Skaven unit roster

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This page lists all Skaven units. Skaven are a faction full of extremes, with meat shield lower level infantry and terrifying, powerful high end units with excellent artillery support.

The DOOOOM! Engineer and Pestilent Scheme Priest are yet to be added to the table below.

Also note the Skaven unique mounts: Bonebreaker, Screaming Bell, Plague Furnace.

List[edit | edit source]

Unit Category Recruitment General Melee Ranged Shield Armor Traits
Legendary lord
Icon treasury.png Cost (MP): 1000 (900)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 4664
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 54
Icon stat defence.png Melee defence: 45
Icon stat charge bonus.png Charge Bonus 30
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Legendary lord
Icon treasury.png Cost (MP): 1200 (1200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4280
Icon stat morale.png Leadership: 70
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 63
Icon stat defence.png Melee defence: 42
Icon stat charge bonus.png Charge Bonus 50
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 80
Modifier icon armour piercing.png Armor-Piercing Damage: 340
Modifier icon bonus vs large.png Bonus vs. Large: 12
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
55%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
melee infantry
Icon treasury.png Cost (MP): 900 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 4280
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 70
Icon stat charge bonus.png Charge Bonus 40
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Modifier icon bonus vs large.png Bonus vs. Large: 25
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Weapon Length 3/10
Icon stat armour.png
Armor:
45%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 300


Icon stat health.png Health: 4060
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 50
Icon stat defence.png Melee defence: 55
Icon stat charge bonus.png Charge Bonus 35
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 280
Modifier icon armour piercing.png Armor-Piercing Damage: 120
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
45%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus 15
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 217
Modifier icon armour piercing.png Armor-Piercing Damage: 93
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Lord
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3680
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 34
Icon stat charge bonus.png Charge Bonus 15
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 217
Modifier icon armour piercing.png Armor-Piercing Damage: 93
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 800 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 225


Icon stat health.png Health: 3564
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 60
Icon stat defence.png Melee defence: 35
Icon stat charge bonus.png Charge Bonus 40
Icon stat armour.png Damage Reductions

-30% physical damage taken

Icon stat damage.png Weapon Damage: 225
Modifier icon armour piercing.png Armor-Piercing Damage: 150
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Hero
Icon treasury.png Cost (MP): 1000 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3412
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 25
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus 10
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 84
Modifier icon armour piercing.png Armor-Piercing Damage: 196
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
22.5%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Hero
Icon treasury.png Cost (MP): 1000 (600)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 250


Icon stat health.png Health: 3832
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 40
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus 20
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 84
Modifier icon armour piercing.png Armor-Piercing Damage: 196
Icon stat speed.png Melee Interval: 4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Encourages.png Encourage: This unit provides a Icon stat morale.pngleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 125 (125)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 16


Icon stat health.png Health: 40
Icon stat morale.png Leadership: 35
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 12
Icon stat defence.png Melee defence: 12
Icon stat charge bonus.png Charge Bonus 5


Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
Unarmored


  • Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 150 (150)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 19


Icon stat health.png Health: 40
Icon stat morale.png Leadership: 35
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 10
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 3


Icon stat damage.png Weapon Damage: 12
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
Unarmored


  • Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 325 (325)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 81


Icon stat health.png Health: 52
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 18
Icon stat charge bonus.png Charge Bonus 10


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
12.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 375 (375)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 93


Icon stat health.png Health: 52
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 22
Icon stat charge bonus.png Charge Bonus 10


Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
12.5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 350 (350)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 87


Icon stat health.png Health: 52
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 6


Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
12.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 400 (400)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 100


Icon stat health.png Health: 52
Icon stat morale.png Leadership: 45
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 6


Icon stat damage.png Weapon Damage: 18
Modifier icon armour piercing.png Armor-Piercing Damage: 5
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
12.5%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Construction Cavern


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 22
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 10


Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armor-Piercing Damage: 18
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
45%


  • Charge reflector vs large.png Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1050 (1050)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 262
Buildings required:
Warp-Forge


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 60
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 36
Icon stat charge bonus.png Charge Bonus 18


Icon stat damage.png Weapon Damage: 25
Modifier icon armour piercing.png Armor-Piercing Damage: 9
Icon stat speed.png Melee Interval: 4.6 s
Icon stat range.png Range 1
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armour.png
Armor:
45%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 68
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 22
Icon stat armour.png Damage Reductions

