Skaven buildings
This page lists all Skaven buildings. As usual, province capitals can build up to Tier V and have eight slots, while minor settlements can only build to level III and have four slots each.
Contents
Chains[edit | edit source]
Settlement[edit | edit source]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Settlement | I |
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
|
2 | 800 | ||
II |
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
|
3 | 1600 | |||
III |
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
|
4 | 3200 | |||
IV |
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
|
5 | 4800 | |||
V |
[HIDDEN] Adds 2 turns of siege holdout time to province capitals
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
|
6 | 7200 |
Basic Military[edit | edit source]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Assassins | I |
|
2 | 2000 | Requires a level 2 settlement. | |
II |
|
3 | 4000 | |||
III |
|
4 | 6000 | |||
Clanrats | I |
|
1 | 1000 | ||
II |
|
2 | 2000 | |||
III |
|
4 | 4000 |
Advanced Military[edit | edit source]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Engineers | I |
|
3 | 5000 | Requires a level 3 settlement. | |
II |
|
4 | 7500 | |||
III |
|
5 | 11250 | |||
Monsters | I |
|
3 | 4000 | Requires a level 3 settlement. | |
II |
|
5 | 13500 | Requires a level 5 settlement. | ||
Plagues | I |
|
3 | 4000 | Requires a level 3 settlement. | |
II |
|
4 | 6000 | |||
III |
|
5 | 9000 |
Infrastructure[edit | edit source]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Energy | I |
|
1 | 750 | ||
II |
|
2 | 1500 | |||
III |
|
3 | 3000 | |||
IV |
|
4 | 4500 | |||
V |
|
5 | 6750 | |||
Growth | I |
|
1 | 500 | ||
II |
|
2 | 1000 | |||
III |
|
3 | 2000 | |||
Order | I |
|
2 | 1500 | Requires a level 2 settlement. | |
II |
|
3 | 3000 | |||
III |
|
4 | 4500 | |||
IV |
|
5 | 9000 | |||
Salvage | I |
|
2 | 200 | ||
II |
|
3 | 400 | |||
III |
|
4 | 800 | |||
Weapons | 0 |
|
4 | 4000 | Requires a level 3 settlement. |
Port[edit | edit source]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Port | I |
|
1 | 800 | Level 2 settlement. | |
II |
|
3 | 3200 | |||
III |
|
5 | 7200 |
Defence[edit | edit source]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Major defence | I |
|
3 | 2500 | ||
II |
|
4 | 5000 | |||
III |
|
5 | 7500 | |||
Minor defence | 0 |
|
2 | 1500 | Requires a level 2 settlement. | |
1 |
[HIDDEN] Used for settlements to identify the presence of 15m walls (Hellenic / Roman / Eastern)
|
3 | 3000 |
Special[edit | edit source]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Ritual | I |
|
5 | 250 | ||
II |
|
5 | 2500 |
Resource[edit | edit source]
Building | Chain | Tier | Effect | Turns | Cost | Requirements |
---|---|---|---|---|---|---|
Exotic animals | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Dyes | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Furs | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Gemstones | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Gold | I |
|
3 | 1000 | ||
II |
|
4 | 2000 | |||
III |
|
5 | 4000 | |||
Iron | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Marble | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Medicine | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Obsidian | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Pastures | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Pottery | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Salt | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Spices | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Wine | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 | |||
Timber | I |
|
2 | 800 | ||
II |
|
3 | 1600 | |||
III |
|
4 | 3200 |