.
  +
|-
 
|[[File:Clan Eshin.png|40px]]
  +
|'''[[Clan Eshin]]''', led by [[Deathmaster Snikch]] - Requires [[The Shadow and the Blade|The Shadow and The Blade]] paid DLC.
  +
|-
  +
|[[File:Wh2 main skv clan moulder crest.png|40px]]
  +
|'''[[Clan Moulder]]''', led by [[Throt the Unclean]] - Requires [[The Twisted and the Twilight|The Twisted and The Twilight]] paid DLC.
 
|-
 
|-
 
|}
 
|}
   
 
===Vortex Rituals===
 
===Vortex Rituals===
In the [[Eye of the Vortex]] campaign, Skaven compete to control the [[Great Vortex]] by using [[Rituals]].
+
In the [[Eye of the Vortex]] campaign, the Skaven compete to control the [[Great Vortex]] by using [[Rituals]]. Exceptions are Clan Eshin and Clan Moulder who have different goals.
   
 
===Skaven Under-Empire===
 
===Skaven Under-Empire===
[[File:Bullet_skv_underworld.png|20px]]'''Skaven Underworld''' refers to how Skaven settlements appear as [[ruins]] to other [[factions]] (including other Skaven factions), until discovered. This represents the secretive Under-Empire of the Skaven, where Skaven burrows can lurk beneath the surface unnoticed. Ruins can be scouted with a [[hero]] or entered with a lord/army to see whether Skaven are there. If your lord enters the ruins, your will be asked whether or not you wish to attack the settlement/declare war.
+
[[File:Bullet_skv_underworld.png|20px]]'''Skaven Underworld''' refers to how Skaven settlements appear as [[ruins]] to other [[factions]] (including other Skaven factions), until discovered. This represents the secretive Under-Empire of the Skaven, where Skaven burrows can lurk beneath the surface unnoticed. Ruins can be scouted with a [[hero]] or entered with a lord/army to see whether Skaven are there. If your lord enters the ruins, you will be asked whether or not you wish to attack the settlement/declare war.
   
 
Skaven factions also have access to the [[Underway]], a mechanic they share with [[Dwarfs]] and [[Greenskins]].
 
Skaven factions also have access to the [[Underway]], a mechanic they share with [[Dwarfs]] and [[Greenskins]].
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===Food===
 
===Food===
[[file:Food resource.png|x25px|link=Food]][[Food]] is a unique resource for the Skaven in campaign that they must manage, alongside [[money]]. Food is consumed and produced each turn faction-wide. Low levels cause major problems, while high levels provide significant bonuses. Food can be spent on increasing the limit for the Menace Below, or it can be spent to [[Colonize]] new [[settlements]] at a higher level than usual. Minor and major settlements can be colonized up to maximum, if food allows.
+
[[file:Food resource.png|x25px|link=Food]][[Food]] is a unique resource for the Skaven in campaign that they must manage, alongside [[money]]. Food is consumed by each army and settlement and produced each turn faction-wide. Low levels cause major problems, while high levels provide significant bonuses. Food can be spent on increasing the limit for the Menace Below, or it can be spent to [[Colonize]] new [[settlements]] at a higher level than usual. Minor and major settlements can be colonized up to maximum, if food allows.
   
 
===Skaven Corruption===
 
===Skaven Corruption===
 
:''Main article: [[Skaven corruption|Corruption]]''
 
:''Main article: [[Skaven corruption|Corruption]]''
   
