Skaven unit roster

From Total War: WARHAMMER Wiki
Jump to: navigation, search

This page lists all Skaven units. Skaven are a faction full of extremes, with meat shield lower level infantry and terrifying, powerful high end units with excellent artillery support.

The DOOOOM! Engineer and Pestilent Scheme Priest are yet to be added to the table below.

Also note the Skaven unique mounts: Bonebreaker, Screaming Bell, Plague Furnace.

Legendary lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1100 (1050)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3216
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 63
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus: 50
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 80
Modifier icon armour piercing.png Armour-Piercing Damage: 340
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
81.59%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3504
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 54
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus: 30
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 900 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 3216
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 70
Icon stat charge bonus.png Charge Bonus: 40
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4 s
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat armour.png
Armor:
67.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (1100)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3216
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 45
Icon stat defence.png Melee defence: 56
Icon stat charge bonus.png Charge Bonus: 30
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 120
Modifier icon armour piercing.png Armour-Piercing Damage: 250
Modifier icon bonus vs large.png Bonus vs. Large: 22
Icon stat ranged damage.png Missile Damage: 48
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 16
Weapon damage.png Explosive Damage: 150
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 66
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 5
Icon stat range.png Range: 80
Modifier icon magical.png Magical Attacks: Yes
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
81.59%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Lords[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 700 (650)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 3051
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 40
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus: 35
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armour-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
67.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 217
Modifier icon armour piercing.png Armour-Piercing Damage: 93
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus: 15
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 217
Modifier icon armour piercing.png Armour-Piercing Damage: 93
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2940
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 52
Icon stat charge bonus.png Charge Bonus: 18
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 105
Modifier icon armour piercing.png Armour-Piercing Damage: 245
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
67.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 800 (550)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 2679
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus: 40
Resistance physical.png Damage Resist Physical: 30



Icon stat damage.png Weapon Damage: 225
Modifier icon armour piercing.png Armour-Piercing Damage: 150
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2565
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 10
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 84
Modifier icon armour piercing.png Armour-Piercing Damage: 196
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
33.75%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 2880
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 20
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 84
Modifier icon armour piercing.png Armour-Piercing Damage: 196
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
15%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 125 (125)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 16


Icon stat health.png Health: 48
Icon stat morale.png Leadership: 35
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 12
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus: 5


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 150 (150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 19


Icon stat health.png Health: 48
Icon stat morale.png Leadership: 35
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 3


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 325 (325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 81


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
18.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 87


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
18.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 375 (375)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 93


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
18.75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 60
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armour-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
18.75%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 76
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 22
Resistance physical.png Damage Resist Physical: 15



Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armour-Piercing Damage: 8
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 7
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
7.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 237
Buildings required:
Pestilent Nave


Icon stat health.png Health: 61
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus: 20
Resistance physical.png Damage Resist Physical: 30



Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armour-Piercing Damage: 22
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Construction Cavern


Icon stat health.png Health: 62
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 10


Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armour-Piercing Damage: 20
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
Icon stat armour.png
Armor:
67.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 262
Buildings required:
Warp-Forge


Icon stat health.png Health: 62
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus: 18


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armour-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range: 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
67.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275


Icon stat health.png Health: 80
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 34
Resistance physical.png Damage Resist Physical: 15



Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armour-Piercing Damage: 31
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range: 1
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
7.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 200 (200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 25


Icon stat health.png Health: 45
Icon stat morale.png Leadership: 33
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 6
Icon stat defence.png Melee defence: 8
Icon stat charge bonus.png Charge Bonus: 4


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 7
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1
Icon stat ammo.png Reload Time: 8.1
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 120
  • Expendable.png Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 48
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 12
Resistance physical.png Damage Resist Physical: 30



Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 10
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 10
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
7.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 56
Icon stat morale.png Leadership: 48
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 14
Icon stat charge bonus.png Charge Bonus: 10
Resistance physical.png Damage Resist Physical: 30



Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 9
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 1
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
7.5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 700 (550)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 175
Buildings required:
Warp-Forge


Icon stat health.png Health: 98
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 2


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 8
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3
Weapon damage.png Explosive Damage: 20
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 7
Icon stat ranged damage.png Shots per volley: 4
Icon stat ammo.png Reload Time: 11.9
Icon stat ammo.png Ammunition: 18
Icon stat range.png Range: 80
Modifier icon magical.png Magical Attacks: Yes
Modifier icon flaming.png Flaming Attacks: Yes
Icon stat armour.png
Armor:
52.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 600 (550)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 187