-15% physical damage taken

Icon stat damage.png Weapon Damage: 24
Modifier icon armour piercing.png Armor-Piercing Damage: 8
Modifier icon bonus vs large.png Bonus vs. Large: 7
Icon stat speed.png Melee Interval: 4.5 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 1100 (1100)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 275


Icon stat health.png Health: 70
Icon stat morale.png Leadership: 72
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 30
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 34
Icon stat armour.png Damage Reductions

-15% physical damage taken

Icon stat damage.png Weapon Damage: 13
Modifier icon armour piercing.png Armor-Piercing Damage: 31
Icon stat speed.png Melee Interval: 4.4 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
5%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee infantry
Icon treasury.png Cost (MP): 950 (950)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 237
Buildings required:
Pestilent Nave


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 68
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 36
Icon stat defence.png Melee defence: 28
Icon stat charge bonus.png Charge Bonus 20
Icon stat armour.png Damage Reductions

-30% physical damage taken

Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armor-Piercing Damage: 22
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
10%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Missile infantry
Icon treasury.png Cost (MP): 200 (200)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 25


Icon stat health.png Health: 37
Icon stat morale.png Leadership: 33
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 6
Icon stat defence.png Melee defence: 8
Icon stat charge bonus.png Charge Bonus 4
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 7
Modifier icon armour piercing.png Armor-Piercing Damage: 1
Icon stat ammo.png Reload Time: 9
Icon stat range.png Range 120
Icon stat armour.png
Armor:
Unarmored


  • Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon stat morale.pngleadership, unless they are themselves expendable.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 10
Icon stat ammo.png Ammunition 24
Icon stat armour.png Damage Reductions

-30% physical damage taken

Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 2
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 140
Icon stat armour.png
Armor:
10%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Missile infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 48
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 12
Icon stat ammo.png Ammunition 10
Icon stat armour.png Damage Reductions

-30% physical damage taken

Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 2
Icon stat ammo.png Reload Time: 7
Icon stat range.png Range 70
Icon stat armour.png
Armor:
5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
Missile infantry
Icon treasury.png Cost (MP): 500 (500)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 125


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 48
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 24
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 10
Icon stat ammo.png Ammunition 22
Icon stat armour.png Damage Reductions

-30% physical damage taken

Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 9
Modifier icon armour piercing.png Armor-Piercing Damage: 1
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 140
Icon stat armour.png
Armor:
5%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 14
Icon stat ammo.png Ammunition 12
Icon stat armour.png Damage Reductions

-30% physical damage taken

Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat ammo.png Reload Time: 7
Icon stat range.png Range 70
Icon stat armour.png
Armor:
10%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Missile infantry
Icon treasury.png Cost (MP): 750 (750)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 187


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 14
Icon stat ammo.png Ammunition 12
Icon stat armour.png Damage Reductions

-30% physical damage taken

Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 11
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat ammo.png Reload Time: 7
Icon stat range.png Range 70
Icon stat armour.png
Armor:
10%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move.png Fire Whilst Moving: This unit can fire when mounted and moving.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Missile infantry
Icon treasury.png Cost (MP): 850 (850)
Icon hourglass.png Turns: 1
Icon income.png Upkeep: 212


Icon stat health.png Health: 53
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 24
Icon stat charge bonus.png Charge Bonus 10
Icon stat ammo.png Ammunition 24
Icon stat armour.png Damage Reductions

-30% physical damage taken

Icon stat damage.png Weapon Damage: 21
Modifier icon armour piercing.png Armor-Piercing Damage: 7
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 10
Modifier icon armour piercing.png Armor-Piercing Damage: 2
Icon stat ammo.png Reload Time: 8
Icon stat range.png Range 140
Icon stat armour.png
Armor:
10%


  • Attribute guerrilla deploy.png Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk.png Stalk: This unit can move hidden in any terrain.
Missile infantry
Icon treasury.png Cost (MP): 750 (650)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 187