[[file:icon_corruption_skv.png|x20px|link=]]Skaven Corruption is a type of corruption unique to Skaven factions. High levels of corruption allow extra uses of The Menace Below during battles, can cause [[Public Order]] issues in owned and adjacent provinces (owned or enemy, cap of -5 at 100% corruption), and generate a crippling negative trait in non-Skaven lords (Skaven Denial, +1 public order in local province, -15 leadership for self when fighting Skaven). Skaven are unique in that they must manage corruption on higher difficulties (where a difficulty based penalty to public order is significant as well), rather than just blindly spreading it everywhere. Many Skaven buildings either increase or reduce corruption in the local area or adjacent provinces. [[Lord Skrolk]] can spread significant corruption, and public order penalties without the need for buildings in enemy provinces via skills, legendary items, traits, and raiding. It is not enough to cause issue to the AI on higher difficulties however, due to their bonuses to public order.
+
[[file:icon_corruption_skv.png|x20px|link=]]Skaven Corruption is a type of corruption unique to Skaven factions. High levels of corruption allow extra uses of The Menace Below during battles, can cause [[Public Order]] issues in owned and adjacent provinces (owned or enemy, cap of -5 at 100% corruption), and generate a crippling negative trait in non-Skaven lords (Skaven Denial, +1 public order in local province, -15 leadership for self when fighting Skaven). However , high levels of skaven corruption do not cause attrition like other types of corruption. Skaven are unique in that they must manage corruption on higher difficulties (where a difficulty based penalty to public order is significant as well), rather than just blindly spreading it everywhere. Many Skaven buildings either increase or reduce corruption in the local area or adjacent provinces. [[Lord Skrolk]] can spread significant corruption, and public order penalties without the need for buildings in enemy provinces via skills, legendary items, traits, and raiding. It is not enough to cause issue to the AI on higher difficulties however, due to their bonuses to public order.
   
 
===Loyalty===
 
===Loyalty===
[[file:icon_loyalty.png|20px]][[Loyalty]] affects whether Skaven [[lords]] are likely to rebel against you in campaign mode. Many things can affect loyalty, for instance [[Queek Headtaker]] has an increased likelyhood of having [[Grey Seer]]s rebel against him. This mechanic is shared with the [[Dark Elves]].
+
[[file:icon_loyalty.png|20px]][[Loyalty]] affects whether Skaven [[lords]] are likely to rebel against you in campaign mode. Many things can affect loyalty, for instance [[Queek Headtaker]] has an increased likelihood of having [[Grey Seer]]s rebel against him. This mechanic is shared with the [[Dark Elves]]. Loyalty can be increased through victories, completed quests, recruiting more units and loyalty dilemmas. Loyalty can decrease from defeats, failed quests, disbanding units, loyalty dilemmas and randomly on its own.
   
 
===Plagues===
 
===Plagues===
The [[Pestilent Scheme Priest]] can spread [[plague]] to an enemy city, reducing growth (-30) and income generation (-50%) for 6 turns. It costs the enemy significantly more income than it costs itself, if applied to a suitable money making city (gold mine, etc). The cooldown on the rite is short enough to continually apply the effect to an enemies economic center. On higher difficulties it is not very effective, because the AI gains significant bonuses.
+
The [[Pestilent Scheme Priest]] can spread [[plague]] to an enemy city, reducing growth (-30) and income generation (-50%) for 6 turns. It costs the enemy significantly more income than it costs itself, if applied to a suitable money making city (gold mine, etc.). The cooldown on the rite is short enough to continually apply the effect to an enemies economic center. On higher difficulties it is not very effective, because the AI gains significant bonuses.
   
 
===Rites===
 
===Rites===
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* ''[[Stalking]]'' – replaces default stance and gives chance to [[ambush]] the enemy.
 
* ''[[Stalking]]'' – replaces default stance and gives chance to [[ambush]] the enemy.
* [[Ambush stance]]
+
* [[Ambush stance]]
 
* ''[[Use Underway]]'' – allows them to access the underway and bypass enemies/terrain.
 
* ''[[Use Underway]]'' – allows them to access the underway and bypass enemies/terrain.
 
