Total War: WARHAMMER Wiki
Advertisement

This page lists all Skaven units. Skaven are a faction full of extremes, with meat shield lower level infantry and terrifying, powerful high end units with excellent artillery support.

The DOOOOM! Engineer and Pestilent Scheme Priest are yet to be added to the table below.

Also note the Skaven unique mounts: Bonebreaker, Screaming Bell, Plague Furnace.

Legendary lords

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 1100 (950)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 263
Icon stat mass Weight: Medium
Icon stat health Health: 4280 (4280 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed:
Icon stat attack Melee Attack: 66
Icon stat defence Melee Defence: 43
Icon stat charge bonus Charge Bonus: 50
Icon Stat Damage Base Base Damage: 80
Modifier icon armour piercing Armour-Piercing Damage: 340
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs infantry Bonus vs. Infantry: 35
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 110
(81.59% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
Icon stat health Health: 4664 (4664 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed:
Icon stat attack Melee Attack: 54
Icon stat defence Melee Defence: 45
Icon stat charge bonus Charge Bonus: 30
Icon Stat Damage Base Base Damage: 280
Modifier icon armour piercing Armour-Piercing Damage: 120
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 30
(22.5% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 900 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 225
Icon stat mass Weight: Medium
Icon stat health Health: 4280 (4280 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed:
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 70
Icon stat charge bonus Charge Bonus: 40
Icon Stat Damage Base Base Damage: 280
Modifier icon armour piercing Armour-Piercing Damage: 120
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs large Bonus vs. Large: 25
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 90
(67.5% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury Cost (MP): 1000 (1100)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: {{{weight}}}
Icon stat health Health: 3216 (3216 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed: 40
Icon stat attack Melee Attack: 45
Icon stat defence Melee Defence: 56
Icon stat charge bonus Charge Bonus: 30
Icon stat damage Weapon Strength: 370
Icon Stat Damage Base Base Damage: 120
Modifier icon armour piercing Armour-Piercing Damage: 250
Icon status melee 24px Melee Interval: 4.8 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs large Bonus vs. Large: 22
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Modifier icon magical Magical Attacks: Yes
Modifier icon flaming channel Flaming Attacks: Yes
Icon stat ranged damage Missile Strength: 933
Icon Stat Ranged Damage Base Base Missile Damage: 48 (192 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 16 (64 per volley)
Icon explosive damage Explosive Damage: 150
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 66
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 4
Weapon building damage modifier Bonus vs. Buildings: +2%
Icon Stat Reload Time Reload Time: 12 s
Icon stat ammo Ammunition: 20
Icon stat range Range: 80
Modifier icon magical Magical Attacks: Yes
Modifier icon flaming channel Flaming Attacks: Yes
Wh main unit contact morale Burnt!: Yes
Icon stat armourArmor: 110
(81.59% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury Cost (MP): 1050 (1050)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 263
Icon stat mass Weight: {{{weight}}}
Icon stat health Health: 3920 (3920 per model)
Icon stat morale Leadership: 70
Icon stat speed Speed: 54
Icon stat attack Melee Attack: 70
Icon stat defence Melee Defence: 50
Icon stat charge bonus Charge Bonus: 60
Icon stat damage Weapon Strength: 460
Icon Stat Damage Base Base Damage: 160
Modifier icon armour piercing Armour-Piercing Damage: 300
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Wh2 main unit contact weeping blade Weeping Blade: Yes
Icon stat armourArmor: 30
(22.5% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Lords

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 700 (550)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 300
Icon stat mass Weight: Medium
Icon stat health Health: 4060 (4060 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 50
Icon stat defence Melee Defence: 55
Icon stat charge bonus Charge Bonus: 35
Icon Stat Damage Base Base Damage: 280
Modifier icon armour piercing Armour-Piercing Damage: 120
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 90
(67.5% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
Icon stat health Health: 3680 (3680 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed:
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 310
Icon Stat Damage Base Base Damage: 217
Modifier icon armour piercing Armour-Piercing Damage: 93
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 20
(15% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
Icon stat health Health: 3680 (3680 per model)
Icon stat morale Leadership: 55
Icon stat speed Speed:
Icon stat attack Melee Attack: 30
Icon stat defence Melee Defence: 34
Icon stat charge bonus Charge Bonus: 15
Icon stat damage Weapon Strength: 310
Icon Stat Damage Base Base Damage: 217
Modifier icon armour piercing Armour-Piercing Damage: 93
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 20
(15% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier unit
Icon treasury Cost (MP): 1000 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: {{{weight}}}
Icon stat health Health: 2940 (2940 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 42
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 52
Icon stat charge bonus Charge Bonus: 18
Icon Stat Damage Base Base Damage: 105
Modifier icon armour piercing Armour-Piercing Damage: 245
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Modifier icon bonus vs infantry Bonus vs. Infantry: 25
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 90
(67.5% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Heroes