Icon stat health.png Health: 66
Icon stat morale.png Leadership: 55
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 6
Icon stat ammo.png Ammunition 12
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 4
Modifier icon armour piercing.png Armor-Piercing Damage: 36
Modifier icon bonus vs large.png Bonus vs. Large: 28
Icon stat ammo.png Reload Time: 13
Icon stat range.png Range 85
Icon stat armour.png
Armor:
50%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Missile infantry
Icon treasury.png Cost (MP): 1000 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250
Buildings required:
Warp-Turbine Plant


Icon stat health.png Health: 68
Icon stat morale.png Leadership: 58
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 18
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 6
Icon stat ammo.png Ammunition 12
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 6
Modifier icon armour piercing.png Armor-Piercing Damage: 16
Icon stat ammo.png Reload Time: 10
Icon stat range.png Range 85
Icon stat armour.png
Armor:
50%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Weapons team
Icon treasury.png Cost (MP): 700 (700)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 175
Buildings required:
Warp-Forge


Icon stat health.png Health: 90
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 2
Icon stat ammo.png Ammunition 18
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat damage.png Weapon Damage: 8
Modifier icon armour piercing.png Armor-Piercing Damage: 3
Icon stat ammo.png Reload Time: 14
Icon stat range.png Range 80
Icon stat armour.png
Armor:
20%


  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Monstrous melee infantry
Icon treasury.png Cost (MP): 800 (800)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 200


Icon stat health.png Health: 475
Icon stat morale.png Leadership: 56
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 26
Icon stat defence.png Melee defence: 26
Icon stat charge bonus.png Charge Bonus 46


Icon stat damage.png Weapon Damage: 22
Modifier icon armour piercing.png Armor-Piercing Damage: 58
Icon stat speed.png Melee Interval: 3.8 s
Icon stat range.png Range 2
Icon stat armour.png
Armor:
15%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest.png Hide (forest): This unit can hide in forests until enemy units get too close.
Melee monster
Icon treasury.png Cost (MP): 1800 (1800)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 450


Icon stat health.png Health: 12092
Icon stat morale.png Leadership: 90
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 35
Icon stat defence.png Melee defence: 30
Icon stat charge bonus.png Charge Bonus 25
Icon stat armour.png Damage Reductions

-15% missile damage taken

Icon stat damage.png Weapon Damage: 150
Modifier icon armour piercing.png Armor-Piercing Damage: 350
Icon stat speed.png Melee Interval: 3.2 s
Icon stat range.png Range 3
Icon stat armour.png
Armor:
25%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
War machine
Icon treasury.png Cost (MP): 1400 (1400)
Icon hourglass.png Turns: 3
Icon income.png Upkeep: 350


Icon stat health.png Health: 5280
Icon stat morale.png Leadership: 65
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 28
Icon stat defence.png Melee defence: 32
Icon stat charge bonus.png Charge Bonus 50
Icon stat ammo.png Ammunition 52
Icon stat damage.png Weapon Damage: 94
Modifier icon armour piercing.png Armor-Piercing Damage: 176
Modifier icon bonus vs large.png Bonus vs. Large: 30
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 3
Icon stat armour.png
Armor:
50%


  • Causes fear.png Can Cause Fear: This unit frightens all enemy units, reducing their Icon stat morale.pngleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror.png Can Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Artillery
Icon treasury.png Cost (MP): 900 (900)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 225


Icon stat health.png Health: 40
Icon stat morale.png Leadership: 54
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 15
Icon stat defence.png Melee defence: 17
Icon stat charge bonus.png Charge Bonus 2
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 20
Modifier icon armour piercing.png Armor-Piercing Damage: 6
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.
Artillery
Icon treasury.png Cost (MP): 1000 (1000)
Icon hourglass.png Turns: 2
Icon income.png Upkeep: 250


Icon stat health.png Health: 37
Icon stat morale.png Leadership: 50
Icon stat speed.png Speed:
Icon stat attack.png Melee attack: 16
Icon stat defence.png Melee defence: 16
Icon stat charge bonus.png Charge Bonus 2
Icon stat ammo.png Ammunition 22
Icon stat damage.png Weapon Damage: 14
Modifier icon armour piercing.png Armor-Piercing Damage: 4
Icon stat speed.png Melee Interval: 4.3 s
Icon stat range.png Range 1
Icon stat armour.png
Armor:
15%


  • Cant run.png Cannot Run: This unit cannot run and will only move at walking pace.


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