Unit
|
Recruitment
|
General
|
Melee
|
Ranged
|
Defense
|
|
Tier unit
|
Cost (MP):
|
225 (225)
|
Turns:
|
1
|
Upkeep:
|
56
|
Weight:
|
Medium
|
|
Health:
|
37 (37 per model)
|
Leadership:
|
33
|
Speed:
|
|
Melee Attack:
|
6
|
Melee Defence:
|
7
|
Charge Bonus:
|
4
|
|
Base Damage:
|
14
|
Armour-Piercing Damage:
|
4
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Base Missile Damage:
|
7 (7 per volley)
|
Armour-Piercing Missile Damage:
|
1 (1 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
9 s
|
Range:
|
120
|
|
|
- Expendable: Witnessing friendly expendable units rout does not reduce other units' leadership, unless they are themselves expendable.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier unit
|
Cost (MP):
|
500 (500)
|
Turns:
|
1
|
Upkeep:
|
125
|
Weight:
|
Medium
|
|
Health:
|
48 (48 per model)
|
Leadership:
|
48
|
Speed:
|
|
Melee Attack:
|
24
|
Melee Defence:
|
14
|
Charge Bonus:
|
12
|
|
Weapon Strength:
|
26
|
Base Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Base Missile Damage:
|
10 (10 per volley)
|
Armour-Piercing Missile Damage:
|
2 (2 per volley)
|
Reload Time:
|
6.3 s
|
Ammunition:
|
10
|
Range:
|
70
|
|
Armor: 10
|
(7.5% reduction)
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Fire Whilst Moving: This unit can fire while on the move.
|
|
Tier unit
|
Cost (MP):
|
500 (500)
|
Turns:
|
1
|
Upkeep:
|
125
|
Weight:
|
Medium
|
|
Health:
|
48 (48 per model)
|
Leadership:
|
48
|
Speed:
|
|
Melee Attack:
|
24
|
Melee Defence:
|
14
|
Charge Bonus:
|
10
|
|
Weapon Strength:
|
26
|
Base Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Base Missile Damage:
|
10 (10 per volley)
|
Armour-Piercing Missile Damage:
|
1 (1 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
8 s
|
Range:
|
140
|
|
Armor: 10
|
(7.5% reduction)
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier unit
|
Cost (MP):
|
700 (550)
|
Turns:
|
1
|
Upkeep:
|
175
|
Weight:
|
Medium
|
|
Health:
|
115 (115 per model)
|
Leadership:
|
50
|
Speed:
|
|
Melee Attack:
|
16
|
Melee Defence:
|
16
|
Charge Bonus:
|
2
|
|
Base Damage:
|
14
|
Armour-Piercing Damage:
|
4
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Base Missile Damage:
|
8 (8 per volley)
|
Armour-Piercing Missile Damage:
|
3 (3 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
14 s
|
Range:
|
80
|
Magical Attacks:
|
Yes
|
|
Armor: 70
|
(52.5% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier unit
|
Cost (MP):
|
550 (550)
|
Turns:
|
1
|
Upkeep:
|
137
|
Weight:
|
Medium
|
|
Health:
|
68 (68 per model)
|
Leadership:
|
58
|
Speed:
|
|
Melee Attack:
|
18
|
Melee Defence:
|
16
|
Charge Bonus:
|
6
|
|
Weapon Strength:
|
26
|
Base Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Base Missile Damage:
|
4 (4 per volley)
|
Armour-Piercing Missile Damage:
|
12 (12 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
11 s
|
Range:
|
85
|
Magical Attacks:
|
Yes
|
|
Armor: 100
|
(75% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier unit
|
Cost (MP):
|
750 (750)
|
Turns:
|
1
|
Upkeep:
|
187
|
Weight:
|
Medium
|
|
Health:
|
50 (50 per model)
|
Leadership:
|
54
|
Speed:
|
|
Melee Attack:
|
26
|
Melee Defence:
|
20
|
Charge Bonus:
|
10
|
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Base Missile Damage:
|
12 (12 per volley)
|
Armour-Piercing Missile Damage:
|
2 (2 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
8 s
|
Range:
|
140
|
|
Armor: 20
|
(15% reduction)
|
|
|
|
Tier unit
|
Cost (MP):
|
750 (750)
|
Turns:
|
1
|
Upkeep:
|
187
|
Weight:
|
Medium
|
|
Health:
|
50 (50 per model)
|
Leadership:
|
54
|
Speed:
|
|
Melee Attack:
|
26
|
Melee Defence:
|
20
|
Charge Bonus:
|
14
|
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Base Missile Damage:
|
11 (11 per volley)
|
Armour-Piercing Missile Damage:
|
3 (3 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
7 s
|
Range:
|
70
|
|
Armor: 20
|
(15% reduction)
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Fire Whilst Moving: This unit can fire while on the move.
