Unit
|
Recruitment
|
General
|
Melee
|
Ranged
|
Defense
|
|
Cost (MP):
|
200 (200)
|
Turns:
|
1
|
Upkeep:
|
25
|
|
Health:
|
45
|
Leadership:
|
33
|
Speed:
|
42
|
Melee attack:
|
6
|
Melee defence:
|
8
|
Charge Bonus:
|
4
|
|
|
|
Weapon Damage:
|
14
|
Armour-Piercing Damage:
|
4
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
|
Missile Damage:
|
7
|
Armour-Piercing Missile Damage:
|
1
|
Reload Time:
|
8.1
|
Ammunition:
|
22
|
Range:
|
120
|
|
|
Expendable: Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Cost (MP):
|
500 (500)
|
Turns:
|
1
|
Upkeep:
|
125
|
|
|
Weapon Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
|
Missile Damage:
|
10
|
Armour-Piercing Missile Damage:
|
2
|
Reload Time:
|
6.3
|
Ammunition:
|
10
|
Range:
|
70
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide (forest): This unit can hide in forests until enemy units get too close.
Fire Whilst Moving: This unit can fire when mounted and moving.
|
|
Cost (MP):
|
500 (500)
|
Turns:
|
1
|
Upkeep:
|
125
|
|
|
Weapon Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
|
Missile Damage:
|
9
|
Armour-Piercing Missile Damage:
|
1
|
Reload Time:
|
7.2
|
Ammunition:
|
22
|
Range:
|
140
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Cost (MP):
|
700 (550)
|
Turns:
|
2
|
Upkeep:
|
175
|
Buildings required:
|
Warp-Forge
|
|
Health:
|
98
|
Leadership:
|
50
|
Speed:
|
38
|
Melee attack:
|
16
|
Melee defence:
|
16
|
Charge Bonus:
|
2
|
|
|
|
Weapon Damage:
|
14
|
Armour-Piercing Damage:
|
4
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
|
Missile Damage:
|
8
|
Armour-Piercing Missile Damage:
|
3
|
Explosive Damage:
|
20
|
Explosive Armour-Piercing Damage:
|
7
|
Shots per volley:
|
4
|
Reload Time:
|
11.9
|
Ammunition:
|
18
|
Range:
|
80
|
Magical Attacks:
|
Yes
|
Flaming Attacks:
|
Yes
|
|
|
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Cost (MP):
|
600 (550)
|
Turns:
|
2
|
Upkeep:
|
187
|
|
Health:
|
74
|
Leadership:
|
55
|
Speed:
|
38
|
Melee attack:
|
18
|
Melee defence:
|
16
|
Charge Bonus:
|
6
|
|
|
|
Weapon Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
|
Missile Damage:
|
4
|
Armour-Piercing Missile Damage:
|
36
|
Bonus vs. Large:
|
32
|
Reload Time:
|
11.7
|
Ammunition:
|
14
|
Range:
|
85
|
Magical Attacks:
|
Yes
|
|
|
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Cost (MP):
|
750 (750)
|
Turns:
|
1
|
Upkeep:
|
187
|
|
|
Weapon Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
Poison Attacks:
|
Yes
|
|
Missile Damage:
|
10
|
Armour-Piercing Missile Damage:
|
2
|
Reload Time:
|
7.2
|
Ammunition:
|
24
|
Range:
|
140
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Stalk: This unit can move hidden in any terrain.
|
|
Cost (MP):
|
750 (750)
|
Turns:
|
1
|
Upkeep:
|
187
|
|
|
Weapon Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
Poison Attacks:
|
Yes
|
|
Missile Damage:
|
11
|
Armour-Piercing Missile Damage:
|
3
|
Reload Time:
|
6.3
|
Ammunition:
|
12
|
Range:
|
70
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Fire Whilst Moving: This unit can fire when mounted and moving.
Stalk: This unit can move hidden in any terrain.
|
|
Cost (MP):
|
850 (850)
|
Turns:
|
2
|
Upkeep:
|
200
|
|
Health:
|
123
|
Leadership:
|
50
|
Speed:
|
38
|
Melee attack:
|
16
|
Melee defence:
|
16
|
Charge Bonus:
|
2
|
|
|
|
Weapon Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
|
Missile Damage:
|
2
|
Armour-Piercing Missile Damage:
|
6
|
Shots per volley:
|
18
|
Reload Time:
|
4.3
|
Ammunition:
|
15
|
Range:
|
145
|
|
|
Hide (forest): This unit can hide in forests until enemy units get too close.
- Supression: This unit cause suppression with ranged fire. (-22% speed)
|
|
|
Health:
|
76
|
Leadership:
|
58
|
Speed:
|
38
|
Melee attack:
|
18
|
Melee defence:
|
16
|
Charge Bonus:
|
6
|
|
|
|
Weapon Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
|
Missile Damage:
|
6
|
Armour-Piercing Missile Damage:
|
16
|
Explosive Damage:
|
9
|
Explosive Armour-Piercing Damage:
|
33
|
Reload Time:
|
9
|
Ammunition:
|
14
|
Range:
|
85
|
Magical Attacks:
|
Yes
|
|
|
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Cost (MP):
|
850 (850)
|
Turns:
|
1
|
Upkeep:
|
212
|
|
|
Weapon Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
Poison Attacks:
|
Yes
|
|
Missile Damage:
|
12
|
Armour-Piercing Missile Damage:
|
2
|
Reload Time:
|
7.2
|
Ammunition:
|
24
|
Range:
|
140
|
Poison Attacks:
|
Yes
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Stalk: This unit can move hidden in any terrain.
|
|
Cost (MP):
|
850 (850)
|
Turns:
|
1
|
Upkeep:
|
212
|
|
|
Weapon Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
Poison Attacks:
|
Yes
|
|
Missile Damage:
|
11
|
Armour-Piercing Missile Damage:
|
3
|
Reload Time:
|
6.3
|
Ammunition:
|
12
|
Range:
|
70
|
Poison Attacks:
|
Yes
|
|
|
Vanguard Deployment: This unit can deploy outside the deployment zone.
Fire Whilst Moving: This unit can fire when mounted and moving.
Stalk: This unit can move hidden in any terrain.
|
|
Cost (MP):
|
900 (900)
|
Turns:
|
2
|
Upkeep:
|
225
|
|
Health:
|
123
|
Leadership:
|
50
|
Speed:
|
42
|
Melee attack:
|
16
|
Melee defence:
|
22
|
Charge Bonus:
|
2
|
|
|
|
Weapon Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Range:
|
1
|
|
Missile Damage:
|
6
|
Armour-Piercing Missile Damage:
|
30
|
Reload Time:
|
10.2
|
Ammunition:
|
22
|
Range:
|
300
|
|
Shield:
|
55%
|
|
Hide (forest): This unit can hide in forests until enemy units get too close.
|
|