* [[March]]
 
* [[March]]
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* Ruins: [[Treasure hunt]] / Colonize
 
* Ruins: [[Treasure hunt]] / Colonize
* Captured Settlement: Occupy / Loot and occupy / Sack / Raze
+
* Captured Settlement: Do nothing / Loot and occupy / Sack / Raze
   
 
===Commandments===
 
===Commandments===
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* [[Clan Gnaw]]
 
* [[Clan Gnaw]]
 
* [[Clan Mordkin]]
 
* [[Clan Mordkin]]
* [[Clan Eshin]]
 
* [[Clan Moulder]]
 
 
* [[Clan Septik]]
 
* [[Clan Septik]]
 
* [[Clan Spittel]]
 
* [[Clan Spittel]]
 
* [[Grey Seer Clan]]
 
* [[Grey Seer Clan]]
 
* [[Unknown Skaven Clan]]
 
* [[Unknown Skaven Clan]]
  +
* [[Clan Vulkn|Clan Volkn]]
  +
* [[Rictus Clan-Nest]]
 
* [[Clan Ferrik]]
   
 
===Chaos Invasion===
 
===Chaos Invasion===
 
Skaven factions do not gain [[shield of civilization]] during a [[Chaos Invasion]].
 
Skaven factions do not gain [[shield of civilization]] during a [[Chaos Invasion]].
   
 
==Strategy==
==Development history==
 
 
{{strategy}}
Before [[Total War: Warhammer]] released, Russian leakers found information saying that Skaven would come as DLC. This information was outdated.
 
   
 
;Expendable army
Skaven were not initially announced for Total War: Warhammer II. Rather, the game was announced as having 4 races but only 3 (High Elves, Dark Elves, Lizardmen) were revealed. Skaven were teased in the initial cinematic trailer, with appearance of a red-eyed rat at the end. Eventually Skaven were revealed to be the 4th race.
 
 
*[[Skavenslaves]] are extremely expendable and very fast to recruit and cheap. They can be recruited from any Skaven settlement, as they only require the main settlement chain building. A common tactic is to create a second army of just Skavenslaves and have it follow around your main army and initiate battles so that the Skavenslaves take all the damage and wear out the enemy, ready for your main army to get all the kills. If Skavenslaves die - no worries, there is plenty more where they came from. However, this must be balanced against the cost of faction-wide increase on [[upkeep]] when recruiting a whole new army.
  +
  +
==Trivia==
  +
 
* Before [[Total War: Warhammer]] released, Russian leakers found information saying that Skaven would come as DLC. This information was outdated.
  +
 
* Skaven were not initially announced for Total War: Warhammer II. Rather, the game was announced as having four races but only three (High Elves, Dark Elves, Lizardmen) were revealed. Skaven were teased in the initial cinematic trailer, with appearance of a red-eyed rat at the end. Eventually they were revealed to be the fourth race.
   
 
==Videos==
 
==Videos==
 
===Trailer===
 
===Trailer===
 
{{#ev:youtube|k8EQ1KNkpmw}}
 
{{#ev:youtube|k8EQ1KNkpmw}}
  +
===How to play the Skaven in Campaign===
 
  +
{{#ev:youtube|O3hyTvtZyAI}}
==Strategy==
 
  +
===How to play the Skaven in Battle===
{{strategy}}
 
  +
{{#ev:youtube|TBjF9B9COfE}}
 
  +
===How to play the Skaven Lords & Heroes===
;Expendable army
 
  +
{{#ev:youtube|PSNAtM2zLiY}}
* Skavenslaves are extremely expendable and extremely fast to recruit and cheap. They can be recruited from any Skaven settlement, as they only require the main settlement chain building. A common tactic is to create a second army of just Skavenslaves and have it follow around your main army and initiate battles so that the Skavenslaves take all the damage and wear out the enemy, ready for your main army to get all the kills. If Skavenslaves die - no worries, there is plenty more where they came from. However, this must be balanced against the cost of faction-wide increase on [[upkeep]] when recruiting a whole new army.
 
   
 
{{navbox factions tw2}}
 
{{navbox factions tw2}}

Revision as of 02:06, 17 January 2021

Overview

The Skaven are a race introduced in Total War: Warhammer II. They have six playable factions, each led by a different legendary lord.

The Skaven are a race of vicious mutant rat-men who lurk in a vast Under-Empire below the world. They seek to bring pestilence and ruin to the surface-dwellers, and kill or enslave all who would oppose them. Skaven forces attack with overwhelming numbers of weak troops, backed up by arcane artillery and horrifying mutant monsters.