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (500)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 200
Icon stat mass Weight: Medium
Icon stat health Health: 3564 (3564 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 60
Icon stat defence Melee Defence: 35
Icon stat charge bonus Charge Bonus: 40
Icon Stat Damage Base Base Damage: 225
Modifier icon armour piercing Armour-Piercing Damage: 150
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 20
(15% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Stalk Stalk: This unit can move hidden in any terrain.
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (400)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
Icon stat health Health: 3412 (3412 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed:
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 10
Icon Stat Damage Base Base Damage: 84
Modifier icon armour piercing Armour-Piercing Damage: 196
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 45
(33.75% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (500)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
Icon stat health Health: 3832 (3832 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 40
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 20
Icon Stat Damage Base Base Damage: 84
Modifier icon armour piercing Armour-Piercing Damage: 196
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 3
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 20
(15% reduction)


  • Encourages Encourage: This unit provides a Icon moraleleadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Melee Infantry

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 150 (150)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 38
Icon stat mass Weight: Medium
Icon stat health Health: 40 (40 per model)
Icon stat morale Leadership: 35
Icon stat speed Speed:
Icon stat attack Melee Attack: 12
Icon stat defence Melee Defence: 10
Icon stat charge bonus Charge Bonus: 5
Icon Stat Damage Base Base Damage: 14
Modifier icon armour piercing Armour-Piercing Damage: 4
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
  • Attribute expendable Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon moraleleadership, unless they are themselves expendable.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 175 (175)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 44
Icon stat mass Weight: Medium
Icon stat health Health: 40 (40 per model)
Icon stat morale Leadership: 35
Icon stat speed Speed:
Icon stat attack Melee Attack: 9
Icon stat defence Melee Defence: 16
Icon stat charge bonus Charge Bonus: 3
Icon Stat Damage Base Base Damage: 12
Modifier icon armour piercing Armour-Piercing Damage: 4
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 6
Weapon building damage modifier Bonus vs. Buildings: +0.75%
  • Attribute expendable Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon moraleleadership, unless they are themselves expendable.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 300 (300)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 75
Icon stat mass Weight: Medium
Icon stat health Health: 52 (52 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed:
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 18
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 25
(18.75% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 325 (325)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 81
Icon stat mass Weight: Medium
Icon stat health Health: 52 (52 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed:
Icon stat attack Melee Attack: 18
Icon stat defence Melee Defence: 24
Icon stat charge bonus Charge Bonus: 6
Icon Stat Damage Base Base Damage: 18
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 9
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 25
(18.75% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 350 (350)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 87
Icon stat mass Weight: Medium
Icon stat health Health: 52 (52 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed:
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 25
(18.75% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 375 (375)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 93
Icon stat mass Weight: Medium
Icon stat health Health: 52 (52 per model)
Icon stat morale Leadership: 45
Icon stat speed Speed:
Icon stat attack Melee Attack: 18
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 6
Icon Stat Damage Base Base Damage: 18
Modifier icon armour piercing Armour-Piercing Damage: 5
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 9
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 25
(18.75% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 750 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 187
Icon stat mass Weight: Medium
Icon stat health Health: 68 (68 per model)
Icon stat morale Leadership: 68
Icon stat speed Speed:
Icon stat attack Melee Attack: 28
Icon stat defence Melee Defence: 25
Icon stat charge bonus Charge Bonus: 22
Icon Stat Damage Base Base Damage: 24
Modifier icon armour piercing Armour-Piercing Damage: 8
Icon status melee 24px Melee Interval: 4.5 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs infantry Bonus vs. Infantry: 7
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 10
(7.5% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 825 (850)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 206
Icon stat mass Weight: Medium
Icon stat health Health: 72 (72 per model)
Icon stat morale Leadership: 68
Icon stat speed Speed:
Icon stat attack Melee Attack: 32
Icon stat defence Melee Defence: 28
Icon stat charge bonus Charge Bonus: 22
Icon Stat Damage Base Base Damage: 8
Modifier icon armour piercing Armour-Piercing Damage: 22
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs infantry Bonus vs. Infantry: 10
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 20
(15% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk Stalk: This unit can move hidden in any terrain.
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (1000)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
Icon stat health Health: 54 (54 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 25
Icon stat defence Melee Defence: 33
Icon stat charge bonus Charge Bonus: 10
Icon Stat Damage Base Base Damage: 8
Modifier icon armour piercing Armour-Piercing Damage: 20
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 1
Modifier icon bonus vs large Bonus vs. Large: 17
Weapon building damage modifier Bonus vs. Buildings: +0.75%
Icon stat armourArmor: 90
(67.5% reduction)