- Stalk: This unit can move hidden in any terrain.
|
|
Tier unit
|
Cost (MP):
|
850 (850)
|
Turns:
|
2
|
Upkeep:
|
200
|
Weight:
|
{{{weight}}}
|
|
Health:
|
123 (123 per model)
|
Leadership:
|
50
|
Speed:
|
38
|
Melee Attack:
|
16
|
Melee Defence:
|
16
|
Charge Bonus:
|
2
|
|
Weapon Strength:
|
26
|
Base Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Missile Strength:
|
288
|
Base Missile Damage:
|
2 (36 per volley)
|
Armour-Piercing Missile Damage:
|
6 (108 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
18
|
Bonus vs. Buildings:
|
+1%
|
Reload Time:
|
5 s
|
Ammunition:
|
15
|
Range:
|
145
|
Suppressed!:
|
Yes
|
|
Armor: 70
|
(52.5% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
- Supression: This unit cause suppression with ranged fire. (-22% speed)
|
|
Tier unit
|
Cost (MP):
|
900 (900)
|
Turns:
|
1
|
Upkeep:
|
225
|
Weight:
|
Medium
|
|
Health:
|
68 (68 per model)
|
Leadership:
|
58
|
Speed:
|
|
Melee Attack:
|
18
|
Melee Defence:
|
16
|
Charge Bonus:
|
6
|
|
Weapon Strength:
|
26
|
Base Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Base Missile Damage:
|
6 (6 per volley)
|
Armour-Piercing Missile Damage:
|
16 (16 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
10 s
|
Range:
|
85
|
Magical Attacks:
|
Yes
|
|
Armor: 100
|
(75% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|
Tier unit
|
Cost (MP):
|
825 (825)
|
Turns:
|
1
|
Upkeep:
|
206
|
Weight:
|
Medium
|
Buildings required:
|
Pestilent Nave
|
|
Health:
|
50 (50 per model)
|
Leadership:
|
54
|
Speed:
|
|
Melee Attack:
|
26
|
Melee Defence:
|
20
|
Charge Bonus:
|
10
|
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Base Missile Damage:
|
12 (12 per volley)
|
Armour-Piercing Missile Damage:
|
2 (2 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
8 s
|
Range:
|
140
|
|
Armor: 20
|
(15% reduction)
|
|
|
|
Tier unit
|
Cost (MP):
|
825 (825)
|
Turns:
|
1
|
Upkeep:
|
206
|
Weight:
|
Medium
|
Buildings required:
|
Pestilent Nave
|
|
Health:
|
50 (50 per model)
|
Leadership:
|
54
|
Speed:
|
|
Melee Attack:
|
26
|
Melee Defence:
|
20
|
Charge Bonus:
|
14
|
|
Base Damage:
|
21
|
Armour-Piercing Damage:
|
7
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Base Missile Damage:
|
11 (11 per volley)
|
Armour-Piercing Missile Damage:
|
3 (3 per volley)
|
Number of Projectiles:
|
1
|
Shots per volley:
|
1
|
Reload Time:
|
7 s
|
Range:
|
70
|
|
Armor: 20
|
(15% reduction)
|
|
- Vanguard Deployment: This unit can deploy outside the deployment zone.
- Fire Whilst Moving: This unit can fire while on the move.
- Stalk: This unit can move hidden in any terrain.
|
|
Tier unit
|
Cost (MP):
|
900 (900)
|
Turns:
|
2
|
Upkeep:
|
225
|
Weight:
|
{{{weight}}}
|
|
Health:
|
123 (123 per model)
|
Leadership:
|
50
|
Speed:
|
42
|
Melee Attack:
|
16
|
Melee Defence:
|
22
|
Charge Bonus:
|
2
|
|
Weapon Strength:
|
26
|
Base Damage:
|
20
|
Armour-Piercing Damage:
|
6
|
Melee Interval:
|
4.3 s
|
Melee Reach:
|
1
|
Bonus vs. Buildings:
|
+1%
|
|
Base Missile Damage:
|
6 (Expression error: Unexpected * operator. per volley)
|
Armour-Piercing Missile Damage:
|
30 (Expression error: Unexpected * operator. per volley)
|
Reload Time:
|
10.2 s
|
Ammunition:
|
22
|
Range:
|
300
|
|
Shield:
|
55%
|
Armor: 70
|
(52.5% reduction)
|
|
- Hide (forest): This unit can hide in forests until enemy units get too close.
|
|