How they play

A summary of Skaven gameplay:

  • Units: Masses of cheap expendable units, backed up by horrifying monsters, and devastating war machines. No cavalry or flying units, though some monsters might fill this role.
  • Skaven Under-Empire: Skaven settlements appear as ruins to other factions, until discovered. Additionally, Skaven can establish secret Under-Cities beneath enemy settlements.
  • Food: Food is a special resource that Skaven must manage alongside money. It can increase usage of army abilities or help upgrade settlements.
  • The Menace Below: In campaign battles, Skaven have a unique army ability called The Menace Below which summons Clanrats. Spending food or increasing corruption increases the number of uses.
  • Skaven Corruption: Skaven must manage Corruption which can both benefit and harm them.
  • Loyalty: Lords have different loyalty levels, which can cause them to take their army and rebel against you.
  • Stances: Stalking replaces default stance and gives a chance to ambush while moving. Skaven also have access to the Underway, like Dwarfs and Greenskins.
  • Rites: Skaven have access to various rites which grant bonuses in campaign.

Background

All decent folk find the common rat repulsive. Harbinger of disease, it scavenges on our waste-heaps and frightens our children. How immeasurably worse then is the foul Skaven - standing on its hindlegs in foul parody of a human. Rats as tall as man, and blessed with the most vile intellect and cunning. They are the dark side of our souls, come to destroy us for our sins.
~ Albrecht of Nuln. Burned at the stake, IC 1301 for pernicious declamation

The Skaven are vile, malevolent ratmen that swarm beneath the surface of the world. Hidden in their sprawling underground lairs, they gnaw at the roots of civilization, plotting and scheming for the day they will burst from their dark tunnels and drown the world above in a tide of mangy fur, rusty blades and plague-ridden filth. They desire world domination with every fibre of their twisted beings - from their quivering whiskers to the tips of their segmented tails.

The Skaven present a massive danger to civilization. Huge numbers of them dwell in the Under-Empire which stretches beneath most of the world (except the island-continent of Ulthuan), and the center of this empire is the terrible city of Skavenblight. Despite the threat, most of The Empire denies that Skaven even exist! Dwarfs are not so foolish, as they have fought bitter wars against the ratmen for control of the underground realms. The Lizardmen also have a special hatred for the Skaven.

Most skaven are male. The few females are bloated, drugged, barely conscious creatures which are jealously guarded by clans and forced to birth hordes of young. As a result the ratmen are perhaps the most numerous intelligent race in the world, even outstripping the Greenskins. Because of this, food is a constant concern for them. Apart from food, the Skaven also crave warpstone – they are one the few races reckless enough to work with this dangerous Chaos-tainted substance. The lowest rung of Skaven society are slaves, who also double as food when times are tough. These are mostly Skaven, though there are also slaves of other races.

Skaven society is divided into Clans which rule over slaves and compete for power and influence. Clan Eshin are highly secretive masters of stealth and their Assassins are feared in the Under-Empire and beyond. Clan Rictus are warriors producing the elite Stormvermin. Clan Skryre are engineers, combining magic and technology to create devastating weapons and war-machines. Clan Pestilens are a cult of religious fanatics who worship the Horned Rat in his aspect as the bringer of plague and disease. Clan Moulder hail from Hell Pit, and create horrifying mutated monsters. Aside from these, there are several "Warlord Clans" such as Clan Mors.

The Skaven worship the Great Horned Rat, a malevolent deity who embodies all the treachery, destruction, disease and malintent of the Skaven. The Horned Rat is served by the Grey Seers, a priesthood of white-furred, horned rats with great spellcasting powers. This caste of sorcerer-priests stands apart from and above the clans. Above the slaves, clans and seers are the Council of Thirteen, the shadowy governing body of Skaven society. This council contains representatives from all the major clans, as well as the leader of the Grey Seers. The thirteenth seat on the council is traditionally reserved for the Horned Rat himself.

In Battle

Skaven units art

Artwork of Skaven units.