  • Charge reflector vs large Charge Defence vs. Large: When bracing, this unit negates the charge bonus of any large attacker.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 1050 (1050)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 262
Icon stat mass Weight: Medium
Icon stat health Health: 54 (54 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed:
Icon stat attack Melee Attack: 38
Icon stat defence Melee Defence: 36
Icon stat charge bonus Charge Bonus: 18
Icon Stat Damage Base Base Damage: 25
Modifier icon armour piercing Armour-Piercing Damage: 9
Icon status melee 24px Melee Interval: 4.6 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Shielded units will block the following percentage of missile damage from the front Shield: 35%


Icon stat armourArmor: 90
(67.5% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 1050 (1050)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 263
Icon stat mass Weight: Medium
Icon stat health Health: 72 (72 per model)
Icon stat morale Leadership: 72
Icon stat speed Speed:
Icon stat attack Melee Attack: 31
Icon stat defence Melee Defence: 25
Icon stat charge bonus Charge Bonus: 34
Icon Stat Damage Base Base Damage: 13
Modifier icon armour piercing Armour-Piercing Damage: 31
Icon status melee 24px Melee Interval: 4.4 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 10
(7.5% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Missile Infantry

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 225 (225)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 56
Icon stat mass Weight: Medium
Icon stat health Health: 37 (37 per model)
Icon stat morale Leadership: 33
Icon stat speed Speed:
Icon stat attack Melee Attack: 6
Icon stat defence Melee Defence: 7
Icon stat charge bonus Charge Bonus: 4
Icon Stat Damage Base Base Damage: 14
Modifier icon armour piercing Armour-Piercing Damage: 4
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 7 (7 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 1 (1 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 9 s
Icon stat range Range: 120
  • Attribute expendable Expendable: Witnessing friendly expendable units rout does not reduce other units' Icon moraleleadership, unless they are themselves expendable.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 500 (500)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 125
Icon stat mass Weight: Medium
Icon stat health Health: 48 (48 per model)
Icon stat morale Leadership: 48
Icon stat speed Speed:
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 12
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 10 (10 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 2 (2 per volley)
Icon Stat Reload Time Reload Time: 6.3 s
Icon stat ammo Ammunition: 10
Icon stat range Range: 70
Icon stat armourArmor: 10
(7.5% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
Tier Unit Tier unit
Icon treasury Cost (MP): 500 (500)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 125
Icon stat mass Weight: Medium
Icon stat health Health: 48 (48 per model)
Icon stat morale Leadership: 48
Icon stat speed Speed:
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 14
Icon stat charge bonus Charge Bonus: 10
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 10 (10 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 1 (1 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 8 s
Icon stat range Range: 140
Icon stat armourArmor: 10
(7.5% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 700 (550)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 175
Icon stat mass Weight: Medium
Icon stat health Health: 115 (115 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed:
Icon stat attack Melee Attack: 16
Icon stat defence Melee Defence: 16
Icon stat charge bonus Charge Bonus: 2
Icon Stat Damage Base Base Damage: 14
Modifier icon armour piercing Armour-Piercing Damage: 4
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 8 (8 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 3 (3 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 14 s
Icon stat range Range: 80
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 70
(52.5% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 550 (550)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 137
Icon stat mass Weight: Medium
Icon stat health Health: 68 (68 per model)
Icon stat morale Leadership: 58
Icon stat speed Speed:
Icon stat attack Melee Attack: 18
Icon stat defence Melee Defence: 16
Icon stat charge bonus Charge Bonus: 6
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 4 (4 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 12 (12 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 11 s
Icon stat range Range: 85
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 100
(75% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 750 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 187
Icon stat mass Weight: Medium
Icon stat health Health: 50 (50 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed:
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 20
Icon stat charge bonus Charge Bonus: 10
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 12 (12 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 2 (2 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 8 s
Icon stat range Range: 140
Icon stat armourArmor: 20
(15% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk Stalk: This unit can move hidden in any terrain.
Tier Unit Tier unit
Icon treasury Cost (MP): 750 (750)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 187
Icon stat mass Weight: Medium
Icon stat health Health: 50 (50 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed:
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 20
Icon stat charge bonus Charge Bonus: 14
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 11 (11 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 3 (3 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 7 s
Icon stat range Range: 70
Icon stat armourArmor: 20
(15% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
  • Stalk Stalk: This unit can move hidden in any terrain.
Tier unit
Icon treasury Cost (MP): 850 (850)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 200
Icon stat mass Weight: {{{weight}}}
Icon stat health Health: 123 (123 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 38
Icon stat attack Melee Attack: 16
Icon stat defence Melee Defence: 16
Icon stat charge bonus Charge Bonus: 2
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat ranged damage Missile Strength: 288
Icon Stat Ranged Damage Base Base Missile Damage: 2 (36 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 6 (108 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 18
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Reload Time Reload Time: 5 s
Icon stat ammo Ammunition: 15
Icon stat range Range: 145
Wh2 dlc12 unit contact suppressive fire Suppressed!: Yes
Icon stat armourArmor: 70
(52.5% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
  • Supression: This unit cause suppression with ranged fire. (-22% speed)
Tier Unit Tier unit
Icon treasury Cost (MP): 900 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 225
Icon stat mass Weight: Medium
Icon stat health Health: 68 (68 per model)
Icon stat morale Leadership: 58
Icon stat speed Speed:
Icon stat attack Melee Attack: 18
Icon stat defence Melee Defence: 16
Icon stat charge bonus Charge Bonus: 6
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 6 (6 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 16 (16 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 10 s
Icon stat range Range: 85
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 100
(75% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.
Tier Unit Tier unit
Icon treasury Cost (MP): 825 (825)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 206
Icon stat mass Weight: Medium
Buildings required:
Pestilent Nave
Icon stat health Health: 50 (50 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed:
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 20
Icon stat charge bonus Charge Bonus: 10
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 12 (12 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 2 (2 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 8 s
Icon stat range Range: 140
Icon stat armourArmor: 20
(15% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Stalk Stalk: This unit can move hidden in any terrain.
Tier Unit Tier unit
Icon treasury Cost (MP): 825 (825)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 206
Icon stat mass Weight: Medium
Buildings required:
Pestilent Nave
Icon stat health Health: 50 (50 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed:
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 20
Icon stat charge bonus Charge Bonus: 14
Icon Stat Damage Base Base Damage: 21
Modifier icon armour piercing Armour-Piercing Damage: 7
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 11 (11 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 3 (3 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Icon Stat Reload Time Reload Time: 7 s
Icon stat range Range: 70
Icon stat armourArmor: 20
(15% reduction)


