Skaven Spells of Plague
- Looking for the plague gameplay mechanic? See plague.
Lore Attribute[edit | edit source]
Plague Rash[edit | edit source]
As the high magic is channelled into the caster, it's protective energies form a dome around them.
The Passive of the Lore, active mapwide on casting another spell.
- Type: Augment (should probably be listed as a Hex)
- Target: Affects enemies in range
- Duration: Constant (while casting)
- Range: Map-wide
- Plague Rash (10 seconds): -12% speed, -9% vigour.
Spells[edit | edit source]
Bless with Filth[edit | edit source]
A foul mist wraps around the weapons of an allied pack, their weapons dripping with noxious filth.
- Type: Augment (Area)
Pestilent Breath[edit | edit source]
The Skaven utters a vile phrase and belches forth an impossibly vile cloud.
- Type: Breath
Vermintide[edit | edit source]
Behold the Vermintide, the wizard calls and the rats will answer!
- Type: Augment, summon
Wither[edit | edit source]
Chanting passages from the Liber Bubonicus, the wizard casts a hex of wasting and corrosion.
- Type: Hex (Area)
Plague[edit | edit source]
The caster unleashes a vile disease that scours the battlefield in search of victims to infect and instantly petrify
- Type: Vortex
Pestilent Birth[edit | edit source]
Like a pregnant boil bursting forth, the ground opens and pus-covered Plague Monks emerge to do battle at the verminous summoner's bidding.
- Type: Augment, summon
Units[edit | edit source]
Units which can use spells from this lore:
- Lord Skrolk
- Grey Seer (Plague) (one spell will be replaced by The Dreaded Thirteenth Spell)
- Plague Priest
Items[edit | edit source]
Items with bound spells from this lore:
Strategy[edit | edit source]
Skaven spells of plague fit specifically into the skaven playstyle of swarming the enemy and demoralizing them. The augment, Rash, is forgettable, but reducing speed and vigour can help finish off enemies fleeing. Generally skaven engagements don't last long enough for this to make too much of an impact, but if you're expecting heavy cavalry presence, or armies like the Beastmen with naturally fast units, can be a nice addition.
Bless with Filth is a buff spell that grants an area of units poison attacks. Great to use with skavenslaves to allow them to debuff the enemy, greatly increasing their utility. Especially with the high model count numbers the Skaven possess, a very solid cheap spell.
Pestilent Breath is a fairly standard breath spell, useful for damaging blobs and disruption. Since Plague is a far superior damage spell, however, you usually benefit saving your winds for that instead.
Vermintide is an incredible spell that can single-handedly carry battles, and entire campaigns if desired. Comparable to Raise Dead, but Skavenslaves/Clanrats are far faster than zombies. Incredible useful for flanking, tarpitting units, harassing and disrupting backrow units, and not too expensive either. A must-take from this lore.
Wither is a reasonable debuff spell, useful for neutering elite units if you're scared of your own elites getting stomped. If you opted to bring Stormvermin, this introduces one of few opportunities for Skaven to win the infantry battle.
Plague is an expanding burst spell that does a very respectable amount of damage. You're likely to hit your own units with it due to its size, but as Skaven, that's more than acceptable. One of the best blob killers in the game.
Pestilent birth is similar to Vermintide, but summons plague monks instead. This is a costly summon, but plague monks are solid fighters that can put up much more of a fight than Skavenslaves can. Can be devastating on a flank, not advisable to use these as a tarpit for elite units, as their damage potential gets wasted in that predicament, and their staying power isn't exceptional.