Unit Roster

Main article: Skaven unit roster

The Skaven rely on vast numbers of cheap, expendable troops with low-leadership. Skavenslaves have the highest troop number in the game – 180 on ultra unit sizes. In campaign mode, the Menace Below ability can be used to summon extra Clanrats into the battle. Most Skaven units have low leadership, so they will quickly rout only to rally shortly after. However these meat-shield units must be backed up with stronger damage-dealing units. Stormvermin and their variants are solid infantry (though will still lose to elite troops). Monsters such as Rat Ogres and artillery/ such as the Plagueclaw Catapult are devastating. They also have weapon teams such as Warplock Jezzails (snipers), Ratling Guns (machine guns), Warpfire Throwers and Globadiers (poison gas lobbers).

Limitations
  • No cavalry units
  • No flying units
  • Poor leadership

Strength in Numbers and Scurry Away!

Most units within the Skaven roster have access to the Strength in Numbers and Scurry Away! abilities. Strength in Numbers provides Skaven units with benefits to melee defence and leadership but reduce movement speed (-12%) while the unit is at 50% base health or higher. Scurry Away! gives a buff to movement speed (+12%) while the units leadership is low. This causes Skaven units to essentially trade melee combat effectiveness for movement speed as a battle progresses. As a result units that have routed and regrouped are able to quickly rejoin the fray, offsetting the low leadership most Skaven units tend to have.

Magic

Skaven spellcasters have access to three unique lores of magic: Skaven Spells of Ruin, Skaven Spells of Plague and Skaven Spells of Stealth. Grey Seers have access to a unique spell called the Dreaded Thirteenth Spell.

The Menace Below

The Menace Below is an important army ability available to Skaven armies in battles during the campaign. It summons a free unit of degrading Clanrats into the battle, but has a cooldown timer. It has a maximum number of times it can be used per battle – this limit can be increased by spending food before the battle or having more Skaven Corruption in the province.

In the Campaign

Skaven factions are normal, non-horde factions who occupy settlements and control provinces.

Playable subfactions

In campaign there are six playable Skaven factions, each with its own starting position, and led by separate Legendary Lords. See individual pages for faction-specific info.

Clan Mors Clan Mors, led by Queek Headtaker
Clan Pestilens Clan Pestilens, led by Lord Skrolk
Clan Rictus Clan Rictus, led by Tretch Craventail - Added as free content on January 24, 2018.
Clan Skryre Clan Skryre, led by Ikit Claw - Requires The Prophet and The Warlock paid DLC.
Clan Eshin Clan Eshin, led by Deathmaster Snikch - Requires The Shadow and The Blade paid DLC.
Wh2 main skv clan moulder crest Clan Moulder, led by Throt the Unclean - Requires The Twisted and The Twilight paid DLC.

Vortex Rituals

In the Eye of the Vortex campaign, the Skaven compete to control the Great Vortex by using Rituals. Exceptions are Clan Eshin and Clan Moulder who have different goals.

Skaven Under-Empire

Bullet skv underworldSkaven Underworld refers to how Skaven settlements appear as ruins to other factions (including other Skaven factions), until discovered. This represents the secretive Under-Empire of the Skaven, where Skaven burrows can lurk beneath the surface unnoticed. Ruins can be scouted with a hero or entered with a lord/army to see whether Skaven are there. If your lord enters the ruins, you will be asked whether or not you wish to attack the settlement/declare war.

Skaven factions also have access to the Underway, a mechanic they share with Dwarfs and Greenskins.

Additionally, Skaven factions can establish secret settlements called Under-Cities beneath the settlements of other races. These settlements have a chance to be discovered and destroyed, though.

Food

Food resourceFood is a unique resource for the Skaven in campaign that they must manage, alongside money. Food is consumed by each army and settlement and produced each turn faction-wide. Low levels cause major problems, while high levels provide significant bonuses. Food can be spent on increasing the limit for the Menace Below, or it can be spent to Colonize new settlements at a higher level than usual. Minor and major settlements can be colonized up to maximum, if food allows.