  • Attribute guerrilla deploy Vanguard Deployment: This unit can deploy outside the deployment zone.
  • Mounted fire move Fire Whilst Moving: This unit can fire while on the move.
  • Stalk Stalk: This unit can move hidden in any terrain.
Tier unit
Icon treasury Cost (MP): 900 (900)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 225
Icon stat mass Weight: {{{weight}}}
Icon stat health Health: 123 (123 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed: 42
Icon stat attack Melee Attack: 16
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 2
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 6 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 30 (Expression error: Unexpected * operator. per volley)
Icon Stat Reload Time Reload Time: 10.2 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 300
Shielded units will block the following percentage of missile damage from the front Shield: 55%


Icon stat armourArmor: 70
(52.5% reduction)


  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Monstrous Infantry

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 800 (800)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 200
Icon stat mass Weight: Medium
Icon stat health Health: 475 (475 per model)
Icon stat morale Leadership: 56
Icon stat speed Speed:
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 26
Icon stat charge bonus Charge Bonus: 46
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 55
Icon status melee 24px Melee Interval: 3.8 s
Icon stat range Melee Reach: 2
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 30
(22.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide forest Hide (forest): This unit can hide in forests until enemy units get too close.

Artillery

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 900 (900)
Icon hourglass Turns: 1
Icon upkeep Upkeep: 225
Icon stat mass Weight: Medium
Icon stat health Health: 43 (43 per model)
Icon stat morale Leadership: 54
Icon stat speed Speed:
Icon stat attack Melee Attack: 15
Icon stat defence Melee Defence: 17
Icon stat charge bonus Charge Bonus: 2
Icon stat damage Weapon Strength: 26
Icon Stat Damage Base Base Damage: 20
Modifier icon armour piercing Armour-Piercing Damage: 6
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 45 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 105 (Expression error: Unexpected * operator. per volley)
Icon explosive damage Explosive Damage: 35
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 70
Icon Stat Reload Time Reload Time: 16.2 s
Icon stat ammo Ammunition: 22
Icon stat range Range: 400
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 30
(22.5% reduction)