Icon stat health.png Health: 74
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 4
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 36
Modifier icon bonus vs large.png Bonus vs. Large: 32
Icon stat ammo.png Reload Time: 11.7
Icon stat ammo.png Ammunition: 14
Icon stat range.png Range: 85
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 58
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 10
Resistance physical.png Damage Resist Physical: 30



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat ranged damage.png Missile Damage: 10
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 24
Icon stat range.png Range: 140
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 58
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 14
Resistance physical.png Damage Resist Physical: 30



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat ranged damage.png Missile Damage: 11
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 12
Icon stat range.png Range: 70
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 123
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 2


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 2
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 6
Icon stat ranged damage.png Shots per volley: 18
Icon stat ammo.png Reload Time: 4.3
Icon stat ammo.png Ammunition: 15
Icon stat range.png Range: 145
Icon stat armour.png
Armor:
52.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Supression: This unit cause suppression with ranged fire. (-22% speed)
Icon treasury.png Cost (MP): 1000 (850)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Warp-Turbine Plant


Icon stat health.png Health: 76
Icon stat morale.png Leadership: 58
Icon stat speed.png Speed: 38
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 6


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 16
Weapon damage.png Explosive Damage: 9
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 33
Icon stat ammo.png Reload Time: 9
Icon stat ammo.png Ammunition: 14
Icon stat range.png Range: 85
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
75%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212


Icon stat health.png Health: 58
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 10
Resistance physical.png Damage Resist Physical: 30



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat ranged damage.png Missile Damage: 12
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 2
Icon stat ammo.png Reload Time: 7.2
Icon stat ammo.png Ammunition: 24
Icon stat range.png Range: 140
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212


Icon stat health.png Health: 58
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed: 54
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus: 14
Resistance physical.png Damage Resist Physical: 30



Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armour-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Modifier icon poison.png Poison Attacks: Yes
Icon stat ranged damage.png Missile Damage: 11
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 3
Icon stat ammo.png Reload Time: 6.3
Icon stat ammo.png Ammunition: 12
Icon stat range.png Range: 70
Modifier icon poison.png Poison Attacks: Yes
Icon stat armour.png
Armor:
15%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 225


Icon stat health.png Health: 123
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 42
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 2


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 6
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 30
Icon stat ammo.png Reload Time: 10.2
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 300
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armour.png
Armor:
52.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Monstrous Infantry[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 483
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed: 60
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus: 46


Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armour-Piercing Damage: 58
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
22.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.

Artillery[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 225


Icon stat health.png Health: 40
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed: 20
Icon stat attack.png Melee attack: 15
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus: 2


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armour-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 45
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 105
Weapon damage.png Explosive Damage: 35
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 70
Icon stat ammo.png Reload Time: 16.2
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 400
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 37
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed: 20
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus: 2


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armour-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 1
Icon stat ranged damage.png Missile Damage: 80
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 260
Weapon damage.png Explosive Damage: 5
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 20
Modifier icon bonus vs large.png Bonus vs. Large: 70
Icon stat ammo.png Reload Time: 18.9
Icon stat ammo.png Ammunition: 22
Icon stat range.png Range: 430
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
22.5%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.

War Machines[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 300


Icon stat health.png Health: 1402
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed: 72
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus: 40


Icon stat damage.png Weapon Damage: 30
Modifier icon armour piercing.png Armour-Piercing Damage: 65
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 26
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range: 2
Icon stat armour.png
Armor:
75%


Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 350


Icon stat health.png Health: 4041
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed: 72
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus: 50


Icon stat damage.png Weapon Damage: 94
Modifier icon armour piercing.png Armour-Piercing Damage: 176
Modifier icon bonus vs infantry.png Bonus vs. Infantry: 30
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range: 3
Icon stat ranged damage.png Missile Damage: 20
Modifier icon armour piercing.png Armour-Piercing Missile Damage: 45
Modifier icon armour piercing.png Explosive Armour-Piercing Damage: 20
Icon stat ammo.png Reload Time: 10.8
Icon stat ammo.png Ammunition: 52
Icon stat range.png Range: 60
Modifier icon magical.png Magical Attacks: Yes
Icon stat armour.png
Armor:
75%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.

Monsters and Beasts[edit | edit source]

Unit Recruitment General Melee Ranged Defense
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 450


Icon stat health.png Health: 9075
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed: 58
Icon stat attack.png Melee attack: 42
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus: 25
Resistance missile.png Damage Resist Missiles: 15


Icon stat damage.png Weapon Damage: 155
Modifier icon armour piercing.png Armour-Piercing Damage: 365
Icon stat speed.png Melee Interval: 3.2 s
Modifier icon bonus vs large.png Bonus vs. Large: 17
Icon stat range.png Range: 3
Icon stat armour.png
Armor:
37.5%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.