Skaven Corruption

Main article: Corruption

Icon corruption skvSkaven Corruption is a type of corruption unique to Skaven factions. High levels of corruption allow extra uses of The Menace Below during battles, can cause Public Order issues in owned and adjacent provinces (owned or enemy, cap of -5 at 100% corruption), and generate a crippling negative trait in non-Skaven lords (Skaven Denial, +1 public order in local province, -15 leadership for self when fighting Skaven). However , high levels of skaven corruption do not cause attrition like other types of corruption. Skaven are unique in that they must manage corruption on higher difficulties (where a difficulty based penalty to public order is significant as well), rather than just blindly spreading it everywhere. Many Skaven buildings either increase or reduce corruption in the local area or adjacent provinces. Lord Skrolk can spread significant corruption, and public order penalties without the need for buildings in enemy provinces via skills, legendary items, traits, and raiding. It is not enough to cause issue to the AI on higher difficulties however, due to their bonuses to public order.

Loyalty

Icon loyaltyLoyalty affects whether Skaven lords are likely to rebel against you in campaign mode. Many things can affect loyalty, for instance Queek Headtaker has an increased likelihood of having Grey Seers rebel against him. This mechanic is shared with the Dark Elves. Loyalty can be increased through victories, completed quests, recruiting more units and loyalty dilemmas. Loyalty can decrease from defeats, failed quests, disbanding units, loyalty dilemmas and randomly on its own.

Plagues

The Pestilent Scheme Priest can spread plague to an enemy city, reducing growth (-30) and income generation (-50%) for 6 turns. It costs the enemy significantly more income than it costs itself, if applied to a suitable money making city (gold mine, etc.). The cooldown on the rite is short enough to continually apply the effect to an enemies economic center. On higher difficulties it is not very effective, because the AI gains significant bonuses.

Rites

Main article: Skaven rites

Skaven have access to 4 rites, which provide various bonuses. These are the only way they can recruit the DOOOOM! Engineer and Pestilent Scheme Priest who can spread Icon plagueplagues.

Buildings

See Skaven buildings.

Technology

See Skaven tech tree.

Inventory

Stances

Skaven have access to the following stances:

Post-battle options

The post-battle options for Skaven are as follows:

  • Sell-Off: +Treasury, -army replenishment, diplomatic effects
  • Enslave: +Food, +army leadership
  • Eat captives: +army replenishment

Settlement options

Settlement options for Skaven factions are as follows:

  • Ruins: Treasure hunt / Colonize
  • Captured Settlement: Do nothing / Loot and occupy / Sack / Raze

Commandments

See Skaven commandments for a detailed list.

Climate preferences

Skaven climate preferences change depending on the faction (eg: Clan Rictus has different preferences from Clan Pestilens). However in general, Skaven have a wide range of climates suitable to them, reflecting their ability to swarm and infest any place.

Followers

See Skaven followers.

Events

See Skaven events.

Minor factions

The following minor Skaven factions are found in campaign mode. Not all minor factions are found in all campaigns.

Chaos Invasion

Skaven factions do not gain shield of civilization during a Chaos Invasion.

Strategy

Click here to add a strategy!

Expendable army
  • Skavenslaves are extremely expendable and very fast to recruit and cheap. They can be recruited from any Skaven settlement, as they only require the main settlement chain building. A common tactic is to create a second army of just Skavenslaves and have it follow around your main army and initiate battles so that the Skavenslaves take all the damage and wear out the enemy, ready for your main army to get all the kills. If Skavenslaves die - no worries, there is plenty more where they came from. However, this must be balanced against the cost of faction-wide increase on upkeep when recruiting a whole new army.

Trivia

  • Before Total War: Warhammer released, Russian leakers found information saying that Skaven would come as DLC. This information was outdated.
  • Skaven were not initially announced for Total War: Warhammer II. Rather, the game was announced as having four races but only three (High Elves, Dark Elves, Lizardmen) were revealed. Skaven were teased in the initial cinematic trailer, with appearance of a red-eyed rat at the end. Eventually they were revealed to be the fourth race.

Videos

Trailer

How to play the Skaven in Campaign

How to play the Skaven in Battle

How to play the Skaven Lords & Heroes