  • Cant run Cannot Run: This unit cannot run and will only move at walking pace.
Tier Unit Tier unit
Icon treasury Cost (MP): 1000 (1000)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 250
Icon stat mass Weight: Medium
Icon stat health Health: 40 (40 per model)
Icon stat morale Leadership: 50
Icon stat speed Speed:
Icon stat attack Melee Attack: 16
Icon stat defence Melee Defence: 16
Icon stat charge bonus Charge Bonus: 2
Icon Stat Damage Base Base Damage: 14
Modifier icon armour piercing Armour-Piercing Damage: 4
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 1
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon Stat Ranged Damage Base Base Missile Damage: 80 (80 per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 260 (260 per volley)
Icon status firing 24px Number of Projectiles: 1
Icon status firing 24px Shots per volley: 1
Modifier icon bonus vs large Bonus vs. Large: 70
Icon Stat Reload Time Reload Time: 21 s
Icon stat range Range: 430
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 30
(22.5% reduction)


  • Cant run Cannot Run: This unit cannot run and will only move at walking pace.

War Machines

Unit Recruitment General Melee Ranged Defense
Tier unit
Icon treasury Cost (MP): 1200 (1200)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 300
Icon stat mass Weight: {{{weight}}}
Icon stat health Health: 1402 (1402 per model)
Icon stat morale Leadership: 60
Icon stat speed Speed: 72
Icon stat attack Melee Attack: 26
Icon stat defence Melee Defence: 22
Icon stat charge bonus Charge Bonus: 40
Icon Stat Damage Base Base Damage: 30
Modifier icon armour piercing Armour-Piercing Damage: 65
Icon status melee 24px Melee Interval: 4 s
Icon stat range Melee Reach: 5
Modifier icon bonus vs infantry Bonus vs. Infantry: 26
Weapon building damage modifier Bonus vs. Buildings: +1%
Icon stat armourArmor: 100
(75% reduction)


Tier Unit Tier unit
Icon treasury Cost (MP): 1400 (1450)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 350
Icon stat mass Weight: Medium
Icon stat health Health: 5180 (5180 per model)
Icon stat morale Leadership: 65
Icon stat speed Speed:
Icon stat attack Melee Attack: 24
Icon stat defence Melee Defence: 32
Icon stat charge bonus Charge Bonus: 50
Icon Stat Damage Base Base Damage: 94
Modifier icon armour piercing Armour-Piercing Damage: 176
Icon status melee 24px Melee Interval: 4.3 s
Icon stat range Melee Reach: 4
Modifier icon bonus vs infantry Bonus vs. Infantry: 30
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon Stat Ranged Damage Base Base Missile Damage: 20 (Expression error: Unexpected * operator. per volley)
Modifier icon armour piercing ranged Armour-Piercing Missile Damage: 45 (Expression error: Unexpected * operator. per volley)
Icon Stat Explosive Armour Piercing Damage Explosive Armour-Piercing Damage: 20
Icon Stat Reload Time Reload Time: 10.8 s
Icon stat ammo Ammunition: 52
Icon stat range Range: 60
Modifier icon magical Magical Attacks: Yes
Icon stat armourArmor: 100
(75% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.

Monsters and Beasts

Unit Recruitment General Melee Ranged Defense
Tier Unit Tier unit
Icon treasury Cost (MP): 1800 (1800)
Icon hourglass Turns: 2
Icon upkeep Upkeep: 450
Icon stat mass Weight: Medium
Icon stat health Health: 12092 (12092 per model)
Icon stat morale Leadership: 90
Icon stat speed Speed:
Icon stat attack Melee Attack: 42
Icon stat defence Melee Defence: 30
Icon stat charge bonus Charge Bonus: 25
Icon Stat Damage Base Base Damage: 155
Modifier icon armour piercing Armour-Piercing Damage: 365
Icon status melee 24px Melee Interval: 3.2 s
Icon stat range Melee Reach: 8
Modifier icon bonus vs large Bonus vs. Large: 17
Weapon building damage modifier Bonus vs. Buildings: +1.25%
Icon stat armourArmor: 50
(37.5% reduction)


  • Causes fear Can Cause Fear: This unit frightens all enemy units, reducing their Icon moraleleadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes terror Can Cause Terror: This unit can Attribute causes terrorcause terror, making its melee target rout for a short time. Units that have terror are immune to terror and Attribute causes fearfear themselves.
Advertisement